This is a particular shot where the potential for a miscue is higher because of the amount of draw that is attempted on the cue ball.
24 Random Essential Billiards Terms
A well calculated successful slop shot that is usually hit a little harder than it should be and results in a pocketed ball or two without any fouls.
A multi-game division of a match, as used in some league and tournament formats. For example, in a match between 2 teams of 5 players each, a 25-game match might be divided into 5 rounds of 5 games each, in which the roster of one team moves one line down at the beginning of each round, such that by the end of the match every player on team A has played every player on team B in round robin fashion.
A level of competition elimination in a tournament, such as the quarterfinal round, semifinal round and final round.
Also treble. A British term for a type of bank shot in which the object ball is potted off two cushions, especially by sending it twice across the table and into a side pocket. Also called a two-cushion double.
A ball hanging over the edge of a pocket.
This is an object ball that essentially covers up a path necessary for sinking the desired object ball.
To contact the chosen object ball in such a way to make it bank off a rail before being pocketed.
When a particular ball is given as a handicap in nine-ball, designating that ball in turn means that it must be made in rotation, when it is the lowest numerical ball remaining on the table, and cannot be made to garner a win earlier in the game by way of a combination, carom or any other shot. For example, if a player is spotted the 8 ball, he only wins by making that ball after balls 1 through 7 have been cleared from the table.
Feel generally refers to that elusive quality that makes one cue feel special or superior to another. In essence, it is the cumulative effect of all of a cues characteristics, including weight, shaft diameter, balance, grip material, length, etc. It can vary greatly from one player to another. A cue that feels great to one player does not necessarily fell good to another.
Skilled playing in which knowledge of ball speed, angles, post-impact trajectory, and other factors are used to gain position (i.e. a good leave) after the target ball is struck. The goals of position play are generally to ensure that the next shot is easy or at least makeable, and/or to play a safety in the advent of a miss (intentional or otherwise).
10d 15h 56m 51s
26d 6h 51m 51s
28d 5h 37m 24s
This is a ball that is positioned near your pocket that can be used to kiss off of when sinking another object ball.
Asian Pocket Billiard Union. The APBU is a member of the WPA.
1- A tip tool with fine, sharp points used to roughen the cue tip to better hold chalk after it has become hardened and smooth from repeated impacts with the cue ball. Tappers are firmly tapped on or pressed against the tip. Scuffers serve the same purpose, but are used differently.
Describes a shot where one has a chance to miscue. Usually heard in reference to long draw shots.
As in, "It's a tip-tapper!".
Two or more object balls that are touching or are close together.
The way in which a player holds the butt end of the cue stick.
The wrap of the cuestick where the hand is placed, also known as the "grip area."
A 7 inch (17.8 cm) square box drawn on a balkline table from the termination of a balkline with the rail, thus defining a restricted space in which only 3 points may be scored before one ball must be driven from the area. It developed to curtail the effectiveness of the chuck nurse, which in turn had been invented to thwart the effectiveness of the Parker's box in stopping long, repetitive runs using the anchor nurse.
A pool room may refer to an establishment that is the same as a pool hall
. A private residence may also have a pool room. That would be a room in a house or a recreation room in an apartment building, hotel or condominium complex that has a room that the main activity is dedicated to playing pool.
A joint type in which the butt and shaft screw together in a tight lock, resulting in a better shot with more hitting power.
The full fifteen ball set of pool or snooker object balls after being racked, before the break shot (i.e., same as rack, definition 2, and triangle, defn. 2). Chiefly British today, but also an American usage ca. World War I.
This is the act of disturbing you opponents good looking balls in the hope that they might move over and help you out in the game of one pocket.
15d 1h 2m 16s
16d 14h 13m 36s
11d 17h 11m 57s
To play a shot using a more difficult application of stroke and speed to achieve a certain desired position for the next shot, even at the expense of or sharply increasing the likelihood of a miss.
: One or more sets, usually in the context of gambling. See also ahead race (a.k.a. ahead session) for a more specialized usage.Principally British
: Any of a group of pre-determined frames played in a match too long to be completed within a single day's play. A best of 19 frame match, for example, is generally played with two "sessions", the first composed of nine frames, the second of ten. This term is generally used only in the context of professional snooker, as matches at the amateur level are rarely played over more than nine frames. Longer matches can be split into three or four sessions.
In the APA
Leagues, session refers to the season in which League play took place. There are three sessions in each League Year-Summer Session, Fall Session and Spring Session.
One of the alternating turns players (or doubles teams) are allowed at the table, before a shot is played that concedes a visit to his/her opponent (e.g. "he ran out in one visit"). Usually synonymous with inning as applied to a single player/team, except in scotch doubles format.
A shot played with stun, but not quite enough to completely stop the cue ball, allowing for a little follow. It is played so that a follow shot can be controlled more reliably, with a firmer strike than for a slow roll. It is widely considered as one of the most difficult shots in the game to master, but an excellent weapon in a player's armory once it has been.
Chiefly American, and largely obsolete: Same as referee.