In pool, the degree to which racked balls move apart upon impact by the cue ball as a result of a break shot.
In snooker, a shot sending the cue ball into the pack of red balls and separating them (after potting the ball-on). At least one split is usually necessary in each frame, since the original triangle of reds does not allow any balls to be potted reliably.
24 Random Essential Billiards Terms
When an opponent either purposely successfully executes a defensive shot or misses their shot resulting in a bad leave
for the next player.
Example: "I was left bad every time he missed his shot".
On a shot, the extension of the cue stick through the cue ball position during the end of a player's stroke in the direction originally aimed.
A description of play in carom billiards games in which the balls remain widely separated rather than gathered, requiring much more skill to score points and making nurse shots effectively impossible, and making for a more interesting game for onlookers. Most skilled players try to gather the balls as quickly as possible to increase their chances of continuing to score in a long run.
Chiefly American: The cushion on the head rail. Compare bottom cushion; contrast foot cushion.
The cue ball's position after a shot. "Good" or "bad" in reference to a leave describe respectively and advantageous or disadvantageous position for the next shot, or to leave an incoming opponent safe.
A fast paced offensive game similar to 9-ball but only using balls numbered 1 through 7.
Pocketing the 7-ball wins the game. Under the current pro rules of 7-ball, any missed shot gives your opponent ball-in-hand.
Feel generally refers to that elusive quality that makes one cue feel special or superior to another. In essence, it is the cumulative effect of all of a cues characteristics, including weight, shaft diameter, balance, grip material, length, etc. It can vary greatly from one player to another. A cue that feels great to one player does not necessarily fell good to another.
A reference to the amount of English applied to the object ball from the cue ball.
23d 13h 54m 12s
16d 13h 22m 9s
26d 19h 33m 22s
Principally British: In snooker, if a player wins a match without the need for the final session to be played (for example, if a player wins a best-of-25-frames match split into three sessions - two sessions of eight frames and one of nine - by a margin of say, 13 frames to 3), then they are said to have won the match "with a session to spare".
To contact the chosen object ball in such a way to make it bank off a rail before being pocketed.
This is an imaginary line that separates the halves of the table by crossing at the middle of the side of pockets.
Also on the lemon. Disguising the level of one's ability to play.
A shot played with stun, but not quite enough to completely stop the cue ball, allowing for a little follow. It is played so that a follow shot can be controlled more reliably, with a firmer strike than for a slow roll. It is widely considered as one of the most difficult shots in the game to master, but an excellent weapon in a player's armory once it has been.
When a player is on the receiving end of a devastating safety where it is very difficult or near impossible to make a legal hit on an object ball.
This is a certain type of system used to determine who plays first in the next game. These methods are not synonymous with pool skills, and are more along the lines of flipping a coin, paper-rock-scissors, or drawing straws.
This is a term used in slang to reference the bridge tool.
Any system for banking or kicking balls multiple rails which uses table diamonds as aiming references.
A ball positioned near a pocket so that a particularly positioned object ball shot at that pocket will likely go in off it, even if aimed so imperfectly that if the warrior was absent, the shot would likely result in a miss. Usually arises when a ball is being banked to a pocket.
4d 15h 42m 23s
21d 8h 53m 48s
19d 12h 20m 13s
An imaginary line drawn from the desired path an object ball is to be sent (usually the center of a pocket) and the center of the object ball.
The point on the table surface over which the apex ball of a rack is centered (in most games). It is the point half the distance between the long rails' second diamonds from the end of the racking end of the table. The foot spot is the intersection of the foot string and the long string, and is typically marked with a cloth or paper decal on pool tables.
The profile of the shaft of the cue as it as it increases in diameter from the tip to the joint. A "fast" or "slow" taper refers to how quickly the diameter increases. A "pro" taper describes a shaft that tapers rapidly from the joint size to the tip size so as to provide a long, untapered stroking area.
In snooker, the pocket nearest the yellow spot.
Any standard pool cue used to shoot the majority of shots in a match.