Definition of stun run through

A shot played with stun, but not quite enough to completely stop the cue ball, allowing for a little follow. It is played so that a follow shot can be controlled more reliably, with a firmer strike than for a slow roll. It is widely considered as one of the most difficult shots in the game to master, but an excellent weapon in a player's armory once it has been.

24 Random Essential Billiards Terms

Also Gentleman's call. An informal approach to the "call-everything" variation of call-shot, common in bar pool. Obvious shots, such as a straight-on or near-straight shot for which the shooter is clearly aiming and which could not be mistaken for another shot, need not be called. Bank shots, kicks, caroms and combinations are usually less obvious and generally must be called, though this may depend upon the mutual skill level and shot selection perception of the players. An opponent has the right to ask what the shooter's intention is, if this is unclear.
Pronounced "No-Rango". A norengo refers to what should be an easy straight in shot where the object ball is usually very close to the pocket. But the shooter strikes the ball harder than they should and the result is the object ball rattling out of the pocket and a missed shot.
Also see Lorengo.

1- Noun: A player's wager in a money game.

2- Verb:To provide part or all of a player's stake for a gambling session in which one is not a player. A person who stakes or backs a player is called a stakehorse or backer. "Stakehorse" can also be used as a verb.

Term for object balls in the game of Chicago that are each assigned as having a set money value; typically the 5, 8, 10, 13 and 15. In games where multiple balls must be pocketed in succession to score a point, such as cribbage pool or thirty-ball, when the last ball necessary to score has been potted, the points given is referred to as a way.
To bungle a shot in a manner that leaves the table in a fortuitous position for the opponent. Contrast sell the farm.
To seal the pores of a wooden cue's shaft or to smooth out minor dents in the shaft by rubbing vigorously with some material.
To similarly vigorously rub the edge of a cue tip (especially a new one) to fortify it against mushrooming and ensure that it is perfectly flush with the ferrule.
Same as solids, in New Zealand. Compare little, small, reds, low, spots, dots; contrast overs.
This is when you strike a cue ball off center to gain control on the movement on the cue ball.
When the object ball banked of a rail goes directly in a pocket without kissing or touching any other object balls.
This is the way a ball rolls when impeded by something on the table or a blemish in the cloth, often times regular players will remember certain rolls and play to them.
A shot where the cue ball has no top spin or back spin on it when it impacts an object ball, and "stuns" out along the tangent line. Commonly shortened to just "stun."
The angle from which a ball rebounds from a rail, as measured from the perpendicular to the rail.
The situation arising in many pool games where a ball is spotted to the table's foot spot or some other specific location and the cue ball must be shot from the kitchen or the "D". There are diamond system aiming techniques for pocketing such shots without scratching the cue ball into a pocket.
Derived from "sitting duck", usually referring to an object ball sitting close to a pocket or so positioned that is virtually impossible to miss. Same as hanger (US, colloquial), sitter (UK).
In snooker, the colour ball worth 5 points, whose spot is at the center of the table.
"Pocket billiards," or a game in which balls are shot into pockets.
An illegal shot (foul) in which the cue stick's tip contacts the cue ball twice during a single stroke. Double hits often occur when a player shoots the cue ball when it is very close to an object ball or cushion, because it is difficult to move the cue stick away quickly enough after the cue ball rebounds from the cushion or object ball.
Also nurse shot, nursery shot. In carom games such as straight rail, balkline and cushion caroms, where all the balls are kept near each other and a cushion, and with very soft shots, can be "nursed" down a rail on multiple successful shots that effectively replicate the same ball setup so that the nurse shot can be repeated again (and again, etc.). Excessive use of nurse shots by players skilled enough to set them up and pull them off repeatedly at will is what led to the development of the balkline carom billiards game variations, and repetitive shot limitation rules in English billiards. A clear example of why: In 1907, Tom Reece scored a record break of 499,135 consecutive points over a period of five weeks, without a miss, using the cradle cannon nurse shot.
One-pocket (often spelled one pocket) is a two-player (or -team) pocket billiards (pool) game. The object of the game is to score points by pocketing (potting) pool balls into specific pockets. A point is made when a player makes any object ball into that player's designated pocket. The winner is the first to score an agreed-upon number of points (most commonly 8). The player making the break shot (typically after winning the lag) chooses a foot corner pocket for the rest of the game; all of that shooter's balls must be shot into that pocket. All of the opponent's balls must be made in the other foot corner pocket.
A two-piece cue constructed to resemble a house cue, with a near-invisible wood-to-wood joint. The subterfuge often enables a hustler to temporarily fool unsuspecting fish into thinking that he or she is an unskilled banger with no regard for finesse or equipment quality. Many league players also use cheap but solid sneaky petes as their break cues.
Same as cloth (deprecated; it is factually incorrect).
To maneuver a ball on a shot so that it will be favorably positioned for later play into a particular pocket, even at the expense of sacrificing position or the inning to achieve that result.
One-on-one game play.
The triangular device, generally plastic, used to group the balls in a pyramid form prior to the beginning of a game.