Same as solids, in New Zealand. Compare little, small, reds, low, spots, dots; contrast overs.
24 Random Essential Billiards Terms
A player who during the course of a tournament does not lose focus. Typically said of those players that regularly make it to the finals of a tournament.
Given to the opposite player after a scratch on the cue ball has been played. This means the player with the cue ball in hand can position it wherever on the table he pleases. Sometimes there are restrictions as to where on the table the ball can be placed: in the kitchen, within the half circle, within the D. This is also known as cue ball in hand.
Describes lucky or unlucky "rolls" of the cue ball; "I had good rolls all night; "that was a bad roll." However, when said without an adjective ascribing good or bad characteristics to it, "roll" usually refers to a positive outcome such as in "he got a roll".
The roll: same as the lag.
This is to watch a match with such intensity that there is worry, usually because of a wager on the game.
The angle at which a ball approaches a rail, as measured from the perpendicular to the rail.
Used when describing perfect cue ball position play.
A type of safety shot in the middle of a safety exchange that is not intended to put the opponent in a difficult situation regarding their next safety, but rather played so as to not leave an easy pot on. A typical example in snooker, which sees the most shots of this kind, is a slow roll-up into the pack.
Inadvertent english placed on the cueball by a failure to hit it dead center on its horizontal axis. It is both a common source of missed shots and commonly overlooked when attempts are made to determine the reason for a miss. In UK parlance this is usually called 'unwanted side'.
1- A tip tool with fine, sharp points used to roughen the cue tip to better hold chalk after it has become hardened and smooth from repeated impacts with the cue ball. Tappers are firmly tapped on or pressed against the tip. Scuffers serve the same purpose, but are used differently.
Describes a shot where one has a chance to miscue. Usually heard in reference to long draw shots.
As in, "It's a tip-tapper!".
21d 10h 43m 17s
8d 9h 36m 48s
26d 14h 2m 19s
A cut shot in which if a line were drawn from the cue ball to the rail behind the targeted object ball, perpendicular to that rail, the object ball would lie beyond the line with respect to the pocket being targeted.
The horizontal plane directly in the center of the cue ball, which when hit exactly by the cue tip should impart no follow or draw.
The cue ball's position after a shot. "Good" or "bad" in reference to a leave describe respectively and advantageous or disadvantageous position for the next shot, or to leave an incoming opponent safe.
Nearly table-length distance between the cue ball and target object ball, or near cue and object balls and target pocket, i.e. a potentially difficult shot ("you sure left me a lot of green on that one").
The cloth covering the table.
This is a unique game played on a table with smaller pockets. The balls are racked in a typical pyramid, but after the break any ball can be the cue ball, and you can score by hitting a ball in or by putting the ball in after bouncing it from another object ball.
A directional pile created by the short fuzzy ends of fibers on the surface of cloth projecting upward from the lie and which create a favorable and unfavorable direction for rolling balls. The convention in most billiards games in which directional nap cloth is used is to brush the cloth along the table in the same direction of the nap, usually from the end that a player breaks. In snooker and UK eight-ball especially, this creates the effect of creep in the direction of the nap, the most-affected shot being a slow roll into a center pocket against the nap. It is commonly referred to in the fuller term "nap of the cloth." When nap is used in relation to woven cloths that have no directional pile, such as those typically used in the U.S. for pool tables, the term simply refers to the fuzziness of the cloth.
One-pocket (often spelled one pocket) is a two-player (or -team) pocket billiards (pool) game. The object of the game is to score points by pocketing (potting) pool balls into specific pockets. A point is made when a player makes any object ball into that player's designated pocket. The winner is the first to score an agreed-upon number of points (most commonly 8). The player making the break shot (typically after winning the lag) chooses a foot corner pocket for the rest of the game; all of that shooter's balls must be shot into that pocket. All of the opponent's balls must be made in the other foot corner pocket.
On a shot, the extension of the cue stick through the cue ball position during the end of a player's stroke in the direction originally aimed.
To take one's two-piece cue stick apart. When done before a game's conclusion, it often indicates that the game is conceded.
In snooker, the lowest-value colour ball on the table, being worth two points. It is one of the baulk colours.
In blackball, one of two groups of seven object balls that must be potted before the eight ball; compare stripes; contrast red ball.
8d 9h 36m 47s
18d 10h 47m 40s
17d 17h 1m 55s
American Cuemakers Association. This organization was formed in 1992 to help bring value to the development and advancement of cues in the United states.
Describes a cue ball sliding on the cloth without any top spin or back spin on it.
(Computerized Numerical Control) This is a special appliance used by many cue manufacturers to design the inlays on a cue to precision accuracy. Often times it is looked down upon because this technology departs from the previous standard of "handcrafting" inlays, using a pantograph tool. However, the new technology allows for much more precise cuts at a quicker pace. If you are looking to save some money and appreciate the man made designs that are computer inlayed in your cue, then CNC is the technology for you.
This is a ball that is positioned near your pocket that can be used to kiss off of when sinking another object ball.
Toward the head of the table. This is the playing area on the table above the middle pockets. The idea in an up table game is that shots are more difficult and further from the pockets in one pocket pool.