A combination shot, where hitting the first ball rubs it against the center connecting line of two frozen object balls throwing the second out.
24 Random Essential Billiards Terms
A thin sheet of rigid material in the size and shape of a physical ball rack (e.g. a diamond for nine-ball), with holes drilled though it, which is used to make permanent divots in the cloth of the table, one at a time for each ball in the racking pattern, by placing a ball in one of the holes in the carefully placed template and tapping it sharply from above to create the cloth indentation. The holes are spaced slightly closer than the regulation ball width of 21/2 inch (57.15 mm) apart, so that when the balls settle partially into their divots, the outer sides of these indentations create ball-on-ball pressure, pushing the balls together tightly. The purpose of the template is to do away with using a physical rack, with racking instead being performed simply by placing the balls into position, and the divots aligning them into the tightest possible formation automatically. This prevents accidental loose racks, and also thwarts the possibility of cheating by carefully manipulating the ball positions while racking. The European Pocket Billiard Federation (EPBF, Europe's WPA affiliate organization) has adopted this racking technique for its professional Euro-Tour event series.
Alternate name for the cue ball.
In carom billiards games, a term for the opponent's cue ball, which for the shooting player is another object ball along with the red.
Principally US: One or more sets, usually in the context of gambling. See also ahead race (a.k.a. ahead session) for a more specialized usage.
Principally British: Any of a group of pre-determined frames played in a match too long to be completed within a single day's play. A best of 19 frame match, for example, is generally played with two "sessions", the first composed of nine frames, the second of ten. This term is generally used only in the context of professional snooker, as matches at the amateur level are rarely played over more than nine frames. Longer matches can be split into three or four sessions.
In the APA League, session refers to the season in which League play took place. There are three sessions in each League Year-Summer Session, Fall Session and Spring Session.
1- Applying very powerful follow on the cue ball thereby causing the maximum amount of follow.
2- A powerful follow shot with a high degree of top spin on it; usually when the object ball being hit is relatively close to the cue ball and is being hit very full; also known as "prograde top spin" or "prograde follow" (when referring to the action on the shot rather than the shot per se), and as a "jenny" in Australia.
In snooker, the highest-value colour ball on the table, being worth seven points. In some (especially American) snooker ball sets it is numbered "7" on its surface.
The black ball (usually numbered "8") in the eight-ball variant game blackball (and its variants); also the common British term for the slightly larger but otherwise identical 8 ball in a kelly pool set (a.k.a. American or WPA pool set).
In eight-ball and related games, describes the situation in which neither player has yet claimed a suit (group) of balls. Often shortened to simply open: "Is it still an open table?" "Yes, it's open."
The three-foul rule describes a situation in which a player is assessed a defined penalty after committing a third successive foul. The exact penalty, its prerequisites and whether it is in place at all, vary depending on the games. In nine-ball and straight pool, a player must be the told he is on two fouls in order to transgress the rule, and if violated, results in a loss of game for the former and a special point penalty of a loss of fifteen points (plus one for the foul itself) in the latter together with the ability to require the violator to rerack and rebreak. In Irish standard pool and English billiards, it is a loss of game if a player commits a third foul while shooting at the black. In snooker, three successive fouls from an unsnookered position result in forfeiting the frame. Repeat fouls from a snookered position are quite common - Dave Harold holds the record in a competitive match, missing the same shot 14 successive times.
A stroke in which the cue's tip glances or slips off the cue ball not effectively transferring the intended force. Usually the result is a bungled shot. Common causes include a lack of chalk on the cue tip, a poorly groomed cue tip and not stroking straight through the cue ball, e.g. because of steering.
3d 9h 44m 9s
3d 11h 34m 57s
1d 14h 56m 22s
In blackball, a penalty conceded by a player after a fault. The incoming opponent is then allowed to miss twice before the faulting player is allowed another visit. Many local rules state the in-hand from the "D" or baulk (or if the opponent potted the cue ball, from anywhere) nature of the second shot is lost if a ball is potted on the first shot, that it is lost if the ball potted in the first shot was that player's last coloured ball (object ball in their group), and/or that there is only ever one shot on the black after a fault.
A type of nurse used in carom billiards games. With one object ball frozen to a cushion and the second object ball just slightly away from the rail, the cue ball is gently rebounded across the face of both balls, freezing the away ball to the rail and moving the frozen ball away the same distance its partner was previously, resulting in an identical but reversed configuration, in position to be struck again by the cue ball from the opposite side.
This is the running score of a player during his inning of play. The sum of the continuously scored points, or where the player stands in the run on the table.
This is a particular shot where the potential for a miscue is higher because of the amount of draw that is attempted on the cue ball.
Chiefly British: Same as duck, and stemming from the same obvious etymology.
A semicircle with an 11½ inch (291 mm) radius, drawn behind a snooker table's baulk line, centred on the middle of the line, and resembling the upper case letter "D" in shape. The "D" is also used in English billiards and sometimes also in blackball and other pool games played on British-style tables.
This term refers to a low percentage one pocket shot.
A defensive action taken when a player either has no "makeable" or "high percentage" shot or chooses to leave his opponent in a difficult situation. It is a legal shot and is not considered to be dirty pool. A safety must still conform with the rule concerning hitting the correct ball first and striking a rail afterwards. If a correct ball is accidentally pocketed while playing safe, the shooter must continue to shoot.
Certain rules say you must designate your shot before taking it. Generally this is just calling the ball to be sunk in which pocket, and is not dependent on touching rails or other balls, but very well can be.
A shot in which the cue ball is driven first to one or more rails, then hits an object ball and kisses back to the last rail contacted. It is a common shot in carom games, but can be applied to such an instance in any relevant cue sport.
19d 12h 54m 38s
10d 12h 59m 46s
6d 14h 26m 35s
This describes a shot where you bank the object ball off of a rail and then sink it in a side pocket.
In snooker, the second-highest value colour ball, being worth six points.
The use of the correct amount of cue ball speed in position play to achieve proper shape for a subsequent shot.
A shot played with stun, but not quite enough to completely stop the cue ball, allowing for a little follow. It is played so that a follow shot can be controlled more reliably, with a firmer strike than for a slow roll. It is widely considered as one of the most difficult shots in the game to master, but an excellent weapon in a player's armory once it has been.
A description of play in carom billiards games in which the balls remain widely separated rather than gathered, requiring much more skill to score points and making nurse shots effectively impossible, and making for a more interesting game for onlookers. Most skilled players try to gather the balls as quickly as possible to increase their chances of continuing to score in a long run.