The deciding match between two tied opponents. Compare hill, hill.
24 Random Essential Billiards Terms
A player who was not shooting well during a match but suddenly turns it around and starts playing better and more accurately. e.g. "He was misisng everything for the first part of the match, then found a stroke to come back and win."
This is how the player is who is does not break before they get a chance to get out of the break. This time period is when the breaking player with a position advantage on the table.
This is a ball that is left in a position that allows an easy shot, while time is spent working with other balls to better your position in the game.
Alternate name for the cue ball.
In carom billiards games, a term for the opponent's cue ball, which for the shooting player is another object ball along with the red.
To shoot without taking enough warm-up strokes to properly aim and feel out the stroke and speed to be applied. One-stroking is a common symptom of nervousness and a source of missed shots and failed position.
To play a shot using a more difficult application of stroke and speed to achieve a certain desired position for the next shot, even at the expense of or sharply increasing the likelihood of a miss.
To play a shot with the stroke and speed that makes it easiest to pocket the object ball, even at the expense of sacrificing position.
Principally British: In snooker, if a player wins a match without the need for the final session to be played (for example, if a player wins a best-of-25-frames match split into three sessions - two sessions of eight frames and one of nine - by a margin of say, 13 frames to 3), then they are said to have won the match "with a session to spare".
Random method for pairing of opponents when setting up a bracket system for a tournament.
16d 12h 24m 27s
23d 23h 27s
29d 21h 11m 8s
This is to watch a match with such intensity that there is worry, usually because of a wager on the game.
Also known as Free-stroking. This is slang for when a player begins to play untroubled and relaxed because they have built up a substantial lead.
In the game 9 Ball, making the nine ball early with a legal shot, but not on the break.
A joint type in which the butt and shaft screw together in a tight lock, resulting in a better shot with more hitting power.
When the contact between the cue ball and object ball is dead center.
When the object ball banked of a rail goes directly in a pocket without kissing or touching any other object balls.
A tactic employed in UK eight-ball pool in which a player calls and pots one of the balls in a favorably lying set, then plays safe, leaving as many of his/her well-placed balls on the table as possible, until the opponents commits a foul or leaves a chance that the player feels warrants an attempt at running out.
1- A tip tool with fine, sharp points used to roughen the cue tip to better hold chalk after it has become hardened and smooth from repeated impacts with the cue ball. Tappers are firmly tapped on or pressed against the tip. Scuffers serve the same purpose, but are used differently.
Describes a shot where one has a chance to miscue. Usually heard in reference to long draw shots.
As in, "It's a tip-tapper!".
The use of the correct amount of cue ball speed in position play to achieve proper shape for a subsequent shot.
Same as suit, predominantly in British terminology, i.e., in eight-ball either of the set of seven balls (reds or yellows) that must be cleared before potting the black. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players.
5d 10h 40m 18s
5d 16h 30m 58s
23d 20h 56m 29s
Successive games won without the opponent getting to the table; a five-pack would be a package of five games.
This is when you aim at one particular object ball that is not meant to go in the pocket, but is instead meant to contact another object ball which will continue the combination process or be pocketed.
One of two sharp, jutting curves of the cushions either side of a pocket at the points where cushion and pocket meet, forming the jaws of the pockets. Also known as a point, a tittie or a horn.
A phrase used in snooker to describe the scenario whereby there are not enough available points on the table to level the scores for the frame, therefore the trailing player needs his/her opponent to foul in order to be able to make up the deficit. The name comes from the fact that this would normally have to be achieved by placing the leading player in foul-prone situations such as difficult snookers.