This is the final object ball you need to pocket in order to win a game of one pocket.
24 Random Essential Billiards Terms
The first shot in a game - aimed at a set of racked balls.
To execute the first shot in a new game.
In snooker this term can be use to indicate a series of successive shots completed by a single player.
The forward rotation of the cue ball that results from a follow shot. Also known as top spin or top, follow is applied to the cue ball by hitting it above its equator, causing it to spin more rapidly in the direction of travel than it would simply by rolling on the cloth from a center-ball hit. Follow speeds the cue ball up, and widens both the carom angle after contact with an object ball, and angle of reflection off a cushion.
In the carom games, any shot where the end result is all the balls near each other; ideally, in position for the start of a nurse on the next stroke.
A player skilled at very thin cut shots, and shots in which a ball must pass cleanly through a very narrow space (such as the cue ball between two of the opponent's object balls with barely enough room) to avoid a foul and/or to pocket a ball. Such shots may be referred to as "surgery", "surgical shots", "surgical cuts", etc. (chiefly US, colloquial). See also feather (US) or snick (UK).
This is a bank shot that goes off of the head rail and then straight to the pocket at the other end of the table.
Either of the two longer rails of a billiards or pocket billiards table, bisected by a center pocket and bounded at both ends by a corner pocket. Also called a long rail.
This describes a shot in snooker where the cue contacts more than one object ball.
A pejorative term for an improper rack in which the balls are not properly in contact with their neighbors, often resulting in a poor spread on the break.
A cluster of balls. In snooker, the bunch of reds that are typically left below the pink spot in the early stages of a frame, not including those reds that have been released into pottable positions.
30d 4h 34m 30s
21d 2h 19m 48s
25d 16h 18m 26s
When a ball is in firm contact with a cushion or another ball.
Verb: "To Clock" To carefully note the abilities or betting inclinations of other players for future reference.
1- Applying very powerful follow on the cue ball thereby causing the maximum amount of follow.
2- A powerful follow shot with a high degree of top spin on it; usually when the object ball being hit is relatively close to the cue ball and is being hit very full; also known as "prograde top spin" or "prograde follow" (when referring to the action on the shot rather than the shot per se), and as a "jenny" in Australia.
Also known as 14.1 continuous pool. This game is played on a pocketed table with the fifteen object balls and a cue ball. Every shot must begin with a call, and if made, you get to continue calling shots. The idea is to reach a predetermined score before your opponent. When all but one ball remains, the rack is started over without the apex ball in position, and the last shot is called in such a way as to break the new rack and continue play.
This is a ball that is left in a position that allows an easy shot, while time is spent working with other balls to better your position in the game.
In the eight-ball game variant blackball, also known as eight-ball pool, a differently colored but otherwise identical replacement for the red group (i.e., what would be the solids in an American-style pool ball set).
A rare and extremely difficult trick jump shot that turns into a massé upon landing. Requires very precise application of spin in addition to the precise application of ball pressure to effectuate the jump. Turn-of-the-20th-century World Balkline Champion Jacob Schaefer Sr. was known to daringly perform jump massés in competition.
A shot in which if the target is missed, the opponent is safe or will not have a desirable shot;
A shot in which there are two ways to score;
A shot in which a second ball is targeted to be pocketed, broken out of a cluster, repositioned or some other secondary goal is also intended.
The horizontal plane directly in the center of the cue ball, which when hit exactly by the cue tip should impart no follow or draw.
This is the way a ball rolls when impeded by something on the table or a blemish in the cloth, often times regular players will remember certain rolls and play to them.
9d 18h 6m 16s
30d 3h 5m 50s
14d 22h 16m 7s
Also last pocket. A common rule in informal bar pool, especially bar/pub eight-ball, in which the money ball must be pocketed (potted) in the same pocket as the shooter's last object ball (each player may be said to eventually "own" a pocket, for the duration of the game, in which their 8 ball shot must be played if they have already run out their suit). The variant is not extremely common in the United States or the UK, but is near-universal in much of Latin America (where two cue ball scratches are permitted when attempting the 8 ball shot and count as simple fouls, with only a third scratch constituting a loss of game). Last pocket is also common in North Africa. Last-pocket rules require careful position play, and frequently result in bank and kick shots at the 8 ball.
A stroking technique in which a player releases his gripping hand briefly and re-grasps the cue farther back on the butt just before hitting the cue ball.
The non-red colored ball meant to be pocketed in a game of snooker, or the next ball meant to be pocketed in a particular game.
Used by itself often with "low" and "high": "that's a low-percentage shot for me", "I should really take the high-percentage one".
Play, from the opening break shot until one player has won (or the game has been halted for some reason by a referee). Games are the units that make up matches, races (in some senses of that term) and rounds. Essentially the same as frame, except with regards to straight pool, which is a multi-rack game.