The person in charge of the game whose primary role is to ensure adherence by both players to the appropriate rules of the game being played. Other duties of the referee include racking each frame, re-spotting balls during the course of a game, maintaining the equipment associated with the table (e.g. keeping the balls clean), controlling the crowd and, if necessary, controlling the players. Formerly sometimes referred to as the umpire.
24 Random Essential Billiards Terms
This is a shot that is meant to remove one of your opponent's balls that lies near their pocket in the game of one pocket.
This is to watch a match with such intensity that there is worry, usually because of a wager on the game.
To move a ball (usually deliberately) from a safe position, e.g. close to the middle of a cushion or in a cluster, so that it becomes pottable.
Sometimes called spots and stripes, stripes and solids or, more rarely, bigs and littles or highs and lows.
All fifteen numbered balls are used in a conventional triangle rack.
Each player is assigned either the solid balls (1-7) or the striped balls (9-15). The object is to pocket all of your assigned balls and then pocket the 8-ball.
To fail to make a legal shot.
1- Shortened phrase of "ball-in-hand".
2 - In snooker, the ability to place the cue ball anywhere inside the boundaries of the D. This occurs at the start of a frame, and after the cue ball has been potted or forced off the table.
Also a short form of "Ball In Hand".
A British term for someone with little experience or understanding of the game, who may be skilled at potting individual balls but does not consider tactics such as position or safety; "he's a potter not a player." See also banger.
Nickname for the nine ball, usually only used when playing the game 9-Ball.
A specific ball number followed by "out" refers to a handicap in nine-ball or other rotation games where the "spot" is all balls from that designated number to the money ball. To illustrate, the 6-out in a nine-ball game would allow the player getting weight to win by legally pocketing the 6, 7, 8 or 9 balls.
Short for run out, especially as a noun: "That was a nice out."
11d 22h 23m 40s
25d 16h 1m 43s
10d 4h 58m 44s
A tournament format in which each contestant plays each of the other contestants at least once. In typical league team play, round robin format means that each member of the home team plays each member of the visiting team once. This format is used by BCAPL, VNEA and many other leagues.
Also dead ball shot. A shot intended to slow down or "kill" the cue ball's speed as much as possible after contact with an object ball; usually a shot with draw, often combined with inside english. It is often shortened to kill.
Hitting the object ball with too large of a cut angle; hitting the object ball too thin. It is a well-known maxim that overcutting is preferable to undercutting in many situations, as is more often leaves the table in a disadvantageous position on the miss than does an undercut. See also professional side of the pocket.
This is a shot where the cue ball contacts an object ball and moves it along a path, but because the cue ball is still in motion it re-contacts the object ball and pushes it in the pocket after it stops.
Billiard Congress of America. The official governing body for pocket billiards in the United States.
This is English that turns into running action after contact with the object ball. This will open up the angle on a bank.
Also double-century break. In English billiards, a break of 200-299 points (i.e. double a century). Larger multi-centuries are regularly achieved. Rare in amateur play, triple centuries are routine, and quadruples not uncommon at World Professional Billiards Championships; 2007 winner Mike Russell shot four triples in the final round alone, while of sixteen competitors, three shot quadruple centuries (one once, one twice, and Russell three times). Quintuple centuries are rare even at the professional level, with only the 494 shot by nine-time World Champion Russell (who has more such titles than any other player in history as of 2007) coming close in that event. World Champion Geet Sethi holds the world record, at a duodectuple century (and then some) of 1276 consecutive points."
Feel generally refers to that elusive quality that makes one cue feel special or superior to another. In essence, it is the cumulative effect of all of a cues characteristics, including weight, shaft diameter, balance, grip material, length, etc. It can vary greatly from one player to another. A cue that feels great to one player does not necessarily fell good to another.
Describes tightly woven and well-used (but clean) billiard table cloth (baize), upon which the balls move quickly and roll farther, as they experience less friction than with fuzzy or dirty cloth. May be used more extendedly, as in "this is a really fast table". Fast cloth makes draw (screw) shots somewhat less effective, as there is less purchase for the cue ball's back spin. By the same token, slide and stop shots are easier on fast cloth because it is so comparatively smooth.
29d 16h 52m 41s
28d 1h 53m 37s
20d 17h 2m 41s
This is what is brought to the table if you are playing at your best potential.
Chiefly British: Same as duck, and stemming from the same obvious etymology.
The European Pocket Billard Federation is the European governing body for pocket billiards. EPBF is also one of the member organization of the WPA (World Pool Billard Association)
The effect of shooting regulation-weight object balls with an old-fashioned over-weight bar table cue ball, such that the cue ball moves forward to occupy (sometimes only temporarily), or go beyond, the original position of the object ball, even on a draw or stop shot, because the mass of the cue ball exceeds that of the object ball. Players who understand smash-through well can use it intentionally for position play, such as to nudge other object balls nearby the target ball. Smash-through also makes it dangerous in bar pool (when equipped with such a cue ball) to pocket straight-on ducks with a stop shot instead of by cheating the pocket because of the likelihood of scratching the cue ball.
A cross-corner bank shot from one end of the table to the other (i.e. across the center string). Long banks are considerably more difficult, because of the smaller margin for error due to distance and angle widening, than cross-side banks and short cross-corner banks from the same end of the table.