13 Random Essential Billiards Terms
Any shot in which the cue ball or an object ball has to squeeze by (just miss with almost no margin for error) another ball or balls in order to reach its intended target.
Netted or cupped pockets that do not return the balls to the foot end of the table by means of a gutter system or sloped surface beneath (they must instead be retrieved manually).
This is a term to describe 100 break points in a game of snooker.
This is to take all the money from a player or to have lost all of your own money.
More commonly known as "straight pool", it was for many years the most popular game in pool and the game on which all World Championships were based.
14.1 is a call-shot game played with all 15 numbered balls and cue ball. Every ball pocketed counts as one point and a game is played to a agreed up score, generally 50, 100, or 150 points.
Traditional straight pool matches are played to 150 points.14.1 is also called "continuous pool" because, after the opening break, play continues until a player reaches the winning score. When only one numbered ball is left on the table, the remaining 14 are racked (with the apex ball missing), and play continues.
14.1 is a call-shot game played with all 15 numbered balls and cue ball. Every ball pocketed counts as one point and a game is played to a agreed up score, generally 50, 100, or 150 points.
Traditional straight pool matches are played to 150 points.14.1 is also called "continuous pool" because, after the opening break, play continues until a player reaches the winning score. When only one numbered ball is left on the table, the remaining 14 are racked (with the apex ball missing), and play continues.
Also spot-stroke, spot hazard. A form of nurse shot in English billiards, in which the red ball, which must be spotted to a specific location after every time it is potted before another shot is taken, is potted in such as way as to leave the cue ball in position to repeat the same shot, permitting a skilled player to rack up many points in a single break (series of shots in one visit).
Side spin on a cue ball on the opposite side of the direction of the cut angle to be played (right-hand english when cutting an object ball to the left, and vice versa). In addition to affecting cue ball position, outside english can be used to decrease throw.
You can cheat the pocket by angling your shot to go in at the right or left of the pocket opening when sinking a shot. This permits the cue ball to strike the object ball at a different contact point than the most obvious one.
This is a type of shot where the cue ball goes off the rail before it heads to contact the object ball, thus giving the cue better position in some shots.
Also slop shot. A luck shot. Compare fish, fluke and Lorengo; contrast mark and call. Also sloppy. Descriptive of any game where the rules have been varied to allow luck shots not normally allowed or where no foul rules apply.
When the object ball lies behind another ball which makes it impossible to be struck by the cue with a direct hit.
In snooker, a shot where a player fouls by missing the ball on altogether. The miss rule allows for his opponent to have the player play exactly the same shot again, or at least as accurately as the referee is able to reproduce the ball positions. A miss usually occurs when a player makes an unsuccessful attempt at escaping from a snooker. It is a controversial rule aimed at formally discouraging deliberate fouls. In professional snooker, a referee will almost always call a miss on any foul where the player misses the ball on altogether, regardless of how close the player comes to hitting it, however no miss can be called when either of the players requires snookers to win the frame. If a player is called for a miss three times in a single visit while not snookered, he forfeits the frame; to avoid this, players almost always play an easy hit on their third attempt, even if it is likely to leave a chance for the opponent.
This is to win a game by pocketing enough balls before you opponent.