Definition of money table

The table reserved for games played for money or the best table in the house. This table is always of better quality and regularly maintained. Money tables are most commonly reserved for big action.

24 Random Essential Billiards Terms

The normal phenomenon where the object ball is pushed in a direction very slightly off the pure contact angle between the two balls. Caused by the friction imparted by the first ball sliding past or rotating against the other ball.
A slang term for a cue, usually used with "piece", as in "that's a nice piece of wood".
This is your pocket for sinking balls in a one pocket game.
A very thin cut shot in which the cue ball just brushes the edge of an object ball. "Feather" by itself can be both noun and verb (e.g. "feathering the ball").
In eight-ball and related games, describes the situation in which neither player has yet claimed a suit (group) of balls. Often shortened to simply open: "Is it still an open table?" "Yes, it's open."
Describes a ball rolling along a rail in contact or near contact with it, or which makes multiple successive contacts with the rail.
This is a style of playing a pool game with a partner playing on your team. You can either take turns or play in a tag team style. This works well when there are a lot of people around that want to play.
A form of team play in which two players compete against another team of two players in any given frame or match. In a doubles game, the first player from the breaking team is the only one who shoots during the opening inning, with control of the table passing to a member of the opposing team at the end of that inning, then upon the end of the opponent's inning to the doubles partner of the original player, and next to the second opponent, play proceeding in this doubly alternating manner until concluded. Contrast Scotch doubles.
This is a tool used to keep your cue tip from mushrooming. This small tool slides over the tip and turns to refine the sides, keeping your tip shaped the way it should be.
Chiefly American: The half of the table in which the object balls are racked (in games in which racked balls are used). This usage is conceptually opposite that in British English, where this end of the table is called the top. Contrast head.
A stroke in which the cue's tip glances or slips off the cue ball not effectively transferring the intended force. Usually the result is a bungled shot. Common causes include a lack of chalk on the cue tip, a poorly groomed cue tip and not stroking straight through the cue ball, e.g. because of steering.
To indicate where something is to be done. To "mark the pocket" means to indicate which pocket you intend to sink an object ball.
This is to have control on the cue ball in your shots.
Same as back spin.
This refers to a shot that travels on a shallower path due to the english placed on it. This is to come up on the near side of a pocket on a bank shot.
An upright pin, which looks like a miniature bowling pin, cone or obelisk. Skittles, as employed in billiards games, have been so-called since at least 1634. One standardized size, for the largely Italian and South American game five-pins, is 25 mm (1 in.) tall, with 7 mm (0.28 in.) round bases, though larger variants have long existed for other games such as Danish pin billiards. Depending upon the game there may be one skittle, or several, and they may be targets to hit (often via a carom) or obstacles to avoid, usually the former. They are also sometimes called pins, though that term can be ambiguous. Because of the increasing international popularity of the Italian game five-pins), they are sometimes also known even in English by their Italian name, birilli (singular birillo). Skittles are also used as obstacles in some artistic billiards shots. #Flat, thin rectangular skittles, somewhat like large dominoes, approximately 6 in. tall by 3 in. wide, and placed upright like an obelisks on the table in specific spots, are used in the obsolescent and principally Australian games devil's pool and victory billiards. Depending upon the exact game being played, there may be one pin, or several of various colors (e.g. ten white and two black in devil's pool), and they may be targets or obstacles, most commonly the latter. They are usually made of plastic, and are increasingly difficult to obtain, even from Australian billiards suppliers. A black obelisk skittle of this sort features prominently, as a particularly dire hazard, in several scenes of sci-fi/pool film Hard Knuckle (1992, Australia). Skittles as used in billiards games date to ground billiards (13th century or earlier) played with a mace, and hand-thrown games of bowls from at least the same era using the same equipment. Ball games using a recognizable form of skittle are known from as early as ca. 3300 BCE in Ancient Egypt.
A British term describing when a ball is tight on the cushion and a player sends the cue ball to hit both the object ball and the rail at nearly the same time; the object ball, ideally, stays tight to the rail and is thus "velcroed" to the rail. Inside english is often employed to achieve this effect, hitting slightly before the ball. The movement of a ball just next to the rail (but not the shot described to achieve this movement) is called hugging the rail in both the UK and the US.
A shot where the cue ball has no top spin or back spin on it when it impacts an object ball, and "stuns" out along the tangent line. Commonly shortened to just "stun."
This is a term used more in snooker to refer to a follow shot, when the cue ball is hit above center to allow it to follow the object ball after impact.
This refers to the cluster of balls remaining in a similar position to where they were within the break
Same as break.
Also Gentleman's call. An informal approach to the "call-everything" variation of call-shot, common in bar pool. Obvious shots, such as a straight-on or near-straight shot for which the shooter is clearly aiming and which could not be mistaken for another shot, need not be called. Bank shots, kicks, caroms and combinations are usually less obvious and generally must be called, though this may depend upon the mutual skill level and shot selection perception of the players. An opponent has the right to ask what the shooter's intention is, if this is unclear.
Feel generally refers to that elusive quality that makes one cue feel special or superior to another. In essence, it is the cumulative effect of all of a cues characteristics, including weight, shaft diameter, balance, grip material, length, etc. It can vary greatly from one player to another. A cue that feels great to one player does not necessarily fell good to another.
A highly skilled hustler making money gambling while traveling. Fast Eddie Felson in The Hustler was a road player. One of the most notorious real-life road players is Keith McCready.
A tactic employed in UK eight-ball pool in which a player calls and pots one of the balls in a favorably lying set, then plays safe, leaving as many of his/her well-placed balls on the table as possible, until the opponents commits a foul or leaves a chance that the player feels warrants an attempt at running out.