24 Random Essential Billiards Terms
As an adjective or compound noun: push-out. A rule in many games (most notably nine-ball, after and only after the break shot), allowing a player to "push out" the cue ball to a new position without having to contact any ball, much less pocket one or drive it to a cushion, but not counting any pocketed ball as valid (other foul rules apply, such as double hits, scratching the cue ball, etc.), with the caveat that the opponent may shoot from the new cue ball position or give the shot back to the pusher who must shoot from the new position. In nine-ball particularly, and derived games such as seven-ball and ten-ball, pocketing the money ball on a push-out results in that ball being respotted (which can be used to strategic advantage in certain circumstances, such as when the break leaves no shot on the ball-on, and failure to hit it would give the incoming player an instant-win combination shot on the money ball).
Netted or cupped pockets that do not return the balls to the foot end of the table by means of a gutter system or sloped surface beneath (they must instead be retrieved manually).
To intentionally rebound the cue ball off both of the pocket points to achieve position.
This is missing the fact that you owe a ball in a game of one pocket after a scratch.
A rack in the form of an equilateral triangle. There are different sizes of triangles for racking different games (which use different ball sizes and numbers of balls), including the fifteen ball racks for snooker and various pool games such as eight-ball and blackball. A larger triangle is used for the twenty-one ball rack for baseball pocket billiards). The smallest triangle rack is employed in three-ball (see illustration at that article) but is not strictly necessary, as the front of a larger rack can be used, or the balls can be arranged by hand.
The object balls in triangular formation, before the break shot, after being racked. See also pyramid.
This is a timing device for monitoring and restricting shot times for a player.
This is a particular ball which lends itself to be used as a "blocker" or a "protector."
To use a particular ball as security by playing a safety or leaving it where it will act as one.
More commonly known as "straight pool", it was for many years the most popular game in pool and the game on which all World Championships were based.
14.1 is a call-shot game played with all 15 numbered balls and cue ball. Every ball pocketed counts as one point and a game is played to a agreed up score, generally 50, 100, or 150 points.
Traditional straight pool matches are played to 150 points.14.1 is also called "continuous pool" because, after the opening break, play continues until a player reaches the winning score. When only one numbered ball is left on the table, the remaining 14 are racked (with the apex ball missing), and play continues.
This is a match where a player must win so many games more than the other player in order to win the match.
2d 6h 37m 7s
13d 3h 46m 55s
31d 5h 54m 31s
The 'Lady Jane Grey' is a rarely used term to describe a shot in the game of snooker. The cue ball is baulk side of the spotted black after potting a red ball. The black is powerfully potted into a top corner pocket and the cue ball bounces off the top cushion into the red balls, moving them into space, thus allowing the continuation of a break. Named after Lady Jane Grey, the 16th Century Queen of England, possibly because the speed the cue ball must be hit matches the speed with which she was deposed from the throne.
Using knowledge of the game and one's own abilities and limitations to choose the manner of shooting and the particular shot from an array presented, that has a degree of likelihood of success. This often requires a player to forego a shot that if made would be very advantageous but does not have a high likelihood of success, in favor of a safety or less advantageous shot that is more realistically achievable.
A common aiming method in which a phantom ball is imagined frozen to the object ball at the point where an imaginary line drawn between their centers is aimed at the desired target; the cue ball may then be shot at the center of the "ghost" ball and, ideally, impact the object ball at the proper aiming contact point. The ghost ball method of aiming results in misses where adjustment is not made for collision induced throw.
Any standard pool cue used to shoot the majority of shots in a match.
A slang term for a cue, usually used with "piece", as in "that's a nice piece of wood".
When an opponent either purposely successfully executes a defensive shot or misses their shot resulting in a bad leave
for the next player.
Example: "I was left bad every time he missed his shot".
Also dead ball shot. A shot intended to slow down or "kill" the cue ball's speed as much as possible after contact with an object ball; usually a shot with draw, often combined with inside english. It is often shortened to kill.
A type of rest, with a straight shaft and "x"-shaped head for resting the cue upon.
A shot in which the cue ball is driven to one or more rails (cushions in British English) before reaching its intended target-usually an object ball. Sometimes also known as "Kick Out" or "Skid" (British)
Describes a player who needs only one more game win to be victorious in the match.
30d 9m 44s
25d 32m 37s
20d 10h 11m 39s
Three Ball is a pocket billiards folk game played with three standard pool object balls and a cue ball. The goal is to pocket the three object balls in as few shots as possible.
A barrel is how much money per game a player is betting. As in, "I have ten barrels at $20 a game".
An instance of contact between balls, usually used in the context of describing an object ball contacting another object ball (e.g. "the two ball kissed off the twelve ball"), or in snooker the cue ball making contact with a ball after the initial contact with the object ball. If the player's intention was to cause two object balls to kiss (e.g. to pocket a shot ball after a ricochet off a stationary one), it is often called a kiss shot.
Also known as a "Dirty Defense" or "Dirty Foul". To intentionally miss a shot (that results in a foul) in order to create a position for the cue ball that makes it hard for the other player to execute their shot. Not to be confused with a "Safety", since a safety is a legal hit.
A shot in which the cue ball is potted after caroming off another ball. In snooker and most pool games doing this would be a fault (foul), but the move will score points in many games in which hazards (as such) apply, such as English billiards, or in the final or game point in Cowboy pool. The term derives from this hazard costing the player points in early forms of billiards.