The object ball involved in a key shot.
A shot in which the cue ball is driven to one or more rails (cushions in British English) before reaching its intended target-usually an object ball. Sometimes also known as "Kick Out" or "Skid" (British)
Also dead ball shot. A shot intended to slow down or "kill" the cue ball's speed as much as possible after contact with an object ball; usually a shot with draw, often combined with inside english. It is often shortened to kill.
An instance of contact between balls, usually used in the context of describing an object ball contacting another object ball (e.g. "the two ball kissed off the twelve ball"), or in snooker the cue ball making contact with a ball after the initial contact with the object ball. If the player's intention was to cause two object balls to kiss (e.g. to pocket a shot ball after a ricochet off a stationary one), it is often called a kiss shot.
This is when a mistake is made in the shot and the resulting contact between balls forces you to miss the shot.
This is a shot involving contact between the cue ball and an object ball which allows the cue ball to contact another object in order to sink a pocket with the second object ball.
This is a shot where the cue ball double kisses in order to direct the object ball toward the pocket.
The area on the table behind the head string.
The origin of the term has been the subject of some speculation but the best explanation known is that in the 1800s, many homes did not have room for both a billiard table and a dining room table. The solution was a billiards table that had a cover converting it into a dining table. Kept in the dining room, play on such a table was often restricted by the size of the room, so it would be placed so that the head rail would face the connected kitchen door, thus affording a player room for the backswing without hitting a wall. A player was therefore either half or sometimes fully (literally) "in the kitchen" when breaking the balls.
One of two sharp, jutting curves of the cushions either side of a pocket at the points where cushion and pocket meet, forming the jaws of the pockets. Also known as a point, a tittie or a horn.
16 Random Essential Billiards Terms
A two-piece cue constructed to resemble a house cue, with a near-invisible wood-to-wood joint. The subterfuge often enables a hustler to temporarily fool unsuspecting fish into thinking that he or she is an unskilled banger with no regard for finesse or equipment quality. Many league players also use cheap but solid sneaky petes as their break cues.
15d 7h 54m 47s
14d 7h 41m 57s
18d 17h 18m 41s
This is a term used more in snooker to refer to a follow shot, when the cue ball is hit above center to allow it to follow the object ball after impact.
A foul where the rules are blatantly, intentionally violated, with a stiffer penalty (e.g., loss of game) than normal.
To indicate where something is to be done. To "mark the pocket" means to indicate which pocket you intend to sink an object ball.
A unit of scoring, in games such as snooker and straight pool with numerical scoring.
A unit of scoring, in team matches in leagues that use numerical scoring instead of simple game/frame win vs. loss ratios.
Another term for knuckle / tittie.
Given to the opposite player after a scratch on the cue ball has been played. This means the player with the cue ball in hand can position it wherever on the table he pleases. Sometimes there are restrictions as to where on the table the ball can be placed: in the kitchen, within the half circle, within the D. This is also known as cue ball in hand.
One-pocket (often spelled one pocket) is a two-player (or -team) pocket billiards (pool) game. The object of the game is to score points by pocketing (potting) pool balls into specific pockets. A point is made when a player makes any object ball into that player's designated pocket. The winner is the first to score an agreed-upon number of points (most commonly 8). The player making the break shot (typically after winning the lag) chooses a foot corner pocket for the rest of the game; all of that shooter's balls must be shot into that pocket. All of the opponent's balls must be made in the other foot corner pocket.
The rules played in a particular venue not necessarily in comportment with official rules, or with common local bar pool custom.
On two piece cues, the area of the cue between the joint and the wrap.
A pool table where two shims have been placed on the sides of each pocket (in the jaws beneath the cloth), making the pockets "tighter" (smaller). Such tables are "tougher" than unshimmed or single-shimmed tables.
The intersection of the head string and long string, which is usually not marked on a table with a spot decal, unlike the foot spot, though some pool halls mark both spots so that racking can be done at either end of the table, and wear on the cloth from racking and breaking is more evenly distributed.
25d 10h 40m 4s
11d 4h 55m 31s
28d 11h 37m 32s
Also known as Free-stroking. This is slang for when a player begins to play untroubled and relaxed because they have built up a substantial lead.
This is to watch a match with such intensity that there is worry, usually because of a wager on the game.
To bungle a shot in a manner that leaves the table in a fortuitous position for the opponent. Contrast sell the farm.
This is a shot where the cue ball follows directly behind the sunk object ball into the pocket right after it falls.
Chiefly Australian: Same as a force follow shot.