The ball required to guarantee victory in a match. Sometimes used figuratively to mean the last difficult ball required (chiefly British and usually used in multi-frame matches, particularly snooker).
24 Random Essential Billiards Terms
In snooker, any of the three colour balls that get spotted on the baulk line: the yellow, green or brown ball.
This is a series of angled rails present within some pool tables that directs pocketed balls to a central location on the table for retrieval after the game.
A fast paced offensive game similar to 9-ball but only using balls numbered 1 through 7.
Pocketing the 7-ball wins the game. Under the current pro rules of 7-ball, any missed shot gives your opponent ball-in-hand.
The way in which a player holds the butt end of the cue stick.
The wrap of the cuestick where the hand is placed, also known as the "grip area."
Same as mechanical bridge; so-called because of its typical shape.
This is a shot that is meant to remove one of your opponent's balls that lies near their pocket in the game of one pocket.
Any shot in which the cue ball or an object ball has to squeeze by (just miss with almost no margin for error) another ball or balls in order to reach its intended target.
This is a handicapping method where one player gets the break, and is allowed to choose any ball afterwards to put in their pocket.
The useless but common practice of contorting one's body while a shot is in play, usually in the direction one wishes a ball or balls to travel, as if in the vain hope that this will influence the balls' trajectories; the term is considered humorous.
23d 11h 36m 32s
23d 11h 34m 30s
26d 23h 30m 29s
This is a timing device for monitoring and restricting shot times for a player.
This is the white ball in carom games which is separated from the clear ball by a marking (usually a dot or spot).
1- A tip tool with fine, sharp points used to roughen the cue tip to better hold chalk after it has become hardened and smooth from repeated impacts with the cue ball. Tappers are firmly tapped on or pressed against the tip. Scuffers serve the same purpose, but are used differently.
Describes a shot where one has a chance to miscue. Usually heard in reference to long draw shots.
As in, "It's a tip-tapper!".
A game of pool played on a table shaped like a rectangle, with or without pockets.
Same as suit, predominantly in British terminology, i.e., in eight-ball either of the set of seven balls (reds or yellows) that must be cleared before potting the black. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players.
This is an imaginary player that you can attempt to run a rack against when playing a practice or training game.
A players skill level, ball advantage or match advantage when using a handicapping system.
This is a carom shot that utilizes english and only two rails to achieve three cushion contacts.
Area on the corner of a carom table, which is defined by a line between the second diamond on the side rail and the first diamond on the end rail, where only three successive points are allowed before the object ball must be cleared out of the area.
Also pro side of the pocket and missing on the professional (or pro) side of the pocket. Sometimes "of the pocket" is left off the phrase. To err on the side of overcutting a difficult corner pocket cut shot rather than undercutting in nine ball; "missing on the professional side of the pocket." So called because experienced players understand that on a thin cut, overcutting the object ball to a corner pocket will far more often leave the object ball in an unfavorable position for the incoming opponent than will an undercut, which often leaves the object ball sitting in front of or nearby the pocket it had been intended for on a miss. By contrast, in eight-ball, except when both players are shooting at the 8 ball, the incoming player after a miss is shooting for different object balls, so this maxim does not apply, and the opposite may be good strategy as, if the object ball stays near the pocket through an undercut, it is advantageously positioned for a subsequent turn and may block the opponent's use of the pocket.
5d 23h 51m 50s
31d 1h 46m 44s
22d 5h 40m 58s
A shot in which if the target is missed, the opponent is safe or will not have a desirable shot;
A shot in which there are two ways to score;
A shot in which a second ball is targeted to be pocketed, broken out of a cluster, repositioned or some other secondary goal is also intended.
Describes the propensity of pockets to more easily accept an imperfectly aimed ball shot at a relatively soft speed, that might not fall if shot with more velocity ("that ball normally wouldn't fall but he hit it at pocket speed"). The less sensitive to shot-speed that a pocket is, the "faster" it is said to be.
Describes the velocity of an object ball shot with just enough speed to reach the intended pocket and drop. "Shoot this with pocket speed only, so you don't send the cue ball too far up-table."
In snooker, a situation where the scores are tied after all the balls have been potted, and the black ball is re-spotted and the first player to pot it wins. The players toss for the first shot, which must be taken with the cue ball in the D. A safety battle typically ensues, until an error allows a player to pot the black, or a fluke or a difficult pot is made.
This is a tool that is used to shape a cue stick. It holds the cue in place while rotating it along a cutting edge. This tool can also be used to hold the cue in place while constructing or repairing other parts on the cue.