The intersection of the head string and long string, which is usually not marked on a table with a spot decal, unlike the foot spot, though some pool halls mark both spots so that racking can be done at either end of the table, and wear on the cloth from racking and breaking is more evenly distributed.
24 Random Essential Billiards Terms
A pool table spread in which the balls are extremely easily positioned for a run out, and where little movement of the cue ball on each shot is necessary to obtain position on the next.
Three Cushion is a form of carom billiards.
The object of the game is to carom the cue ball off both object balls and contact the rail cushions at least 3 times before the last object ball. A point is scored for each successful carom.
A shooter's body position and posture during a shot.
The Union Mondiale de Billard (French for World Union of Billiards) is the world governing body for carom (carambole) billiard games. The organization was founded in Madrid, Spain on 1 June 1959, and is dedicated to promoting the modern carom billiards games. The UMB monitors and controls international carom competitions and tournaments, and organizes an annual World Three-cushion Billiards Championship.
A short, jabbed draw stroke usually employed so as to not commit a foul (i.e. due to following through to a double hit) when the cue ball is very near to the target object ball.
A predetermined, fixed number of games players must win to win a match; "a race to seven" means whomever wins seven games first wins the match.
This refers to a ball that is positioned close to a rail, offering a shot where the cue must hit the rail and the ball almost simultaneously, this position can also offer a defensive shot where the cue ball can be hidden between that object ball and the rail.
When you have completed a shot by pocketing a ball into a pocket.
This term refers to a low percentage one pocket shot.
25d 4h 7m 9s
6d 21h 41m 14s
1d 22h 31m 10s
An abrasive tip tool used as a grinder to roughen the cue tip to better hold chalk after it has become hardened and smooth from repeated impacts with the cue ball. Tappers serve the same purpose, but are used differently. Similar to a shaper, but shallower and less rough.
This is an imaginary line that separates the halves of the table by crossing at the middle of the side of pockets.
This is the point on the object ball where the cue exactly impacts or the point at which two balls touch when they impact.
Describes the propensity of pockets to more easily accept an imperfectly aimed ball shot at a relatively soft speed, that might not fall if shot with more velocity ("that ball normally wouldn't fall but he hit it at pocket speed"). The less sensitive to shot-speed that a pocket is, the "faster" it is said to be.
Describes the velocity of an object ball shot with just enough speed to reach the intended pocket and drop. "Shoot this with pocket speed only, so you don't send the cue ball too far up-table."
This is a bank in one pocket pool that is sitting at an angle that makes it unsafe to play.
A break shot in which the rack (pack) is disturbed as little as possible within the bounds of a legal shot, in order to force the opponent to have to break it up further. A soft break is desirable in some games, such as straight pool, in which breaking is a disadvantage; and forbidden by the open break rules of other games such as nine-ball and eight-ball.
To create contact with the cue ball or an object ball.
Also known as joint caps. Plugs that screw into/onto the threads of a joint when a two-piece cue is broken down to keep foreign objects and moisture from contacting the joint mechanism.
A directional pile created by the short fuzzy ends of fibers on the surface of cloth projecting upward from the lie and which create a favorable and unfavorable direction for rolling balls. The convention in most billiards games in which directional nap cloth is used is to brush the cloth along the table in the same direction of the nap, usually from the end that a player breaks. In snooker and UK eight-ball especially, this creates the effect of creep in the direction of the nap, the most-affected shot being a slow roll into a center pocket against the nap. It is commonly referred to in the fuller term "nap of the cloth." When nap is used in relation to woven cloths that have no directional pile, such as those typically used in the U.S. for pool tables, the term simply refers to the fuzziness of the cloth.
The imaginary line drawn perpendicular to the impact line between the cue ball and an object ball. The cue ball will travel along this line after impact with an object ball if it has no vertical spin on it (is sliding) at the moment of impact on a non-center-to-center collision. See also stun shot.
1d 35m 47s
5d 16h 3m 5s
5d 3h 16m 5s
1- Shortened phrase of "ball-in-hand".
2 - In snooker, the ability to place the cue ball anywhere inside the boundaries of the D. This occurs at the start of a frame, and after the cue ball has been potted or forced off the table.
Also a short form of "Ball In Hand".
The Higher Education Snooker and Pool Council is a voluntary, not-for-profit organisation established to promote cue sports in institutions of higher education on the island of Ireland.
This is the portion of the cue you would be holding if there was no wrap or grip present. This is the position where the best gripping power can be generated, and is situated below the forearm and above the butt. This portion is often covered with a wrap, but other times left bare to create a simple seamless style.
The Billiards World Cup Association. The Billiards World Cup Association (BWA) was a governing body for carom billiards, like its competitor and successor, Union Mondiale de Billard. After staging several three-cushion billiards championships, BWA met its demise in 2004 due to financial problems and failing relations with the UMB, leaving the latter as the only carom governing body.
Also Gentleman's call. An informal approach to the "call-everything" variation of call-shot, common in bar pool. Obvious shots, such as a straight-on or near-straight shot for which the shooter is clearly aiming and which could not be mistaken for another shot, need not be called. Bank shots, kicks, caroms and combinations are usually less obvious and generally must be called, though this may depend upon the mutual skill level and shot selection perception of the players. An opponent has the right to ask what the shooter's intention is, if this is unclear.