Billiards Vault

Definition of Left bad

When an opponent either purposely successfully executes a defensive shot or misses their shot resulting in a bad leave for the next player.
Example: "I was left bad every time he missed his shot".

24 Random Essential Billiards Terms

This is a player who has the ability to make difficult shots in one pocket, because they are likely proficient at other pool games first.
When a player is playing flawlessly, just "cannot miss" and the game seems effortless.
Also pro side of the pocket and missing on the professional (or pro) side of the pocket. Sometimes "of the pocket" is left off the phrase. To err on the side of overcutting a difficult corner pocket cut shot rather than undercutting in nine ball; "missing on the professional side of the pocket." So called because experienced players understand that on a thin cut, overcutting the object ball to a corner pocket will far more often leave the object ball in an unfavorable position for the incoming opponent than will an undercut, which often leaves the object ball sitting in front of or nearby the pocket it had been intended for on a miss. By contrast, in eight-ball, except when both players are shooting at the 8 ball, the incoming player after a miss is shooting for different object balls, so this maxim does not apply, and the opposite may be good strategy as, if the object ball stays near the pocket through an undercut, it is advantageously positioned for a subsequent turn and may block the opponent's use of the pocket.
Derived from "sitting duck", usually referring to an object ball sitting close to a pocket or so positioned that is virtually impossible to miss. Same as hanger (US, colloquial), sitter (UK).
A British term (especially in snooker) for the splitting of a group of balls when another ball is sent into them, typically with the intent of deliberately moving them with the cue ball to develop them.
In the UK, one of the two pockets one either side of a pool, snooker or English billiards table halfway up the long rails.
This playing to a number less than eight in a game of one pocket.
A unit of scoring, in games such as snooker and straight pool with numerical scoring.
A unit of scoring, in team matches in leagues that use numerical scoring instead of simple game/frame win vs. loss ratios.
Another term for knuckle / tittie.
Side spin on the cue ball that causes it to unnaturally roll off a cushion (contacted at an angle) against rather than with the ball's momentum and direction of travel. If angling into a cushion that is on the right, then reverse english would be right english, and vice versa. The angle of deflection will be steeper (narrower) than if no english were applied. The opposite of running english, which has effects other than simply the opposites of those of reverse english.
To bungle a shot in a manner that leaves the table in such a fortuitous position for the opponent that there is a strong likelihood of losing the game or match. Contrast sell out.
A pejorative term for an improper rack in which the balls are not properly in contact with their neighbors, often resulting in a poor spread on the break.
A requirement under some pocket billiards rulesets that either an object ball be pocketed, or at least four object balls be driven to contact the cushions, on the opening break shot.
In snooker, to leave the cue ball ball on the spot of a colour ball after potting it. This is usually performed where re-spotting of the colour ball would cause positional problems for the player, such as blocking available pots on one or more red balls.
More commonly known as "straight pool", it was for many years the most popular game in pool and the game on which all World Championships were based.
14.1 is a call-shot game played with all 15 numbered balls and cue ball. Every ball pocketed counts as one point and a game is played to a agreed up score, generally 50, 100, or 150 points.
Traditional straight pool matches are played to 150 points.14.1 is also called "continuous pool" because, after the opening break, play continues until a player reaches the winning score. When only one numbered ball is left on the table, the remaining 14 are racked (with the apex ball missing), and play continues.
Describing a pot played at such a pace as to just reach the pocket and drop in without hitting the back.
Same as cue.
A term used in snooker for the potting of all the balls that are racked at the beginning of the frame in a single break (run). The minimum total clearance affords 72 points (barring multiple reds being potted on a single stroke), in the pattern of red then yellow repeatedly until all reds are potted, then all of the colour balls. The maximum break is 147 (barring a foul by the opponent immediately before the break began).
Same as suit, predominantly in British terminology, i.e., in eight-ball either of the set of seven balls (reds or yellows) that must be cleared before potting the black. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players.
Same as feather (US) or snick (UK)
Same as back spin.
This is a fine powdery substance used to assist the sliding of the cue over the hand bridge.
This is a particular shot where the potential for a miscue is higher because of the amount of draw that is attempted on the cue ball.
A (principally American) term in eight-ball for either of the set of seven balls (stripes or solids) that must be cleared before sinking the 8 ball. Borrowed from card games. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players. See also group for the British equivalent.
Be in a game where either because of disparity in skill level, or because of a handicap given, it would be very difficult to lose.