Having the cue ball stop precisely where intended.
Having the cue ball stop at or near the center of the table on a forceful break shot (the breaking ideal in many games such as nine-ball);
24 Random Essential Billiards Terms
The three-foul rule describes a situation in which a player is assessed a defined penalty after committing a third successive foul. The exact penalty, its prerequisites and whether it is in place at all, vary depending on the games. In nine-ball and straight pool, a player must be the told he is on two fouls in order to transgress the rule, and if violated, results in a loss of game for the former and a special point penalty of a loss of fifteen points (plus one for the foul itself) in the latter together with the ability to require the violator to rerack and rebreak. In Irish standard pool and English billiards, it is a loss of game if a player commits a third foul while shooting at the black. In snooker, three successive fouls from an unsnookered position result in forfeiting the frame. Repeat fouls from a snookered position are quite common - Dave Harold holds the record in a competitive match, missing the same shot 14 successive times.
Also littles, little ones, little balls. In eight-ball, to be shooting the solid suit (group) of balls (1 through 7); "you're little, remember", "you're the little balls" or "I've got the littles". Compare small, solids, reds, low, spots, dots, unders; contrast big.
Chiefly British. This is a shot in a snooker game where the first object ball hit contacts another object ball and the second one is pocketed. If both of the balls are red, or if the second ball would be on if the first ball had not been deemed free then it is an allowed shot.
This game is played on a smaller octagonal table filled with bumpers in the middle and two more bumpers surrounding a hole on each side of the table. The game is played by trying to sink the balls into the opposite pocket by hitting the object ball directly instead of using a cue ball.
This is how the player is who is does not break before they get a chance to get out of the break. This time period is when the breaking player with a position advantage on the table.
Also bigs, big balls, big ones. In eight-ball, to be shooting the striped suit (group) of balls (9 through 15); "you're big, remember", "you're big balls" or "I've got the big ones". Compare stripes, yellows, high, overs; contrast little.
1- Pocketing of the cue ball in pocket billiards. In most games, a scratch is a type of foul. "Scratch" is sometimes used to refer to all types of fouls.
2- British term/slang for Draw
Also (chiefly British) programme. Short for shot program. The enumerated trick shots that must be performed in the fields of artistic billiards (70 pre-determined shots) and artistic pool (56 tricks in 8 "disciplines").
This is playing to a higher winning score than eight in the game of one pocket.
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14h 45m 5s
6d 19h 2m 36s
5d 3h 23m 30s
This can be a shot where the best option for you is to sink a ball in you opponents pocket in the game of one pocket. This can also refer to the act of offering an opponent a ball adjustment to even the playing field.
To "give someone weight" is to give them a handicap so the game is more even in skill level. If one player is significantly better than the other in a game, then you can add some weight, more or less balls for someone, to even the difficulty load between each player.
The intersection of the head string and long string, which is usually not marked on a table with a spot decal, unlike the foot spot, though some pool halls mark both spots so that racking can be done at either end of the table, and wear on the cloth from racking and breaking is more evenly distributed.
This is a bank shot that goes off of the head rail and then straight to the pocket at the other end of the table.
This is an imaginary player that you can attempt to run a rack against when playing a practice or training game.
The ease with which a player is generating cue power, due to well-timed acceleration of the cue at the appropriate point in a shot.
A sleeve, fitted onto the lathed-down tip end of the cue, made from fiberglass, phenolic resin, brass, ivory, horn or antler, melamine, plastic, or other rigid material, upon which the cue tip is mounted and which protects the shaft wood from splitting from impact with the cue ball.
In eight-ball, when all object balls are balls-on for either player.
A description of a break shot in which the rack (pack) is spread apart well. See also the open break requirement in some games' rules, including eight-ball and nine-ball.
In carom billiards, descriptive of play in which the balls are not gathered.
A tactic employed in UK eight-ball pool in which a player calls and pots one of the balls in a favorably lying set, then plays safe, leaving as many of his/her well-placed balls on the table as possible, until the opponents commits a foul or leaves a chance that the player feels warrants an attempt at running out.
This is the playing surface for billiards games. Consisting of 6 pockets, cushions on the side, and a felt layer covering the hard table portion, the length is usually twice as long as it is wide, but varies depending on the game at hand.
6d 9h 55m 49s
19d 55m 26s
29d 18h 13m
This describes a shot in snooker where the cue contacts more than one object ball.
When a particular ball is given as a handicap in nine-ball, designating that ball in turn means that it must be made in rotation, when it is the lowest numerical ball remaining on the table, and cannot be made to garner a win earlier in the game by way of a combination, carom or any other shot. For example, if a player is spotted the 8 ball, he only wins by making that ball after balls 1 through 7 have been cleared from the table.
A (principally American) term in eight-ball for either of the set of seven balls (stripes or solids) that must be cleared before sinking the 8 ball. Borrowed from card games. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players. See also group for the British equivalent.
When two or more object balls are frozen or nearly frozen, such that cue-ball contact with one object ball, without the necessity of great accuracy, will almost certainly pocket an intended object ball in the cluster. The most common form of dead arrangements are the dead combination or dead combo (a combination shot in which contact with the first object ball will pocket another one), and the dead kiss, in which contact with the first object ball will pocket it off of another one. See also wired.
When the contact between the cue ball and object ball is dead center.