To play even; without a handicap. Also called heads up.
24 Random Essential Billiards Terms
An organization that promotes competitive, usually team, amateur cue sports, most commonly pool, especially eight-ball and nine-ball, although there are also well-established snooker leagues. Some leagues, many of which are decades old, are entirely local and either informal or incorporated, and may use their own local rules or may have adopted more widely published rulesets, such as those of the WPA. Other leagues are organized on a multi-regional or even international level, and may be non-profit or for-profit enterprises, usually with their own fine-tuned rule books. Despite differences, the largest leagues are increasingly converging toward the WPA rules, with the exception of the APA/CPA, which retains rules much closer to US-style bar pool. At least four major pool leagues hold international championships in Las Vegas, Nevada annually (APA/CPA, BCAPL, VNEA and ACS/CCS). Some leagues also offer one-on-one tournaments, scotch doubles events, artistic pool competition, and other non-team activities.
A common aiming method in which a phantom ball is imagined frozen to the object ball at the point where an imaginary line drawn between their centers is aimed at the desired target; the cue ball may then be shot at the center of the "ghost" ball and, ideally, impact the object ball at the proper aiming contact point. The ghost ball method of aiming results in misses where adjustment is not made for collision induced throw.
A pool table where two shims have been placed on the sides of each pocket (in the jaws beneath the cloth), making the pockets "tighter" (smaller). Such tables are "tougher" than unshimmed or single-shimmed tables.
This is when a ball is spotted because of a foul or a handicap.
In certain carom billiards games, any shot in which the cue ball is sucessfully caromed off an object ball to strike another object ball (with or without contacting cushions in the interim) is a considered a billiards shot.
Feel generally refers to that elusive quality that makes one cue feel special or superior to another. In essence, it is the cumulative effect of all of a cues characteristics, including weight, shaft diameter, balance, grip material, length, etc. It can vary greatly from one player to another. A cue that feels great to one player does not necessarily fell good to another.
This is when you aim at one particular object ball that is not meant to go in the pocket, but is instead meant to contact another object ball which will continue the combination process or be pocketed.
A shot where the cue ball has no top spin or back spin on it when it impacts an object ball, and "stuns" out along the tangent line. Commonly shortened to just "stun."
22d 58m 27s
30d 4h 17m 42s
13d 16h 54m 28s
A tournament format in which a player must lose two matches in order to be eliminated.
A cue dedicated to jumping balls; usually shorter and lighter than a playing cue and having a wider, hard tip. Also referred to as a jump stick.
1- Shortened phrase of "ball-in-hand".
2 - In snooker, the ability to place the cue ball anywhere inside the boundaries of the D. This occurs at the start of a frame, and after the cue ball has been potted or forced off the table.
Also a short form of "Ball In Hand".
The pocket in snooker that is closest to the green spot.
Asian Pocket Billiard Union. The APBU is a member of the WPA.
This is a shot involving contact between the cue ball and an object ball which allows the cue ball to contact another object in order to sink a pocket with the second object ball.
To play a shot with the stroke and speed that makes it easiest to pocket the object ball, even at the expense of sacrificing position.
To reach a certain position in a tournament. "I placed 17th." "She will probably place in the money this time."
This is a unique game played on a table with smaller pockets. The balls are racked in a typical pyramid, but after the break any ball can be the cue ball, and you can score by hitting a ball in or by putting the ball in after bouncing it from another object ball.
Also straight eight-ball. Same as bar pool. Not to be confused with the games of straight pool or straight rail.
22d 4h 13m 54s
22d 1h 34m 10s
7d 1h 37m 18s
A point bead on a scoring string.
An agreement between two players in a tournament, one of whom will advance to a guaranteed money prize if the match is won, to give a certain percentage of that money to the loser of the match. Also known as a saver.
Describes the propensity of pockets to more easily accept an imperfectly aimed ball shot at a relatively soft speed, that might not fall if shot with more velocity ("that ball normally wouldn't fall but he hit it at pocket speed"). The less sensitive to shot-speed that a pocket is, the "faster" it is said to be.
Describes the velocity of an object ball shot with just enough speed to reach the intended pocket and drop. "Shoot this with pocket speed only, so you don't send the cue ball too far up-table."
This is the white ball in carom games which is separated from the clear ball by a marking (usually a dot or spot).
A gentle tap of the cue ball with the intention of getting it as tight as possible behind another ball, in the hope of a snooker. It is most common in the game of snooker, and is illegal in many pool games, in which on every shot a ball must either be pocketed, or some ball must contact a cushion after the cue ball has contacted an object ball.