24 Random Essential Billiards Terms
A set of paired balls in the game of cribbage pool that have a number value which combined equal 15. For example, the 8 ball and the 7 ball added together equal 15 and thus constitute one cribbage if pocketed in succession.
This is a method of handicapping that designates a wild ball for a lesser player to be able to pocket at any point during a game in order to win.
Chiefly British: bank shot played up and down the longer length of the table off a short rail and into a corner pocket, as opposed to the more common bank across the short length into a center pocket or corner.
Sandbagging, in any handicapped sport, is the unethical practice of deliberately playing below your ability in order to alter your handicap so it does not reflect your true ability.
This is to win a game by pocketing enough balls before you opponent.
To shoot without taking enough warm-up strokes to properly aim and feel out the stroke and speed to be applied. One-stroking is a common symptom of nervousness and a source of missed shots and failed position.
The horizontal plane directly in the center of the cue ball, which when hit exactly by the cue tip should impart no follow or draw.
A player who during the course of a tournament does not lose focus. Typically said of those players that regularly make it to the finals of a tournament.
When a particular ball is given as a handicap in nine-ball, designating that ball in turn means that it must be made in rotation, when it is the lowest numerical ball remaining on the table, and cannot be made to garner a win earlier in the game by way of a combination, carom or any other shot. For example, if a player is spotted the 8 ball, he only wins by making that ball after balls 1 through 7 have been cleared from the table.
28d 6h 24m 36s
19d 6h 30m 40s
29d 3h 19m 43s
This is a game played with the same balls and similar scoring methods of carom, but with pockets on the table, and more scoring opportunities awarded when certain balls are sunk in combination.
A pejorative term for an improper rack in which the balls are not properly in contact with their neighbors, often resulting in a poor spread on the break.
A phrase used in snooker to describe the scenario whereby there are not enough available points on the table to level the scores for the frame, therefore the trailing player needs his/her opponent to foul in order to be able to make up the deficit. The name comes from the fact that this would normally have to be achieved by placing the leading player in foul-prone situations such as difficult snookers.
This term refers to a foul in snooker golf.
Also Gentleman's call. An informal approach to the "call-everything" variation of call-shot, common in bar pool. Obvious shots, such as a straight-on or near-straight shot for which the shooter is clearly aiming and which could not be mistaken for another shot, need not be called. Bank shots, kicks, caroms and combinations are usually less obvious and generally must be called, though this may depend upon the mutual skill level and shot selection perception of the players. An opponent has the right to ask what the shooter's intention is, if this is unclear.
American CueSports Alliance. Their mission statement is "To heighten the interest and awareness of cue sports through the support and sanctioning of organized competition throughout the United States and North America."
Failure to hit an object ball at all with the cue ball. In most sets of rules, this is a foul like any other. However, in some variants of bar pool a table scratch while shooting for the 8 ball is a loss of game where other more minor fouls might not be, as is scratching on the 8 ball (neither result in a loss of game in most professional rules).
By way of drift from the above definition, the term is also applied by many league players to the foul in more standardized rules of failing to drive a (any) ball to a cushion, or to pocket a legal object ball, after the cue ball's initial contact with an object ball.
By way of entirely different derivation ("scratch off the table"), it can also mean knocking the cue ball (or more loosely, any ball) completely off the table.
Ten Ball is a rotation is a rotation game very similar to nine-ball, using ten balls instead of nine, and with the 10 ball instead of the 9 as the "money ball".
The object of the game is pocket the 10-ball on any legal shot.
As an adjective or compound noun: push-out. A rule in many games (most notably nine-ball, after and only after the break shot), allowing a player to "push out" the cue ball to a new position without having to contact any ball, much less pocket one or drive it to a cushion, but not counting any pocketed ball as valid (other foul rules apply, such as double hits, scratching the cue ball, etc.), with the caveat that the opponent may shoot from the new cue ball position or give the shot back to the pusher who must shoot from the new position. In nine-ball particularly, and derived games such as seven-ball and ten-ball, pocketing the money ball on a push-out results in that ball being respotted (which can be used to strategic advantage in certain circumstances, such as when the break leaves no shot on the ball-on, and failure to hit it would give the incoming player an instant-win combination shot on the money ball).
Confederation Panamerica of Billiards
21d 1h 17m 45s
11d 4h 32m 19s
3d 56m 16s
Any ball that may be legally struck by the cue ball.
This is what happens when a player sends the cue ball into a cluster of balls that will in turn spread out in an unpredictable fashion.
To determine the order of play, players (representing only themselves, or teams) each simultaneously shoot a ball from the kitchen (or in British games, from the baulk line) to the end rail and back toward the bottom rail. Whichever shooter's ball comes to rest closest to the bottom rail gets to choose who breaks the rack. It is permissible but not required for the lagged ball to touch or rebound from the bottom rail, but not to touch the side rails. Lagging is usually a two-party activity, though there are games such as cutthroat in which three players might lag. In the case of a tie, the tying shooters re-lag. The lag is most often used in tournament play or other competitions. In hard-break games like nine-ball and eight-ball the winner of the lag would normally take the break, while in soft-break games like straight pool would likely require the loser of the lag to break, since breaking would be a disadvantage.
Also in the zone. Describes an extended period of functioning in dead stroke ("She's in the zone").
Describes a cue ball sliding on the cloth without any top spin or back spin on it.