Billiards Vault

Definition of Rock

Slang for the cue ball.

24 Random Essential Billiards Terms

When two or more object balls are frozen or nearly frozen, such that cue-ball contact with one object ball, without the necessity of great accuracy, will almost certainly pocket an intended object ball in the cluster. The most common form of dead arrangements are the dead combination or dead combo (a combination shot in which contact with the first object ball will pocket another one), and the dead kiss, in which contact with the first object ball will pocket it off of another one. See also wired.
You can cheat the pocket by angling your shot to go in at the right or left of the pocket opening when sinking a shot. This permits the cue ball to strike the object ball at a different contact point than the most obvious one.
A phrase used in snooker to describe the scenario whereby there are not enough available points on the table to level the scores for the frame, therefore the trailing player needs his/her opponent to foul in order to be able to make up the deficit. The name comes from the fact that this would normally have to be achieved by placing the leading player in foul-prone situations such as difficult snookers.

1- Pocketing of the cue ball in pocket billiards. In most games, a scratch is a type of foul. "Scratch" is sometimes used to refer to all types of fouls.

2- British term/slang for Draw

Also called a rake. A special stick with a grooved, slotted or otherwise supportive end attachment that helps guide the cue stick - a stand-in for the bridge hand. It is usually used only when the shot cannot be comfortably reached with a hand bridge. Often shortened to bridge or called a bridge stick. An entire class of different mechanical bridges exist for snooker, called rests (see that entry for details), also commonly used in blackball and English billiards.
Also simply maximum. In snooker, the highest break attainable with the balls that are racked; usually 147 points starting by potting fifteen reds, in combination with blacks, and clearing the colours. Also called a 147 (one-four-seven). In six-red snooker, the maximum break is only 75 points, due to fewer red balls and thus fewer black-scoring opportunities.
A small clamping tip tool used to firmly hold and apply pressure to a replacement cue tip until the glue holding the tip to the ferrule has fully dried.
This is to miss your shot but either luckily or on purpose leave your opponent with nothing to shoot at.
The material which covers the bed and cushions of a pool table. The cloth used to cover a pool table is very special and can come in a variety of grades. Along with the general quality of the table itself, the cloth play a very important role in how a particular table plays.
The ball required to guarantee victory in a match. Sometimes used figuratively to mean the last difficult ball required (chiefly British and usually used in multi-frame matches, particularly snooker).
In eight-ball, when all object balls are balls-on for either player.
A description of a break shot in which the rack (pack) is spread apart well. See also the open break requirement in some games' rules, including eight-ball and nine-ball.
In carom billiards, descriptive of play in which the balls are not gathered.
Also Gentleman's call. An informal approach to the "call-everything" variation of call-shot, common in bar pool. Obvious shots, such as a straight-on or near-straight shot for which the shooter is clearly aiming and which could not be mistaken for another shot, need not be called. Bank shots, kicks, caroms and combinations are usually less obvious and generally must be called, though this may depend upon the mutual skill level and shot selection perception of the players. An opponent has the right to ask what the shooter's intention is, if this is unclear.
Also topspin, top-spin, top. Same as follow. Contrast bottom spin, back spin.
Used by itself often with "low" and "high": "that's a low-percentage shot for me", "I should really take the high-percentage one".
Any one of numerous acts which unethical players employ to rattle or upset their opponent. Taking, making noise, and chalking your cue while your opponent is shooting are all considered sharking tactics.
This is a fine powdery substance used to assist the sliding of the cue over the hand bridge.
Same as centre pocket.
An agreement between two players in a tournament, one of whom will advance to a guaranteed money prize if the match is won, to give a certain percentage of that money to the loser of the match. Also known as a saver.
A shot that only a novice or fool would take. Usually because it is a guaranteed scratch or other foul, or because it has a low percentage of being pocketed and is likely to leave the opponent in good position.
Also known as a "power draw", means applying very powerful draw on the cue ball thereby causing the maximum amount of draw.
Describes the propensity of pockets to more easily accept an imperfectly aimed ball shot at a relatively soft speed, that might not fall if shot with more velocity ("that ball normally wouldn't fall but he hit it at pocket speed"). The less sensitive to shot-speed that a pocket is, the "faster" it is said to be.
Describes the velocity of an object ball shot with just enough speed to reach the intended pocket and drop. "Shoot this with pocket speed only, so you don't send the cue ball too far up-table."
The person who is a provider of all or part of a player's stake (money) for a gambling session in which one is not a player.
A term applied especially in snooker for a type of double off three cushions, e.g. around the baulk colours and into a centre pocket. Such a shot is very difficult to make and would not normally be played as anything more than a shot for nothing.
Accidentally causing the cue ball or any object ball to leave the table. It is normally a foul.