Billiards Vault

Definition of Joint screw

This is the portion of the joint that actually connects the two sides of the cue, often called the pin or male end. This comes in a number of different sizes and shapes which some believe has an influence on the hit of the cue stick.

24 Random Essential Billiards Terms

A type of spin imparted to the cue ball to make it rebound from a cushion at a shallower angle than it would if the spin had not been used.
An illegal shot (foul) in which the cue stick's tip contacts the cue ball twice during a single stroke. Double hits often occur when a player shoots the cue ball when it is very close to an object ball or cushion, because it is difficult to move the cue stick away quickly enough after the cue ball rebounds from the cushion or object ball.
To take one's two-piece cue stick apart. When done before a game's conclusion, it often indicates that the game is conceded.
This term is much like rain table and refers to a table is playing soggy due to humid conditions.
Also known as a "power draw", means applying very powerful draw on the cue ball thereby causing the maximum amount of draw.
Three Cushion is a form of carom billiards.
The object of the game is to carom the cue ball off both object balls and contact the rail cushions at least 3 times before the last object ball. A point is scored for each successful carom.
Linen made from flax and produced in Ireland which is often used to wrap the gripping area of the butt of a cue.
A short, jabbed draw stroke usually employed so as to not commit a foul (i.e. due to following through to a double hit) when the cue ball is very near to the target object ball.
A well calculated successful slop shot that is usually hit a little harder than it should be and results in a pocketed ball or two without any fouls.
Also semi-massé shot. A moderate curve imparted to the path of the cue ball by an elevated hit with use of english (side); or a shot using this technique. Also known as a curve (US) or swerve (UK) shot. Compare massé.
Also in the zone. Describes an extended period of functioning in dead stroke ("She's in the zone").
Means either push out or push shot, depending on the context.
This is an instance when the person not taking their turn interferes with the game play, this is recorded as a foul.
Any shot where the cue ball is intentionally jumped into the air to clear an obstacle
Competition between an individual player and an individual opponent, as opposed to team play such as scotch doubles and other multi-player variants.
A team play format in which an individual player from the home team plays a race against an individual player from the visiting team, and then is finished for that match. Several large leagues use this format, including APA/CPA and USAPL.
A pool cue designed for breaking. Along with sometimes having unusual weight or balance to build maximum speed for the cue ball, some break cues have stiffer shafts and special breaking cue tips to transfer energy more efficiently to the cue ball.
This is the way a ball rolls when impeded by something on the table or a blemish in the cloth, often times regular players will remember certain rolls and play to them.
To play even; without a handicap. Also called heads up.
This is a method of handicapping that designates a wild ball for a lesser player to be able to pocket at any point during a game in order to win.
Often times a protective finish is applied to a cue stick after construction. A UV polyurethane is common, and this helps to protect the cue from fading and dings.
This is a unique game played on a table with smaller pockets. The balls are racked in a typical pyramid, but after the break any ball can be the cue ball, and you can score by hitting a ball in or by putting the ball in after bouncing it from another object ball.
Same as stripes, in New Zealand. Compare yellows, high, big ones; contrast unders.
A type of safety shot in the middle of a safety exchange that is not intended to put the opponent in a difficult situation regarding their next safety, but rather played so as to not leave an easy pot on. A typical example in snooker, which sees the most shots of this kind, is a slow roll-up into the pack.
Nearly table-length distance between the cue ball and target object ball, or near cue and object balls and target pocket, i.e. a potentially difficult shot ("you sure left me a lot of green on that one").
The cloth covering the table.