Term for object balls in the game of Chicago that are each assigned as having a set money value; typically the 5, 8, 10, 13 and 15. In games where multiple balls must be pocketed in succession to score a point, such as cribbage pool or thirty-ball, when the last ball necessary to score has been potted, the points given is referred to as a way.
24 Random Essential Billiards Terms
This refers to the cluster of balls remaining in a similar position to where they were within the break.
An agreement between two players in a tournament, one of whom will advance to a guaranteed money prize if the match is won, to give a certain percentage of that money to the loser of the match. Also known as a saver.
Descriptive of any game in which the object balls must be struck in numerical order. Billiard researcher Mike Shamos observes that it would be more intuitive to call such games "'series' or 'sequence'". The term actually derives from the set-up of the game Chicago, in which the balls are not racked, but placed numerically around the table along the cushions (and must to be shot in ascending order). Other common rotation games include pool (obviously), nine-ball, seven-ball, ten-ball.
Also bigs, big balls, big ones. In eight-ball, to be shooting the striped suit (group) of balls (9 through 15); "you're big, remember", "you're big balls" or "I've got the big ones". Compare stripes, yellows, high, overs; contrast little.
Same as suit, predominantly in British terminology, i.e., in eight-ball either of the set of seven balls (reds or yellows) that must be cleared before potting the black. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players.
Also known as joint caps. Plugs that screw into/onto the threads of a joint when a two-piece cue is broken down to keep foreign objects and moisture from contacting the joint mechanism.
A common way to keep track of games won when
playing for small money is to use a coin that is placed
under the rail next to the diamonds on the rail. The
center diamond at the head of the table is taken as zero,
and each diamond from that is considered to be one game.
To go 'around the world' is to beat your opponent so
badly that the coin travels all the way around the
diamonds on the table.
Any game which uses a rack composed of less than 15 balls.
The person in charge of the game whose primary role is to ensure adherence by both players to the appropriate rules of the game being played. Other duties of the referee include racking each frame, re-spotting balls during the course of a game, maintaining the equipment associated with the table (e.g. keeping the balls clean), controlling the crowd and, if necessary, controlling the players. Formerly sometimes referred to as the umpire.
11d 8h 37m 25s
22d 5h 47m 13s
8d 7h 12m 46s
A natural is an easy shot requiring no side spin. A shot is said to be natural if it does not require adjustments, such as a cut angle, side spin, or unusual force. A natural bank shot, for example, is one in which simply shooting straight into the object ball at medium speed and with no spin will send the object ball directly into the target pocket on the other side of the table.
Extreme application of draw. This when the draw back of the cue ball is your first priority, and you apply extra draw to the hit of the cue ball.
In nine-ball, especially in the UK, a break shot that pots the 9 ball without fouling, in which case the player wins in one shot. See also on the break/snap.
A fast paced offensive game similar to 9-ball but only using balls numbered 1 through 7.
Pocketing the 7-ball wins the game. Under the current pro rules of 7-ball, any missed shot gives your opponent ball-in-hand.
A situation in which a ball strikes another ball which is close to a rail and the struck ball rebounds back into the ball it was hit by; usually but not always unintended.
Short for right english (side), i.e. side spin imparted to the cue ball by stroking it to the right-hand side of its vertical axis. Contrast left.
This is a player that will regularly loose money to a particular player that is obviously a better player.
This is a bank in one pocket pool that is sitting at an angle that makes it unsafe to play.
A type of safety shot in the middle of a safety exchange that is not intended to put the opponent in a difficult situation regarding their next safety, but rather played so as to not leave an easy pot on. A typical example in snooker, which sees the most shots of this kind, is a slow roll-up into the pack.
This is the imaginary line that a ball would need to follow in order for it to result in an effective bank shot.
22d 11h 50m 34s
24d 4h 50m 31s
29d 6h 28m 23s
This a shot that hits the object ball at the nine ball to see if you can get lucky by sinking the nine ball in any pocket. (also see Rolling the Cheese and Cheese the Nine).
In snooker, the abandonment of a frame upon agreement between the players, so that the balls can be set up again and the frame restarted with no change to the score since the last completed frame. This is the result of situations, such as trading of containing safeties, where there is no foreseeable change to the pattern of shots being played, so the frame could go on indefinitely.
In pool, placing of the object balls back in the rack, after a foul break.
1- Shortened phrase of "ball-in-hand".
2 - In snooker, the ability to place the cue ball anywhere inside the boundaries of the D. This occurs at the start of a frame, and after the cue ball has been potted or forced off the table.
Also a short form of "Ball In Hand".
This shot refers to using heavy follow to push through an object ball on its way to its destination.