Play, from the opening break shot until one player has won (or the game has been halted for some reason by a referee). Games are the units that make up matches, races (in some senses of that term) and rounds. Essentially the same as frame, except with regards to straight pool, which is a multi-rack game.
To give a handicap to an opponent where they have to win a specified number less games than the other player in order to triumph in the match. The name refers to posting games on the scorekeeping mechanism known as a wire, though it is employed when no actual use of the particular device is available or intended.
An agreement between two players in a tournament, one of whom will advance to a guaranteed money prize if the match is won, to give a certain percentage of that money to the loser of the match. Also known as a saver.
In the carom games, any shot where the end result is all the balls near each other; ideally, in position for the start of a nurse on the next stroke.
Also Gentleman's call. An informal approach to the "call-everything" variation of call-shot, common in bar pool. Obvious shots, such as a straight-on or near-straight shot for which the shooter is clearly aiming and which could not be mistaken for another shot, need not be called. Bank shots, kicks, caroms and combinations are usually less obvious and generally must be called, though this may depend upon the mutual skill level and shot selection perception of the players. An opponent has the right to ask what the shooter's intention is, if this is unclear.
This is to win a game by pocketing enough balls before you opponent.
This is an imaginary player that you can attempt to run a rack against when playing a practice or training game.
A common aiming method in which a phantom ball is imagined frozen to the object ball at the point where an imaginary line drawn between their centers is aimed at the desired target; the cue ball may then be shot at the center of the "ghost" ball and, ideally, impact the object ball at the proper aiming contact point. The ghost ball method of aiming results in misses where adjustment is not made for collision induced throw.
A denigrating slang term for the mechanical bridge.
This can be a shot where the best option for you is to sink a ball in you opponents pocket in the game of one pocket. This can also refer to the act of offering an opponent a ball adjustment to even the playing field.
23d 8h 28m 16s
4d 23h 59m 49s
9d 9h 49m 34s
This shot is a minimally calculated distressed shot which makes it evident to the opponent you no longer have any hope to winning the game.
Describes the propensity of a player losing small sums of money at gambling to suddenly sharply increase the stakes; often continuing to lose until broke. Compare Chasing one's money.
In nine-ball, especially in the UK, a break shot that pots the 9 ball without fouling, in which case the player wins in one shot. See also on the break/snap.
Also goose neck rest. Same as swan.
Slang for a mechanical bridge.
This is a tip tool for cleaning the edges of you tip after mushrooming occurs.
Nearly table-length distance between the cue ball and target object ball, or near cue and object balls and target pocket, i.e. a potentially difficult shot ("you sure left me a lot of green on that one").
The cloth covering the table.
In snooker, the colour ball that is worth three points, being the second-least valuable colour behind the yellow. It is one of the baulk colours.
The pocket in snooker that is closest to the green spot.
The way in which a player holds the butt end of the cue stick.
The wrap of the cuestick where the hand is placed, also known as the "grip area."
13d 1h 41m 55s
21d 23h 49m
6d 3h 45m 33s
Same as suit, predominantly in British terminology, i.e., in eight-ball either of the set of seven balls (reds or yellows) that must be cleared before potting the black. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players.
Same as gutter table. A table with a ball return system, as opposed to a drop pocket table.
3 Random Essential Billiards Terms
This is a toned down masse shot. The cue is elevated a little and will curve a little in the direction the spin is applied. This is used to sneak around difficult shots.
1- Applying very powerful follow on the cue ball thereby causing the maximum amount of follow.
2- A powerful follow shot with a high degree of top spin on it; usually when the object ball being hit is relatively close to the cue ball and is being hit very full; also known as "prograde top spin" or "prograde follow" (when referring to the action on the shot rather than the shot per se), and as a "jenny" in Australia.
This describes balls that are not able to be made in a pocket, either because they are high up on the table, in a different pocket, or in a cluster that makes the shot difficult. This condition of being out of play obviously exists on different difficulty levels.