Definition of lorengo

A well calculated successful slop shot that is usually hit a little harder than it should be and results in a pocketed ball or two without any fouls.

24 Random Essential Billiards Terms

This describes a player who is not particular good at completing long shots. They may have other skills that help them in the game of one pocket pool, but when faced with long shots; their execution is less than perfect.
A rare and very difficult trick jump shot that turns into a draw shot upon landing. Requires precise application of spin in addition to the precise application of ball pressure to effectuate the jump. Jump draws are fairly often seen in professional trick shot competition.
A shot in which the cue ball is driven first to one or more rails, then hits an object ball and kisses back to the last rail contacted. It is a common shot in carom games, but can be applied to such an instance in any relevant cue sport.
In snooker, after particular fouls are committed, the referee can call a "free ball." This allows the next player to assign any ball as "ball on" if he or she is shooting next.
A game of pool played on a table shaped like a rectangle, with or without pockets.
The ornamentation on a cue, between the wrap and the joint, is often made by inlaying exotic materials into the wood so the inlays form points. The value of a cue is often based on the number points.
Any ball that may be legally struck by the cue ball.
Jargon for a tournament chart, showing which players are playing against whom and what the results are. Often shortened to card.
The material which covers the bed and cushions of a pool table. The cloth used to cover a pool table is very special and can come in a variety of grades. Along with the general quality of the table itself, the cloth play a very important role in how a particular table plays.
This is a match where a player must win so many games more than the other player in order to win the match.
Also (chiefly British) programme. Short for shot program. The enumerated trick shots that must be performed in the fields of artistic billiards (70 pre-determined shots) and artistic pool (56 tricks in 8 "disciplines").
The way in which a player holds the butt end of the cue stick.
The wrap of the cuestick where the hand is placed, also known as the "grip area."
This is an imaginary line that separates the halves of the table by crossing at the middle of the side of pockets.
This is a handicapping method where one player gets the break, and is allowed to choose any ball afterwards to put in their pocket.
Same as centre pocket.
A pool room employee who plays with a good degree of skill.
A cut shot in which if a line were drawn from the cue ball to the rail behind the targeted object ball, perpendicular to that rail, the object ball would lie beyond the line with respect to the pocket being targeted.
This is a method of handicapping that designates a wild ball for a lesser player to be able to pocket at any point during a game in order to win.
A shot in which the cue ball is potted after caroming off another ball. In snooker and most pool games doing this would be a fault (foul), but the move will score points in many games in which hazards (as such) apply, such as English billiards, or in the final or game point in Cowboy pool. The term derives from this hazard costing the player points in early forms of billiards.
This is what is brought to the table if you are playing at your best potential.
A highly abrasive tip tool used to shape an unreasonably flat new cue tip, or misshapen old one, into a more usable, consistently curved profile, most commonly the curvature of a nickel or dime (or equivalently sized non-US/Canadian coin) for larger and smaller pool tips, respectively. Similar to a scuffer, but deeper and rougher.
Either of the two shorter rails on a standard pool, billiards or snooker table. Contrast side rail/long rail.
This is the playing surface for billiards games. Consisting of 6 pockets, cushions on the side, and a felt layer covering the hard table portion, the length is usually twice as long as it is wide, but varies depending on the game at hand.
An imaginary line drawn from the desired path an object ball is to be sent (usually the center of a pocket) and the center of the object ball.