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Definition of Three foul rule

The three-foul rule describes a situation in which a player is assessed a defined penalty after committing a third successive foul. The exact penalty, its prerequisites and whether it is in place at all, vary depending on the games. In nine-ball and straight pool, a player must be the told he is on two fouls in order to transgress the rule, and if violated, results in a loss of game for the former and a special point penalty of a loss of fifteen points (plus one for the foul itself) in the latter together with the ability to require the violator to rerack and rebreak. In Irish standard pool and English billiards, it is a loss of game if a player commits a third foul while shooting at the black. In snooker, three successive fouls from an unsnookered position result in forfeiting the frame. Repeat fouls from a snookered position are quite common - Dave Harold holds the record in a competitive match, missing the same shot 14 successive times.
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24 Random Essential Billiards Terms

This playing to a number less than eight in a game of one pocket.
Same as angle of reflection.
An instance of contact between balls, usually used in the context of describing an object ball contacting another object ball (e.g. "the two ball kissed off the twelve ball"), or in snooker the cue ball making contact with a ball after the initial contact with the object ball. If the player's intention was to cause two object balls to kiss (e.g. to pocket a shot ball after a ricochet off a stationary one), it is often called a kiss shot.
When the object ball banked of a rail goes directly in a pocket without kissing or touching any other object balls.
When a player is on the receiving end of a devastating safety where it is very difficult or near impossible to make a legal hit on an object ball.
Nine Pin (also known as Goriziana) is a carom billiards game. The game has nine pins in the center of a table. It is played by two teams of 1 or 2 players. Three balls are used of which two are cue balls. Each team (or each player) aims to hit their opponent's ball and from there score points by hitting onto the red ball and also by making the opponent's and/or the red ball knock over the pins.

1- A tip tool with fine, sharp points used to roughen the cue tip to better hold chalk after it has become hardened and smooth from repeated impacts with the cue ball. Tappers are firmly tapped on or pressed against the tip. Scuffers serve the same purpose, but are used differently.

2- Describes a shot where one has a chance to miscue. Usually heard in reference to long draw shots. As in, "It's a tip-tapper!".

Side spin on the cue ball that causes it to roll off a cushion (contacted at an angle) with rather than against the ball's natural momentum and direction of travel. If angling into a rail that is on the right, then running english would be left english, and vice versa. The angle of deflection will be wider than if no english were applied to the cue ball. But more importantly, because the ball is rolling instead of sliding against the rail, the angle will be more consistent. For this reason, running English is routinely used. Also called running side in British terminology. Contrast reverse english.
This is a shot where the cue ball caroms off a number of balls in a pin ball, back and forth, fashion to achieve a shot.
A player's turn at the table, also known as an inning.
When a ball goes into a pocket then pops back out. It really is not witchcraft, but is usually because the pocketed ball was traveling to fast and either ricocheted off the back or sides of the pocket opening. Sometimes,on tables with plastic inserts, the object ball can bounce out from the bottom of the pocket.
A tactic employed in UK eight-ball pool in which a player calls and pots one of the balls in a favorably lying set, then plays safe, leaving as many of his/her well-placed balls on the table as possible, until the opponents commits a foul or leaves a chance that the player feels warrants an attempt at running out.
Used in snooker in reference to the position of the cue ball. It is above the object ball if it is off-straight on the baulk cushion side of the imaginary line for a straight pot (e.g. "he'll want to finish above the blue in order to go into the pink and reds"). It is also common to use the term high instead.
An upright pin, which looks like a miniature bowling pin, cone or obelisk. Skittles, as employed in billiards games, have been so-called since at least 1634. One standardized size, for the largely Italian and South American game five-pins, is 25 mm (1 in.) tall, with 7 mm (0.28 in.) round bases, though larger variants have long existed for other games such as Danish pin billiards. Depending upon the game there may be one skittle, or several, and they may be targets to hit (often via a carom) or obstacles to avoid, usually the former. They are also sometimes called pins, though that term can be ambiguous. Because of the increasing international popularity of the Italian game five-pins), they are sometimes also known even in English by their Italian name, birilli (singular birillo). Skittles are also used as obstacles in some artistic billiards shots. #Flat, thin rectangular skittles, somewhat like large dominoes, approximately 6 in. tall by 3 in. wide, and placed upright like an obelisks on the table in specific spots, are used in the obsolescent and principally Australian games devil's pool and victory billiards. Depending upon the exact game being played, there may be one pin, or several of various colors (e.g. ten white and two black in devil's pool), and they may be targets or obstacles, most commonly the latter. They are usually made of plastic, and are increasingly difficult to obtain, even from Australian billiards suppliers. A black obelisk skittle of this sort features prominently, as a particularly dire hazard, in several scenes of sci-fi/pool film Hard Knuckle (1992, Australia). Skittles as used in billiards games date to ground billiards (13th century or earlier) played with a mace, and hand-thrown games of bowls from at least the same era using the same equipment. Ball games using a recognizable form of skittle are known from as early as ca. 3300 BCE in Ancient Egypt.
Describing a situation where a pot is made more difficult, either by a pocket being partially blocked by another ball so that not all of it is available, or the cue ball path to the object ball's potting angle involves going past another ball very closely.
A material, usually leather, placed on the end of a cue stick that comes in contact with the cue ball.
This is a player that will regularly loose money to a particular player that is obviously a better player.
A rare and very difficult trick jump shot that turns into a draw shot upon landing. Requires precise application of spin in addition to the precise application of ball pressure to effectuate the jump. Jump draws are fairly often seen in professional trick shot competition.
A predetermined, fixed number of games players must win to win a match; "a race to seven" means whomever wins seven games first wins the match.
A pool room employee who plays with a good degree of skill.
Also straight eight-ball. Same as bar pool. Not to be confused with the games of straight pool or straight rail.
This is to direct the cue ball by barely contacting an object ball.
This is missing the fact that you owe a ball in a game of one pocket after a scratch.
Also simply maximum. In snooker, the highest break attainable with the balls that are racked; usually 147 points starting by potting fifteen reds, in combination with blacks, and clearing the colours. Also called a 147 (one-four-seven). In six-red snooker, the maximum break is only 75 points, due to fewer red balls and thus fewer black-scoring opportunities.