When the cue ball is tucked behind the corner of a pocket or behind other object balls against a rail, therefore not allowing a direct shot at the object ball without the cue bouncing off the corner of the rail.
A term also used to mean when the object ball you must hit next is hidden behind other balls against a rail and you are not able to get a clean hit (without hitting other object balls first) on it. e.g. "You hooked me".
24 Random Essential Billiards Terms
The triangular device, generally plastic, used to group the balls in a pyramid form prior to the beginning of a game.
This is a tool used to keep your cue tip from mushrooming. This small tool slides over the tip and turns to refine the sides, keeping your tip shaped the way it should be.
A British term for a pot that requires very fine contact between cue ball and object ball. See also feather.
When complete focus allows you to execute quality billiards play with simplicity and seeming ease.
This is any game of pool played with money on the line. You can "put some action" on the game.
This is a certain type of system used to determine who plays first in the next game. These methods are not synonymous with pool skills, and are more along the lines of flipping a coin, paper-rock-scissors, or drawing straws.
A barrel is how much money per game a player is betting. As in, "I have ten barrels at $20 a game".
A point bead on a scoring string.
This is a player that will regularly loose money to a particular player that is obviously a better player.
1d 5h 28m 38s
19d 2h 44m 4s
2d 7h 14m 14s
This is the final object ball you need to pocket in order to win a game of one pocket.
Be in a game where either because of disparity in skill level, or because of a handicap given, it would be very difficult to lose.
This is when you win a game of one pocket on your opponents break.
The way in which a player holds the butt end of the cue stick.
The wrap of the cuestick where the hand is placed, also known as the "grip area."
The person in charge of the game whose primary role is to ensure adherence by both players to the appropriate rules of the game being played. Other duties of the referee include racking each frame, re-spotting balls during the course of a game, maintaining the equipment associated with the table (e.g. keeping the balls clean), controlling the crowd and, if necessary, controlling the players. Formerly sometimes referred to as the umpire.
Chiefly British: Short for side spin. In Canadian usage, the term is sometimes used as a verb, "to side".
Side spin on a cue ball on the opposite side of the direction of the cut angle to be played (right-hand english when cutting an object ball to the left, and vice versa). In addition to affecting cue ball position, outside english can be used to decrease throw.
This is playing to a higher winning score than eight in the game of one pocket.
This is a creative game played between four players, using hands instead of cue sticks. The goal is to shoot as many balls as possible into the diagonally opposing corner pocket you are standing behind. The shooting is done taking turns and rotating counter clockwise. When misses on the pocket occur, the ball is open game to be stolen and pocketed in the new opposing pocket during the new owners turn. Ties are decided by lagging with the hands, and the winner of one game is the first to shoot in the next.
20d 2h 18m 25s
29d 22h 12m 28s
28d 1m 49s
Short for left english (side), i.e. spin imparted to the cue ball by stroking it to the lefthand side of its vertical axis. Contrast right.
Any shot where the cue ball stops immediately after hitting an object ball. Generally requires a full hit.
North American Poolshooters Association. Mission: To provide a competitive and fun amateur pool league competition with cash and prizes awarded to the players at the local level.
A common aiming method in which a phantom ball is imagined frozen to the object ball at the point where an imaginary line drawn between their centers is aimed at the desired target; the cue ball may then be shot at the center of the "ghost" ball and, ideally, impact the object ball at the proper aiming contact point. The ghost ball method of aiming results in misses where adjustment is not made for collision induced throw.
When you hit the object ball you are aiming for (or the manditory next ball) without the cue ball hitting other object balls first.