Cueing and timing the balls well; in good form, where pocketing (potting), safety and clarity of thinking seem to come easily.
24 Random Essential Billiards Terms
The wrap is situated over the handle of the cue, below the forearm and above the butt. Common materials used are Irish linen, leather, or cork. These materials make sense, because they provide a sure grip, long life, and help to absorb moisture from the hand when you are sweating through a difficult rack. In addition, wraps are used to compliment the color or style of the cue stick and to elegantly complete the look.
This playing to a number less than eight in a game of one pocket.
Common slang in the US for a cheap, poorly made cue. Compare wood.
A slang term for a cue, usually used with "piece", as in "that's a nice piece of wood".
Chiefly British: The rail at the Top of the table. Compare foot rail; contrast Bottom rail.
Five-pin billiards is a today usually a carom but sometimes still a pocket form of cue sport, popular especially in Italy and Argentina but also in some other parts of Latin America and Europe, with international, televised professional tournaments. The game is sometimes referred to as Italian five-pins or Italian billiards.
1 - This is a shot in snooker where the cue ball follows a struck object into the pocket.
This is the male end of the joint located at the base of the shaft. This threaded piece, usually made of metal, connects the shaft with the forearm. The length, width, pitch and depth of threading of the pins vary from joint to joint, but most offer you a flat-faced wood-to-wood connection with the collar. This type of connection will deliver a softer hit. For a harder hit, some pins have a protruding tip without threads that directs the shaft concentrically with a pin that is buried in the collar at the joint. If you want to keep the pin of your shaft safe when your cue is dismantled, it is easy and important to use a joint protector that simply screws over your pin.
Cut Throat is a game of pocket billiards created to support three or five players. Balls are assigned to each player, and the purpose is to sink all the opponent's balls first to eliminate the other players.
A combination shot, where hitting the first ball rubs it against the center connecting line of two frozen object balls throwing the second out.
26d 15h 33m 41s
17d 9h 38m 5s
30d 19h 52m 24s
Toward the head of the table. This is the playing area on the table above the middle pockets. The idea in an up table game is that shots are more difficult and further from the pockets in one pocket pool.
A material, usually leather, placed on the end of a cue stick that comes in contact with the cue ball.
This is the act of disturbing you opponents good looking balls in the hope that they might move over and help you out in the game of one pocket.
The deciding match between two tied opponents. Compare hill, hill.
Used when describing perfect cue ball position play.
Displacement of the cue ball's path away from the parallel line formed by the cue stick's direction of travel; occurs every time english is employed. The degree of deflection increases as the amount of english applied increases. It is also called squirt, typically in the United States.
Oceania Pocket Billiard Association.
This is a special shaped leather or plastic bottle that is used on the table during play in special pocket games.
Competition between an individual player and an individual opponent, as opposed to team play such as scotch doubles and other multi-player variants.
A team play format in which an individual player from the home team plays a race against an individual player from the visiting team, and then is finished for that match. Several large leagues use this format, including APA/CPA and USAPL.
This is when you aim at one particular object ball that is not meant to go in the pocket, but is instead meant to contact another object ball which will continue the combination process or be pocketed.
2d 5h 45m 57s
19d 15h 24m 13s
15h 7m 20s
A pejorative term for an improper rack in which the balls are not properly in contact with their neighbors, often resulting in a poor spread on the break.
Describes a player who needs only one more game win to be victorious in the match.
Netted or cupped pockets that do not return the balls to the foot end of the table by means of a gutter system or sloped surface beneath (they must instead be retrieved manually).
A player's (or doubles team's) turn at the table, usually ending with a failure to score a point or to pocket a ball, depending on the game, a foul, a safety or with a win. In some games, such as five-pins and killer, a player's inning is always limited to one shot, regardless of the intent and result of the shot. Usually synonymous with visit, except in scotch doubles format. The term is sometimes used to mean both players'/teams' visits combined, e.g. when referring to which inning in which a memorable shot occurred.