Alternate name for the cue ball.
In carom billiards games, a term for the opponent's cue ball, which for the shooting player is another object ball along with the red.
24 Random Essential Billiards Terms
This is a blemish added to the table in order to help execute a shot; these marks are not allowed and result in a foul.
This is how the player is who is does not break before they get a chance to get out of the break. This time period is when the breaking player with a position advantage on the table.
An area defined on a billiard table, in games such as pool, snooker, English billiards and bagatelle, by a single balkline (drawn or imaginary) that runs across the table near the head (bottom) end; exactly where depends upon table type and size. This balk is where the cue ball is placed in lagging for lead, for making the opening break shot, and sometimes for other purposes, depending upon the game.
This is a kind of cue made of four pieces of wood, the butt sleeve, the points, the handle, and the forearm, with each piece pinned, doweled, and glued together.
Also piquet. Either a massé shot with no english, or a shot in which the cue stick is steeply angled, but not held quite as vertical as it is in full massé.
Jargon for a tournament chart, showing which players are playing against whom and what the results are. Often shortened to card.
Chiefly British: The cushion on the top rail. Compare foot cushion; contrast bottom cushion.
Same as feather (US) or snick (UK)
Nickname for the nine ball, usually only used when playing the game 9-Ball.
10d 12h 57m 25s
15d 4h 24m 43s
1d 9h 13m 43s
Hitting the object ball with not enough of a cut angle; hitting the object ball too full or "fat". It is a well-known maxim that overcutting is preferable to undercutting. See also professional side of the pocket.
This is a unique game played on a table with smaller pockets. The balls are racked in a typical pyramid, but after the break any ball can be the cue ball, and you can score by hitting a ball in or by putting the ball in after bouncing it from another object ball.
To indicate where something is to be done. To "mark the pocket" means to indicate which pocket you intend to sink an object ball.
Also pro side of the pocket and missing on the professional (or pro) side of the pocket. Sometimes "of the pocket" is left off the phrase. To err on the side of overcutting a difficult corner pocket cut shot rather than undercutting in nine ball; "missing on the professional side of the pocket." So called because experienced players understand that on a thin cut, overcutting the object ball to a corner pocket will far more often leave the object ball in an unfavorable position for the incoming opponent than will an undercut, which often leaves the object ball sitting in front of or nearby the pocket it had been intended for on a miss. By contrast, in eight-ball, except when both players are shooting at the 8 ball, the incoming player after a miss is shooting for different object balls, so this maxim does not apply, and the opposite may be good strategy as, if the object ball stays near the pocket through an undercut, it is advantageously positioned for a subsequent turn and may block the opponent's use of the pocket.
This is when a player has scratched and the foul in one pocket calls for them to spot a ball, but not able to be spotted at the time. In this case a coin is usually placed on the side of the table to keep tabs.
Ten Ball is a rotation is a rotation game very similar to nine-ball, using ten balls instead of nine, and with the 10 ball instead of the 9 as the "money ball".
The object of the game is pocket the 10-ball on any legal shot.
Same as mechanical bridge; so-called because of its typical shape.
One of the alternating turns players (or doubles teams) are allowed at the table, before a shot is played that concedes a visit to his/her opponent (e.g. "he ran out in one visit"). Usually synonymous with inning as applied to a single player/team, except in scotch doubles format.
The effect of shooting regulation-weight object balls with an old-fashioned over-weight bar table cue ball, such that the cue ball moves forward to occupy (sometimes only temporarily), or go beyond, the original position of the object ball, even on a draw or stop shot, because the mass of the cue ball exceeds that of the object ball. Players who understand smash-through well can use it intentionally for position play, such as to nudge other object balls nearby the target ball. Smash-through also makes it dangerous in bar pool (when equipped with such a cue ball) to pocket straight-on ducks with a stop shot instead of by cheating the pocket because of the likelihood of scratching the cue ball.
The International Pool Tour is a professional sports tour created in 2005 by Kevin Trudeau and hosted by Rebecca Grant. It aims to elevate pool (pocket billiards) to the level of other modern sports.
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4d 17h 55m 10s
6d 1h 19m 12s
10d 15h 38m 39s
Also spot-stroke, spot hazard. A form of nurse shot in English billiards, in which the red ball, which must be spotted to a specific location after every time it is potted before another shot is taken, is potted in such as way as to leave the cue ball in position to repeat the same shot, permitting a skilled player to rack up many points in a single break (series of shots in one visit).
The sides of a table's frame upon which the elastic cushions are mounted. May also be used interchangeably with cushion.
1.A (usually unmarked) line running across the table between one diamond and its corresponding diamond on the opposite rail. See also head string, foot string, long string for examples.
2.Same as wire, sense 2. Can be used as a verb, as in "string that point for me, will you?"
3.A successive series of wins, e.g. of games or frames in a match or race.
4.Chiefly British; same as lag.
This describes a player who is not particular good at completing long shots. They may have other skills that help them in the game of one pocket pool, but when faced with long shots; their execution is less than perfect.
A rare and very difficult trick jump shot that turns into a draw shot upon landing. Requires precise application of spin in addition to the precise application of ball pressure to effectuate the jump. Jump draws are fairly often seen in professional trick shot competition.