Chiefly British: The cushion on the top rail. Compare foot cushion; contrast bottom cushion.
24 Random Essential Billiards Terms
This is the point on the object ball where the cue exactly impacts or the point at which two balls touch when they impact.
A shot in which the cue ball is potted after caroming off another ball. In snooker and most pool games doing this would be a fault (foul), but the move will score points in many games in which hazards (as such) apply, such as English billiards, or in the final or game point in Cowboy pool. The term derives from this hazard costing the player points in early forms of billiards.
The cue ball's position after a shot. "Good" or "bad" in reference to a leave describe respectively and advantageous or disadvantageous position for the next shot, or to leave an incoming opponent safe.
Usually a one-piece cue freely available for use by patrons in bars and pool halls.
This is when a player has scratched and the foul in one pocket calls for them to spot a ball, but not able to be spotted at the time. In this case a coin is usually placed on the side of the table to keep tabs.
Skilled playing in which knowledge of ball speed, angles, post-impact trajectory, and other factors are used to gain position (i.e. a good leave) after the target ball is struck. The goals of position play are generally to ensure that the next shot is easy or at least makeable, and/or to play a safety in the advent of a miss (intentional or otherwise).
Local Bylaws are additional rules, policies, and procedures unique to an area in addition (or subtraction) to established Pool/Billiards/Snooker league rules. They are designed to cover local situations.
Describing a ball that is safe because it is in close proximity to one or more other balls, and would need to be developed before it becomes pottable.
A cue dedicated to jumping balls; usually shorter and lighter than a playing cue and having a wider, hard tip. Also referred to as a jump stick.
5d 22h 1m 58s
12d 9h 58m 13s
20d 14h 48m 27s
On two piece cues, the area of the cue between the joint and the wrap.
One-pocket (often spelled one pocket) is a two-player (or -team) pocket billiards (pool) game. The object of the game is to score points by pocketing (potting) pool balls into specific pockets. A point is made when a player makes any object ball into that player's designated pocket. The winner is the first to score an agreed-upon number of points (most commonly 8). The player making the break shot (typically after winning the lag) chooses a foot corner pocket for the rest of the game; all of that shooter's balls must be shot into that pocket. All of the opponent's balls must be made in the other foot corner pocket.
To play even; without a handicap. Also called heads up.
This is when a ball is spotted because of a foul or a handicap.
When a player is playing flawlessly, just "cannot miss" and the game seems effortless.
1- Applying very powerful follow on the cue ball thereby causing the maximum amount of follow.
2- A powerful follow shot with a high degree of top spin on it; usually when the object ball being hit is relatively close to the cue ball and is being hit very full; also known as "prograde top spin" or "prograde follow" (when referring to the action on the shot rather than the shot per se), and as a "jenny" in Australia.
The table reserved for games played for money or the best table in the house. This table is always of better quality and regularly maintained. Money tables are most commonly reserved for big action.
This term refers to a low percentage one pocket shot.
Ten Ball is a rotation is a rotation game very similar to nine-ball, using ten balls instead of nine, and with the 10 ball instead of the 9 as the "money ball".
The object of the game is pocket the 10-ball on any legal shot.
Also dead ball shot. A shot intended to slow down or "kill" the cue ball's speed as much as possible after contact with an object ball; usually a shot with draw, often combined with inside english. It is often shortened to kill.
16d 17h 25m 14s
11d 19h 29m 18s
25d 23h 2m 19s
This is a term used to refer to all the different aspects involved in setting up a shot, i.e. the stance, grip, bridge, and stoke.
Also bigs, big balls, big ones. In eight-ball, to be shooting the striped suit (group) of balls (9 through 15); "you're big, remember", "you're big balls" or "I've got the big ones". Compare stripes, yellows, high, overs; contrast little.
This can be a shot where the best option for you is to sink a ball in you opponents pocket in the game of one pocket. This can also refer to the act of offering an opponent a ball adjustment to even the playing field.
Side spin on the cue ball that causes it to unnaturally roll off a cushion (contacted at an angle) against rather than with the ball's momentum and direction of travel. If angling into a cushion that is on the right, then reverse english would be right english, and vice versa. The angle of deflection will be steeper (narrower) than if no english were applied. The opposite of running english, which has effects other than simply the opposites of those of reverse english.
To fail to make a legal shot.