The cue ball's position after a shot. "Good" or "bad" in reference to a leave describe respectively and advantageous or disadvantageous position for the next shot, or to leave an incoming opponent safe.
24 Random Essential Billiards Terms
In snooker, the colour ball that is worth three points, being the second-least valuable colour behind the yellow. It is one of the baulk colours.
Used when describing perfect cue ball position play.
Four-ball is a carom billiards game. The game is played on a pocketless table with four balls, usually one light red, one dark red, and two whites (or just two reds and two whites). Each player is assigned one of the white balls as his own cue ball. A point is scored when a shooter caroms on any two other balls. Two points are scored when the player caroms on each of the three other balls.
This is a term to describe 100 break points in a game of snooker.
1- Short for "pool shark", poolshark (US); sharp, "pool sharp" (British)
Verb: To perform some act or make some utterance with the intent to distract, irritate or intimidate the opponent so that they do not perform well, miss a shot, etc. Most league and tournament rules forbid blatant sharking, as a form of unsportsmanlike conduct, but it is very common in bar pool.
Noun: Another term for hustler.
Noun: A very good player. This usage is common among non-players who often intend it as a compliment and are not aware of its derogatory senses .
To determine the order of play, players (representing only themselves, or teams) each simultaneously shoot a ball from the kitchen (or in British games, from the baulk line) to the end rail and back toward the bottom rail. Whichever shooter's ball comes to rest closest to the bottom rail gets to choose who breaks the rack. It is permissible but not required for the lagged ball to touch or rebound from the bottom rail, but not to touch the side rails. Lagging is usually a two-party activity, though there are games such as cutthroat in which three players might lag. In the case of a tie, the tying shooters re-lag. The lag is most often used in tournament play or other competitions. In hard-break games like nine-ball and eight-ball the winner of the lag would normally take the break, while in soft-break games like straight pool would likely require the loser of the lag to break, since breaking would be a disadvantage.
A deliberate foul that leaves the balls in a safe position, reducing the risk of giving a frame-winning chance to the opponent. The miss rule in snooker was implemented primarily to discourage the professional fouls.
Three Ball is a pocket billiards folk game played with three standard pool object balls and a cue ball. The goal is to pocket the three object balls in as few shots as possible.
This is the portion of the cue you would be holding if there was no wrap or grip present. This is the position where the best gripping power can be generated, and is situated below the forearm and above the butt. This portion is often covered with a wrap, but other times left bare to create a simple seamless style.
26d 13h 29m 38s
17d 8h 48m 27s
20d 10h 16m 48s
This refers to the cluster of balls remaining in a similar position to where they were within the break.
A bridge formed by the hand where no finger loops over the shaft of the cue. Typically, the cue stick is channeled by a "v"-shaped groove formed by the thumb and the base of the index finger.
This is a style of play where the player is required to stay on top of all the scoring practices. Scratches and points will disappear if they are not remembered.
The angle at which a ball approaches a rail, as measured from the perpendicular to the rail.
This is a version of double elimination tournament play that splits the field of competitors into two brackets that come together for a single elimination championship game.
This is the portion of your cue below joint, and includes the forearm, handle, sleeve, and the cap. Usually made with exotic wood and creatively designed to be pleasing to the eye, and often times wrapped at the handle, this is the attractive portion of the cue stick. (Sometimes this word is used alone to refer to the butt sleeve portion of the cue stick).
(Computerized Numerical Control) This is a special appliance used by many cue manufacturers to design the inlays on a cue to precision accuracy. Often times it is looked down upon because this technology departs from the previous standard of "handcrafting" inlays, using a pantograph tool. However, the new technology allows for much more precise cuts at a quicker pace. If you are looking to save some money and appreciate the man made designs that are computer inlayed in your cue, then CNC is the technology for you.
This refers to a shot that is not banked, does not hit a rail and goes into the pocket without contacting any other balls on the table.
Same as suit, predominantly in British terminology, i.e., in eight-ball either of the set of seven balls (reds or yellows) that must be cleared before potting the black. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players.
Chiefly American: Also known as side spin, english (which is usually not capitalized) is spin placed on the cue ball when hit with the cue tip to the left or right of the ball's center. English has a marked effect on cue ball rebound angle off cushions (though not off object balls), and is thus crucial for gaining shape; and can be used to "throw" an object ball slightly off its otherwise expected trajectory, to cheat the pocket, and for other effects. "English" is sometimes used more inclusively, to colloquially also refer to follow and draw. In combination one could say bottom-right english, or like the face of a clock (4 o'clock english). The British and Irish do not use this term, instead preferring "side".
3d 15h 40m 6s
7d 16h 6m 32s
24d 12h 42m 22s
This is a toned down masse shot. The cue is elevated a little and will curve a little in the direction the spin is applied. This is used to sneak around difficult shots.
As a result of the opening break shot (the "snap"), usually said of winning by pocketing the money ball ("won on the snap", "got it on the snap", etc.) Employed most commonly in the game of nine-ball where pocketing the 9 ball at any time in the game on a legal stroke, including the break shot, garners a win.
A cut shot in which if a line were drawn from the cue ball to the rail behind the targeted object ball, perpendicular to that rail, the object ball would lie beyond the line with respect to the pocket being targeted.
Deviation of a ball from its initial direction of travel. Often the result of a poor-quality table and may be an artifact of the cloth, the bed, a ball with uneven weight distribution, or simply the floor the table stands on being uneven.
Describes the propensity of a player losing small sums of money at gambling to suddenly sharply increase the stakes; often continuing to lose until broke. Compare Chasing one's money.