Definition of pool room

A pool room may refer to an establishment that is the same as a pool hall. A private residence may also have a pool room. That would be a room in a house or a recreation room in an apartment building, hotel or condominium complex that has a room that the main activity is dedicated to playing pool.

24 Random Essential Billiards Terms

A unit of scoring, in games such as snooker and straight pool with numerical scoring.
A unit of scoring, in team matches in leagues that use numerical scoring instead of simple game/frame win vs. loss ratios.
Another term for knuckle / tittie.

1.In pool games such as nine-ball, a specific handicap given (e.g., "what spot will you give me?").
2.In snooker, any of the six designated points on the table on which a colour ball is replaced after it has left the playing surface (usually after it has been potted).
3.An (often unmarked) point on the table, at the intersection of two strings. See foot spot, head spot, center spot for examples.
4.In UK eight ball, (when not playing with a reds-and-yellows colour ball set) any of the group of seven balls, other than the 8, that are a solid colour with just a circled number on the surface. In the US, these balls are usually referred to as solids or more colloquially as lows, littles or smalls, while British terms include dots and unders. Contrast stripes.
5.Alternate name for a table's diamonds.

1.In pool, return an illegally pocketed object ball to the table by placement on the foot spot or as near to it as possible without moving other balls (in ways that may differ from ruleset to ruleset).
2.In snooker, to return a colour ball to its designated spot on the table. Also called re-spot.
3.In nine-ball, the giving of a handicap to the opponent where they can also win by making a ball or balls other than the 9 ball (e.g. "she spotted me the seven ball").
4.In eight-ball, one-pocket and straight pool, the giving of a handicap to the opponent where they have to make fewer balls than their opponent does.
5.In some variants of pool, to place the cue ball on the head spot or as near to it as possible inside the kitchen/baulk, after the opponent has scratched.

This shot is a minimally calculated distressed shot which makes it evident to the opponent you no longer have any hope to winning the game.
When a player is on the receiving end of a devastating safety where it is very difficult or near impossible to make a legal hit on an object ball.
A rule in blackball whereby after an opponent has faulted and thus yielded two shots, if the incoming shooter pots a ball on the first shot, (s)he is still allowed to miss in a later shot and take a second shot in-hand (from the "D" or from baulk, or if the opponent potted the cue ball, from anywhere)—even on the black, in most variants. Also called the "two visits" rule; i.e., the two penalty shots are considered independent visits to the table, and the limiting variants discussed at two shots below cannot logically apply.
A shot where the cue ball has no top spin or back spin on it when it impacts an object ball, and "stuns" out along the tangent line. Commonly shortened to just "stun."
When the contact between the cue ball and object ball is dead center.
This is the final object ball you need to pocket in order to win a game of one pocket.
A particular shot where the object ball hits or grazes another object ball on the way to its pocket or toward hitting yet another object ball.
Same as foot spot. Chiefly British today, but also an American usage ca. World War I.
Netted or cupped pockets that do not return the balls to the foot end of the table by means of a gutter system or sloped surface beneath (they must instead be retrieved manually).
This is a bank in one pocket pool that is sitting at an angle that makes it unsafe to play.
This is the imaginary line that a ball would need to follow in order for it to result in an effective bank shot.
This is the white ball in carom games which is separated from the clear ball by a marking (usually a dot or spot).
Describing a difficult pot: "the awkward cueing makes this shot missable."
The cue ball's position after a shot. "Good" or "bad" in reference to a leave describe respectively and advantageous or disadvantageous position for the next shot, or to leave an incoming opponent safe.
A description of play in carom billiards games in which the balls remain widely separated rather than gathered, requiring much more skill to score points and making nurse shots effectively impossible, and making for a more interesting game for onlookers. Most skilled players try to gather the balls as quickly as possible to increase their chances of continuing to score in a long run.
Descriptive of any game in which the object balls must be struck in numerical order. Billiard researcher Mike Shamos observes that it would be more intuitive to call such games "'series' or 'sequence'". The term actually derives from the set-up of the game Chicago, in which the balls are not racked, but placed numerically around the table along the cushions (and must to be shot in ascending order). Other common rotation games include pool (obviously), nine-ball, seven-ball, ten-ball.
Same as visit.
This a shot that hits the object ball at the nine ball to see if you can get lucky by sinking the nine ball in any pocket. (also see Rolling the Cheese and Cheese the Nine).
When a ball is given as a handicap it often must be called (generally tacit). A wild handicap means the ball can be made in any manner specifically without being called.
Also simply maximum. In snooker, the highest break attainable with the balls that are racked; usually 147 points starting by potting fifteen reds, in combination with blacks, and clearing the colours. Also called a 147 (one-four-seven). In six-red snooker, the maximum break is only 75 points, due to fewer red balls and thus fewer black-scoring opportunities.
This is a term to describe 100 break points in a game of snooker.
The motion of the cue stick and the player's arm on a shot;
The strength, fluidity and finesse of a player's shooting technique; "she has a good stroke."
A combination of finesse, good judgement, accuracy and confidence.