Billiards Vault

Definition of Pile

This refers to the cluster of balls remaining in a similar position to where they were within the break.

24 Random Essential Billiards Terms

A common aiming method in which a phantom ball is imagined frozen to the object ball at the point where an imaginary line drawn between their centers is aimed at the desired target; the cue ball may then be shot at the center of the "ghost" ball and, ideally, impact the object ball at the proper aiming contact point. The ghost ball method of aiming results in misses where adjustment is not made for collision induced throw.
See overcut.
Principally British: In snooker, if a player wins all of the required frames in a match without conceding a frame to their opponent - for example, if a player wins a best-of-nine-frame match with a score of 5-0 - this is referred to as a "whitewash". This term is based on a similar term used in the card game of "patience" in the UK. However, it is not used in the context of a 1-0 winning scoreline in a match consisting of a single frame.
Same as solids, in New Zealand. Compare little, small, reds, low, spots, dots; contrast overs.
A tactic employed in UK eight-ball pool in which a player calls and pots one of the balls in a favorably lying set, then plays safe, leaving as many of his/her well-placed balls on the table as possible, until the opponents commits a foul or leaves a chance that the player feels warrants an attempt at running out.
Sometimes called spots and stripes, stripes and solids or, more rarely, bigs and littles or highs and lows.
All fifteen numbered balls are used in a conventional triangle rack.
Each player is assigned either the solid balls (1-7) or the striped balls (9-15). The object is to pocket all of your assigned balls and then pocket the 8-ball.
The Equalizer Handicap System is the handicap system developed by the American Poolplayers Association. It makes it feasible for a beginner to have a nearly equal chance in a match against a more highly skilled player.
In the game 9 Ball, making the nine ball early with a legal shot, but not on the break.
Nine Ball is a rotation game so a player must hit the lowest numbered ball first.
The object of the game is pocket the 9-ball on any legal shot.
The triangular device, generally plastic, used to group the balls in a pyramid form prior to the beginning of a game.
This is a shot that shows great control and positioning in where the cue will be when all the balls stop rolling.
To determine the order of play, players (representing only themselves, or teams) each simultaneously shoot a ball from the kitchen (or in British games, from the baulk line) to the end rail and back toward the bottom rail. Whichever shooter's ball comes to rest closest to the bottom rail gets to choose who breaks the rack. It is permissible but not required for the lagged ball to touch or rebound from the bottom rail, but not to touch the side rails. Lagging is usually a two-party activity, though there are games such as cutthroat in which three players might lag. In the case of a tie, the tying shooters re-lag. The lag is most often used in tournament play or other competitions. In hard-break games like nine-ball and eight-ball the winner of the lag would normally take the break, while in soft-break games like straight pool would likely require the loser of the lag to break, since breaking would be a disadvantage.
Same as stripes, in New Zealand. Compare yellows, high, big ones; contrast unders.
When the object ball lies behind another ball which makes it impossible to be struck by the cue with a direct hit.
The cue ball's position after a shot. "Good" or "bad" in reference to a leave describe respectively and advantageous or disadvantageous position for the next shot, or to leave an incoming opponent safe.
To intentionally lose a game, e.g. to disguise one's actual playing ability. An extreme form of sandbagging. See also hustle. See also Match fixing for the synonym "tank", used in sports more generally.
A joint type in which the butt and shaft screw together in a tight lock, resulting in a better shot with more hitting power.
This is to intentionally foul by slightly moving the ball, or playing another type of illegally defensive shot in a game where the ball is just turned over to the other player. Like in one pocket, you still take the foul, but can leave the other player with a challenging shot.
A player who during the course of a tournament does not lose focus. Typically said of those players that regularly make it to the finals of a tournament.
Three equally spaced diamonds are normally between each pocket on a pool table. On a carom table, the pockets themselves are replaced by additional diamonds. Diamonds get their name from the shape of the markings traditionally used; though many today are round, square, etc., these rail markings are still referred to as "diamonds".
This describes a shot where you bank the object ball off of a rail and then sink it in a side pocket.
This is a play where the shot of the cue ball is meant to end up in a certain place to loose your turn, but makes the next attempt difficult for your opponent. The shot is turned over, but will often times lead to a foul, giving you the ball back with a different view or ball in hand. This "safety" play is important if your shot isn't ideal, and you are likely to turn the ball over anyway.
Chiefly American: The cushion on the head rail. Compare bottom cushion; contrast foot cushion.
A cross-corner bank shot from one end of the table to the other (i.e. across the center string). Long banks are considerably more difficult, because of the smaller margin for error due to distance and angle widening, than cross-side banks and short cross-corner banks from the same end of the table.
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