Billiards Vault

Definition of Throw

The normal phenomenon where the object ball is pushed in a direction very slightly off the pure contact angle between the two balls. Caused by the friction imparted by the first ball sliding past or rotating against the other ball.

24 Random Essential Billiards Terms

This is a tool used to keep your cue tip from mushrooming. This small tool slides over the tip and turns to refine the sides, keeping your tip shaped the way it should be.
To bungle a shot in a manner that leaves the table in such a fortuitous position for the opponent that there is a strong likelihood of losing the game or match. Contrast sell out.
A tournament format in which a player must lose two matches in order to be eliminated.
Four-ball is a carom billiards game. The game is played on a pocketless table with four balls, usually one light red, one dark red, and two whites (or just two reds and two whites). Each player is assigned one of the white balls as his own cue ball. A point is scored when a shooter caroms on any two other balls. Two points are scored when the player caroms on each of the three other balls.
To win an inning that counters a good game your opponent just won.
The inning win that counters a good game your opponent just won.
In snooker, a situation where the scores are tied after all the balls have been potted, and the black ball is re-spotted and the first player to pot it wins. The players toss for the first shot, which must be taken with the cue ball in the D. A safety battle typically ensues, until an error allows a player to pot the black, or a fluke or a difficult pot is made.
This term is much like rain table and refers to a table is playing soggy due to humid conditions.
An area defined on a billiard table, in games such as pool, snooker, English billiards and bagatelle, by a single balkline (drawn or imaginary) that runs across the table near the head (bottom) end; exactly where depends upon table type and size. This balk is where the cue ball is placed in lagging for lead, for making the opening break shot, and sometimes for other purposes, depending upon the game.
A shot in which the cue ball is driven first to one or more rails, then hits an object ball and kisses back to the last rail contacted. It is a common shot in carom games, but can be applied to such an instance in any relevant cue sport.
One-on-one game play.
This is a ball that is positioned near your pocket that can be used to kiss off of when sinking another object ball.
A shot where the cue ball has no top spin or back spin on it when it impacts an object ball, and "stuns" out along the tangent line. Commonly shortened to just "stun."
Also in the zone. Describes an extended period of functioning in dead stroke ("She's in the zone").
The tip of your cue is the smallest but most important piece on all of the stick. Ranging between 12 mm and 14 mm depending on the taper of you shaft, the average and most common tip size is 13 mm. The tip is usually made from treated and compressed leather and is attached at the top of your cue by screw or glue to the ferrule. There are variances in cue tip resistance from soft to hard. The softer offering more chalk retention, and the harder offering more longevity and power transferred through your shot (the hardest, phenolic tips are often used on the break). Because the surface of the tip is beveled it offers you control on the spin and direction of the cue ball in your shot. To keep this control, it is important to scuff up the surface of your cue a little so as to enhance the chalk retention potential. In addition to keeping you tip chalked, you want avoid it mushrooming over the ends of the ferrule after too many impacts without refinement. To much use, and not enough care with proper tools can hinder your ability to master the control from your cue tip to your shot.
When a ball is given as a handicap it often must be called (generally tacit). A wild handicap means the ball can be made in any manner specifically without being called.
In the UK, a long-distance shot played to pot a ball close to a pocket with heavy top spin, so that when the cue ball hits the cushion it bounces off but then stops due to the counteraction of the spin. It is not common in competitive play, being more of an exhibition shot.
As an adjective or compound noun: push-out. A rule in many games (most notably nine-ball, after and only after the break shot), allowing a player to "push out" the cue ball to a new position without having to contact any ball, much less pocket one or drive it to a cushion, but not counting any pocketed ball as valid (other foul rules apply, such as double hits, scratching the cue ball, etc.), with the caveat that the opponent may shoot from the new cue ball position or give the shot back to the pusher who must shoot from the new position. In nine-ball particularly, and derived games such as seven-ball and ten-ball, pocketing the money ball on a push-out results in that ball being respotted (which can be used to strategic advantage in certain circumstances, such as when the break leaves no shot on the ball-on, and failure to hit it would give the incoming player an instant-win combination shot on the money ball).
Refers to a person gambling when he has no money. As in, "That jerk can't pay up, he was shooting air barrels the whole time".

1- Shortened phrase of "ball-in-hand".

2 - In snooker, the ability to place the cue ball anywhere inside the boundaries of the D. This occurs at the start of a frame, and after the cue ball has been potted or forced off the table.
Also a short form of "Ball In Hand".

In team match play when playing one-on-one matches, if one team is short a player, a player on that team is called back to play a second match.
For example: Team A has 6 players, Team B has 4 players. There will be five individual matches played. For the fifth match Team A can pick a player from Team B to play a second match against their fifth match player.
This is when a ball is spotted because of a foul or a handicap.
A type of rest, with a straight shaft and "x"-shaped head for resting the cue upon.
A player who was not shooting well during a match but suddenly turns it around and starts playing better and more accurately. e.g. "He was misisng everything for the first part of the match, then found a stroke to come back and win."
Common slang in the US for a cheap, poorly made cue. Compare wood.