A multi-game division of a match, as used in some league and tournament formats. For example, in a match between 2 teams of 5 players each, a 25-game match might be divided into 5 rounds of 5 games each, in which the roster of one team moves one line down at the beginning of each round, such that by the end of the match every player on team A has played every player on team B in round robin fashion.
A level of competition elimination in a tournament, such as the quarterfinal round, semifinal round and final round.
24 Random Essential Billiards Terms
Confederation Panamerica of Billiards
This is a certain type of system used to determine who plays first in the next game. These methods are not synonymous with pool skills, and are more along the lines of flipping a coin, paper-rock-scissors, or drawing straws.
This is a type of shot where the cue ball goes off the rail before it heads to contact the object ball, thus giving the cue better position in some shots.
A cluster of balls. In snooker, the bunch of reds that are typically left below the pink spot in the early stages of a frame, not including those reds that have been released into pottable positions.
This is a shot where the cue ball double kisses in order to direct the object ball toward the pocket.
Also piquet. Either a massé shot with no english, or a shot in which the cue stick is steeply angled, but not held quite as vertical as it is in full massé.
This is a style of playing a pool game with a partner playing on your team. You can either take turns or play in a tag team style. This works well when there are a lot of people around that want to play.
A form of team play in which two players compete against another team of two players in any given frame or match. In a doubles game, the first player from the breaking team is the only one who shoots during the opening inning, with control of the table passing to a member of the opposing team at the end of that inning, then upon the end of the opponent's inning to the doubles partner of the original player, and next to the second opponent, play proceeding in this doubly alternating manner until concluded. Contrast Scotch doubles.
22h 26m 2s
30d 3h 48m 6s
16d 23m 7s
Any one of numerous acts which unethical players employ to rattle or upset their opponent. Taking, making noise, and chalking your cue while your opponent is shooting are all considered sharking tactics.
Also highs, high balls, high ones. In eight-ball and related games, to be shooting the striped suit (group) of balls (9 through 15); "you're high balls" or "I've got the highs" ("you're high" is rare, because of the "intoxication" ambiguity). Compare stripes, yellows, big ones, overs; contrast low.
A tactic employed in UK eight-ball pool in which a player calls and pots one of the balls in a favorably lying set, then plays safe, leaving as many of his/her well-placed balls on the table as possible, until the opponents commits a foul or leaves a chance that the player feels warrants an attempt at running out.
This describes a shot where you bank the object ball off of a rail and then sink it in a corner pocket.
This is a handicapping method where one player gets the break, and is allowed to choose any ball afterwards to put in their pocket.
A shot that has a positive outcome for the player, although it was not what the player intended. Examples of flukes include an unexpected pot off several cushions or other balls having missed the pocket aimed for, or perhaps a lucky safety position after having missed a pot. Compare fish and slop; contrast mark (sense 3) and call. It is customary to apologise to one's opponent if one does this.
The 5 out (meaning the player getting the handicap can win by making the 5, 6, 7, 8 or 9 balls).
Random method for pairing of opponents when setting up a bracket system for a tournament.
A cue made specificaly for an individual player. The term may also describe a quality product of a low volume yielding cue maker who puts more time and effort into both the design and structural integrity of the cue stick, as opposed to a cue manufacturer that builds their cues in a more assembly line fashion.
A predetermined, fixed number of games players must win to win a match; "a race to seven" means whomever wins seven games first wins the match.
4d 9h 3m 19s
9d 3h 21m 52s
23d 7h 13m 3s
Also goose neck rest. Same as swan.
Modification of the rules and/or scoring of a game to enable players of variable abilities to compete on a more even playing field. Examples of handicapping include spotting balls and giving games on the wire to an opponent. In league play, other forms of handicapping include awarding compensating points to a lesser-skilled team, or using numerical player ranking systems to adjust final scores between opponents of different skill levels.
A description of play in carom billiards games in which the balls remain widely separated rather than gathered, requiring much more skill to score points and making nurse shots effectively impossible, and making for a more interesting game for onlookers. Most skilled players try to gather the balls as quickly as possible to increase their chances of continuing to score in a long run.
1- Shortened phrase of "ball-in-hand".
2 - In snooker, the ability to place the cue ball anywhere inside the boundaries of the D. This occurs at the start of a frame, and after the cue ball has been potted or forced off the table.
Also a short form of "Ball In Hand".
A term used in snooker for the potting of all the balls that are racked at the beginning of the frame in a single break (run). The minimum total clearance affords 72 points (barring multiple reds being potted on a single stroke), in the pattern of red then yellow repeatedly until all reds are potted, then all of the colour balls. The maximum break is 147 (barring a foul by the opponent immediately before the break began).