A bank shot that follows a Z shaped pattern as it bounces off of two rails.
Also in the zone. Describes an extended period of functioning in dead stroke ("She's in the zone").
23 Random Essential Billiards Terms
Also simply maximum. In snooker, the highest break attainable with the balls that are racked; usually 147 points starting by potting fifteen reds, in combination with blacks, and clearing the colours. Also called a 147 (one-four-seven). In six-red snooker, the maximum break is only 75 points, due to fewer red balls and thus fewer black-scoring opportunities.
This refers to the cluster of balls remaining in a similar position to where they were within the break.
Also known as back spin, a type of spin applied to the cue ball by hitting it below its equator, causing it to spin backwards even as it slides forward on the cloth. Back spin slows the cue ball down, reduces its travel, and narrows both the carom angle after contact with an object ball, and angle of reflection off a cushion. There are several variant terms for this, including "bottom" and "bottom spin" in the US and "screw" in the UK. Draw is thought to be the first spin technique understood by billiards players prior to the introduction of leather tips, and was in use by the 1790s.
In snooker, the colour ball worth 5 points, whose spot is at the center of the table.
A game that basically cannot be lost based on disparity of skill levels; "this game is a lock for him."
This is a unique game played on a table with smaller pockets. The balls are racked in a typical pyramid, but after the break any ball can be the cue ball, and you can score by hitting a ball in or by putting the ball in after bouncing it from another object ball.
To play a shot with the stroke and speed that makes it easiest to pocket the object ball, even at the expense of sacrificing position.
The act of setting up the balls for a break shot. In tournament play this will be done by the referee, but in lower-level play, players either rack for themselves or for each other depending on convention.
29d 9h 36m 15s
7d 15h 6m 48s
15d 17h 29m 12s
The angle at which a ball approaches a rail, as measured from the perpendicular to the rail.
A pool room may refer to an establishment that is the same as a pool hall
. A private residence may also have a pool room. That would be a room in a house or a recreation room in an apartment building, hotel or condominium complex that has a room that the main activity is dedicated to playing pool.
A description of play in carom billiards games in which the balls remain widely separated rather than gathered, requiring much more skill to score points and making nurse shots effectively impossible, and making for a more interesting game for onlookers. Most skilled players try to gather the balls as quickly as possible to increase their chances of continuing to score in a long run.
In snooker, the highest-value baulk colour, worth 4 points.
Usually a one-piece cue freely available for use by patrons in bars and pool halls.
Used when describing perfect play. "as if the balls had strings on them"
Given to the opposite player after a scratch on the cue ball has been played. This means the player with the cue ball in hand can position it wherever on the table he pleases. Sometimes there are restrictions as to where on the table the ball can be placed: in the kitchen, within the half circle, within the D. This is also known as cue ball in hand.
A defensive action taken when a player either has no "makeable" or "high percentage" shot or chooses to leave his opponent in a difficult situation. It is a legal shot and is not considered to be dirty pool. A safety must still conform with the rule concerning hitting the correct ball first and striking a rail afterwards. If a correct ball is accidentally pocketed while playing safe, the shooter must continue to shoot.
This is an object sometimes placed underneath the cue tip.
A shot that has a positive outcome for the player, although it was not what the player intended. Examples of flukes include an unexpected pot off several cushions or other balls having missed the pocket aimed for, or perhaps a lucky safety position after having missed a pot. Compare fish and slop; contrast mark (sense 3) and call. It is customary to apologise to one's opponent if one does this.
12d 18h 29m 33s
12d 22h 15m 56s
12d 22h 15m 56s
The three-foul rule describes a situation in which a player is assessed a defined penalty after committing a third successive foul. The exact penalty, its prerequisites and whether it is in place at all, vary depending on the games. In nine-ball and straight pool, a player must be the told he is on two fouls in order to transgress the rule, and if violated, results in a loss of game for the former and a special point penalty of a loss of fifteen points (plus one for the foul itself) in the latter together with the ability to require the violator to rerack and rebreak. In Irish standard pool and English billiards, it is a loss of game if a player commits a third foul while shooting at the black. In snooker, three successive fouls from an unsnookered position result in forfeiting the frame. Repeat fouls from a snookered position are quite common - Dave Harold holds the record in a competitive match, missing the same shot 14 successive times.
A highly skilled hustler making money gambling while traveling. Fast Eddie Felson in The Hustler was a road player. One of the most notorious real-life road players is Keith McCready.
This is a particular shot where the potential for a miscue is higher because of the amount of draw that is attempted on the cue ball.
This is a game played with the same balls and similar scoring methods of carom, but with pockets on the table, and more scoring opportunities awarded when certain balls are sunk in combination.
This is to miss your shot but either luckily or on purpose leave your opponent with nothing to shoot at.