A unit of scoring, in games such as snooker and straight pool with numerical scoring.
A unit of scoring, in team matches in leagues that use numerical scoring instead of simple game/frame win vs. loss ratios.
Another term for knuckle / tittie.
24 Random Essential Billiards Terms
Three equally spaced diamonds are normally between each pocket on a pool table. On a carom table, the pockets themselves are replaced by additional diamonds. Diamonds get their name from the shape of the markings traditionally used; though many today are round, square, etc., these rail markings are still referred to as "diamonds".
Inadvertent english placed on the cueball by a failure to hit it dead center on its horizontal axis. It is both a common source of missed shots and commonly overlooked when attempts are made to determine the reason for a miss. In UK parlance this is usually called 'unwanted side'.
Nearly table-length distance between the cue ball and target object ball, or near cue and object balls and target pocket, i.e. a potentially difficult shot ("you sure left me a lot of green on that one").
The cloth covering the table.
A game that basically cannot be lost based on disparity of skill levels; "this game is a lock for him."
In snooker and other British usages, a break of 50-99 points (100 points or more being called a century), which involves potting at least 12 consecutive balls (i.e. the last 3 reds with at least 2 blacks and a pink, followed by all the colours).
(Chiefly British.) In snooker and blackball/eight-ball pool, an instance where the cue ball has been potted (pocketed) after contacting an object ball. It is a fault (foul) in most games. There is no equivalent (current) American term for this specific means of pocketing the white ball. Compare losing hazard, scratch.
A phrase used in snooker to describe the scenario whereby there are not enough available points on the table to level the scores for the frame, therefore the trailing player needs his/her opponent to foul in order to be able to make up the deficit. The name comes from the fact that this would normally have to be achieved by placing the leading player in foul-prone situations such as difficult snookers.
This refers to the distance of deflection that the ball comes off of the cue stick after a hit is applied with side spin on it.
This describes a shot where you bank the object ball off of a rail and then sink it in a corner pocket.
1d 41m 50s
14d 3h 4m 5s
15d 15h 51m 5s
Also treble. A British term for a type of bank shot in which the object ball is potted off two cushions, especially by sending it twice across the table and into a side pocket. Also called a two-cushion double.
A shot played with stun, but not quite enough to completely stop the cue ball, allowing for a little follow. It is played so that a follow shot can be controlled more reliably, with a firmer strike than for a slow roll. It is widely considered as one of the most difficult shots in the game to master, but an excellent weapon in a player's armory once it has been.
Describing a pot played at such a pace as to just reach the pocket and drop in without hitting the back.
To seal the pores of a wooden cue's shaft or to smooth out minor dents in the shaft by rubbing vigorously with some material.
To similarly vigorously rub the edge of a cue tip (especially a new one) to fortify it against mushrooming and ensure that it is perfectly flush with the ferrule.
The ball meant to be struck and sunk in your called shot.
In a tournament, to place high enough to receive a payout. E.g., in a tournament that pays from 1st down to 5th places, to be at least 5th place is to be in the money.
Chiefly American: The cushion on the foot rail. Compare top cushion; contrast head cushion.
"Pocket billiards," or a game in which balls are shot into pockets.
Same as stripes, in New Zealand. Compare yellows, high, big ones; contrast unders.
This is the point on the object ball where the cue exactly impacts or the point at which two balls touch when they impact.
15d 19h 45m 19s
12h 22m 51s
22d 7h 33m 36s
Verb form: to shoot. The use of the cue to perform or attempt to perform a particular motion of balls on the table, such as to pocket (pot) an object ball, to achieve a successful carom (cannon), or to play a safety.
The act of playing a devastating safety which leaves the opponent in a situation where it is very difficult or near impossible to make a legal hit on an object ball
A stroking technique in which a player releases his gripping hand briefly and re-grasps the cue farther back on the butt just before hitting the cue ball.
This is a series of angled rails present within some pool tables that directs pocketed balls to a central location on the table for retrieval after the game.
The point in match play where both players (or teams) need only one more game (frame) victory to win the match or race.