A shot in which if the target is missed, the opponent is safe or will not have a desirable shot;
A shot in which there are two ways to score;
A shot in which a second ball is targeted to be pocketed, broken out of a cluster, repositioned or some other secondary goal is also intended.
24 Random Essential Billiards Terms
Any shot in which the cue ball or an object ball has to squeeze by (just miss with almost no margin for error) another ball or balls in order to reach its intended target.
The overall competition between two players, two pairs of players or two teams of players, usually consisting of a predetermined number of frames or games (sometimes organized into rounds).
Inadvertent english placed on the cueball by a failure to hit it dead center on its horizontal axis. It is both a common source of missed shots and commonly overlooked when attempts are made to determine the reason for a miss. In UK parlance this is usually called 'unwanted side'.
To give a handicap to an opponent where they have to win a specified number less games than the other player in order to triumph in the match. The name refers to posting games on the scorekeeping mechanism known as a wire, though it is employed when no actual use of the particular device is available or intended.
The normal phenomenon where the object ball is pushed in a direction very slightly off the pure contact angle between the two balls. Caused by the friction imparted by the first ball sliding past or rotating against the other ball.
Sandbagging, in any handicapped sport, is the unethical practice of deliberately playing below your ability in order to alter your handicap so it does not reflect your true ability.
Having the cue ball stop precisely where intended.
Having the cue ball stop at or near the center of the table on a forceful break shot (the breaking ideal in many games such as nine-ball);
Derived from "sitting duck", usually referring to an object ball sitting close to a pocket or so positioned that is virtually impossible to miss. Same as hanger (US, colloquial), sitter (UK).
A stroking technique in which a player releases his gripping hand briefly and re-grasps the cue farther back on the butt just before hitting the cue ball.
10d 15h 20m 47s
23d 19h 15m 15s
19d 15h 34m 46s
Describes tightly woven and well-used (but clean) billiard table cloth (baize), upon which the balls move quickly and roll farther, as they experience less friction than with fuzzy or dirty cloth. May be used more extendedly, as in "this is a really fast table". Fast cloth makes draw (screw) shots somewhat less effective, as there is less purchase for the cue ball's back spin. By the same token, slide and stop shots are easier on fast cloth because it is so comparatively smooth.
Toward the head of the table. This is the playing area on the table above the middle pockets. The idea in an up table game is that shots are more difficult and further from the pockets in one pocket pool.
The precise center of the pool table.
This is an attempt where one player answers the other players successful shot or run with a successful shot or run.
Also dead ball shot. A shot intended to slow down or "kill" the cue ball's speed as much as possible after contact with an object ball; usually a shot with draw, often combined with inside english. It is often shortened to kill.
Also lady's aid or girly stick. A denigrating term for the mechanical bridge.
This is a simple method of gambling where bets are determined between each game instead of playing matches.
A cue made specificaly for an individual player. The term may also describe a quality product of a low volume yielding cue maker who puts more time and effort into both the design and structural integrity of the cue stick, as opposed to a cue manufacturer that builds their cues in a more assembly line fashion.
In snooker and other British usages, a break of 50-99 points (100 points or more being called a century), which involves potting at least 12 consecutive balls (i.e. the last 3 reds with at least 2 blacks and a pink, followed by all the colours).
In the carom games, any shot where the end result is all the balls near each other; ideally, in position for the start of a nurse on the next stroke.
8d 16h 38m 22s
16d 12h 41m 42s
14d 7h 33m 26s
Also massé shot. A steep curve or complete reversal of cue ball direction without the necessity of any rail or object ball being struck, due to extreme spin imparted to the cue ball by a steeply elevated cue. For Example: shooting with extreme english by holding the cue at a position of 30-90 degrees while applying left or right spin.
A rare and very difficult trick jump shot that turns into a draw shot upon landing. Requires precise application of spin in addition to the precise application of ball pressure to effectuate the jump. Jump draws are fairly often seen in professional trick shot competition.
In APA, once a player has received at least 10 scores in a format, they will have established their skill level. Their established skill level can go up or down depending on their perdformance and is clculated by the APA's Equalizer Handicap System.
This is to miss your shot but either luckily or on purpose leave your opponent with nothing to shoot at.
A form of doubles play in which the two team members take turns, playing alternating shots during an inning (i.e. each team's inning consists of two players' alternating visits, each of one shot only, until that team's inning ends, and the next team begins their alternating-shot turn.) Effective scotch doubles play requires close communication between team partners, especially as to desired cue ball position for the incoming player. Like "english", "scotch" is usually not capitalized in this context. The term is also used in bowling, and may have originated there.