Billiards Vault

Definition of Taper

The profile of the shaft of the cue as it as it increases in diameter from the tip to the joint. A "fast" or "slow" taper refers to how quickly the diameter increases. A "pro" taper describes a shaft that tapers rapidly from the joint size to the tip size so as to provide a long, untapered stroking area.

24 Random Essential Billiards Terms

In APA, once a player has received at least 10 scores in a format, they will have established their skill level. Their established skill level can go up or down depending on their performance and is calculated by the APA's Equalizer Handicap System.

An attempt of a legal clean shot (not a slop shot) that goes badly wrong due to improper stroke, stance, table position or table conditions in which the result of the shot is completely unexpected and not what was predicted at all.

Any shot in which the cue ball or an object ball has to squeeze by (just miss with almost no margin for error) another ball or balls in order to reach its intended target.
Term for object balls in the game of Chicago that are each assigned as having a set money value; typically the 5, 8, 10, 13 and 15. In games where multiple balls must be pocketed in succession to score a point, such as cribbage pool or thirty-ball, when the last ball necessary to score has been potted, the points given is referred to as a way.
Also known as a "power draw", means applying very powerful draw on the cue ball thereby causing the maximum amount of draw.
This is a shot involving contact between the cue ball and an object ball which allows the cue ball to contact another object in order to sink a pocket with the second object ball.
This is a unique game played on a table with smaller pockets. The balls are racked in a typical pyramid, but after the break any ball can be the cue ball, and you can score by hitting a ball in or by putting the ball in after bouncing it from another object ball.
This is a bank in one pocket pool that is sitting at an angle that makes it unsafe to play.
To determine the order of play, players (representing only themselves, or teams) each simultaneously shoot a ball from the kitchen (or in British games, from the baulk line) to the end rail and back toward the bottom rail. Whichever shooter's ball comes to rest closest to the bottom rail gets to choose who breaks the rack. It is permissible but not required for the lagged ball to touch or rebound from the bottom rail, but not to touch the side rails. Lagging is usually a two-party activity, though there are games such as cutthroat in which three players might lag. In the case of a tie, the tying shooters re-lag. The lag is most often used in tournament play or other competitions. In hard-break games like nine-ball and eight-ball the winner of the lag would normally take the break, while in soft-break games like straight pool would likely require the loser of the lag to break, since breaking would be a disadvantage.
Slang for a mechanical bridge.
A Baulk line is line drawn across the table 29 inches from the bottom cushion and parallel to that cushion.
This refers to a shot that is not banked, does not hit a rail and goes into the pocket without contacting any other balls on the table.
When the contact between the cue ball and object ball is dead center.

1 - This is a shot in snooker where the cue ball follows a struck object into the pocket.

2- This is the male end of the joint located at the base of the shaft. This threaded piece, usually made of metal, connects the shaft with the forearm. The length, width, pitch and depth of threading of the pins vary from joint to joint, but most offer you a flat-faced wood-to-wood connection with the collar. This type of connection will deliver a softer hit. For a harder hit, some pins have a protruding tip without threads that directs the shaft concentrically with a pin that is buried in the collar at the joint. If you want to keep the pin of your shaft safe when your cue is dismantled, it is easy and important to use a joint protector that simply screws over your pin.

Same as cheating the pocket. Principally used in snooker.
This is to have control on the cue ball in your shots.
This is a bank in which the object ball hit will cross the path of the cue ball on the way to its destination.
Ten Ball is a rotation is a rotation game very similar to nine-ball, using ten balls instead of nine, and with the 10 ball instead of the 9 as the "money ball".
The object of the game is pocket the 10-ball on any legal shot.
This is missing the fact that you owe a ball in a game of one pocket after a scratch.
This is a kind of cue made of four pieces of wood, the butt sleeve, the points, the handle, and the forearm, with each piece pinned, doweled, and glued together.
Modification of the rules and/or scoring of a game to enable players of variable abilities to compete on a more even playing field. Examples of handicapping include spotting balls and giving games on the wire to an opponent. In league play, other forms of handicapping include awarding compensating points to a lesser-skilled team, or using numerical player ranking systems to adjust final scores between opponents of different skill levels.
The white ball struck by the cue (and so used to strike other colored, numbered, object balls) during play.
This is the portion of the joint that actually connects the two sides of the cue, often called the pin or male end. This comes in a number of different sizes and shapes which some believe has an influence on the hit of the cue stick.
Hitting the object ball with too large of a cut angle; hitting the object ball too thin. It is a well-known maxim that overcutting is preferable to undercutting in many situations, as is more often leaves the table in a disadvantageous position on the miss than does an undercut. See also professional side of the pocket.