The way in which a player holds the butt end of the cue stick.
The wrap of the cuestick where the hand is placed, also known as the "grip area."
24 Random Essential Billiards Terms
A particular shot where the object ball hits or grazes another object ball on the way to its pocket or toward hitting yet another object ball.
In snooker, the lowest-value colour ball on the table, being worth two points. It is one of the baulk colours.
In blackball, one of two groups of seven object balls that must be potted before the eight ball; compare stripes; contrast red ball.
The wrap is situated over the handle of the cue, below the forearm and above the butt. Common materials used are Irish linen, leather, or cork. These materials make sense, because they provide a sure grip, long life, and help to absorb moisture from the hand when you are sweating through a difficult rack. In addition, wraps are used to compliment the color or style of the cue stick and to elegantly complete the look.
Four-ball is a carom billiards game. The game is played on a pocketless table with four balls, usually one light red, one dark red, and two whites (or just two reds and two whites). Each player is assigned one of the white balls as his own cue ball. A point is scored when a shooter caroms on any two other balls. Two points are scored when the player caroms on each of the three other balls.
In snooker, the pocket nearest the yellow spot.
Feel generally refers to that elusive quality that makes one cue feel special or superior to another. In essence, it is the cumulative effect of all of a cues characteristics, including weight, shaft diameter, balance, grip material, length, etc. It can vary greatly from one player to another. A cue that feels great to one player does not necessarily fell good to another.
This is the point on the object ball where the cue exactly impacts or the point at which two balls touch when they impact.
In the game 9 Ball, making the nine ball early with a legal shot, but not on the break.
The ball required to guarantee victory in a match. Sometimes used figuratively to mean the last difficult ball required (chiefly British and usually used in multi-frame matches, particularly snooker).
25d 21h 37m 27s
23d 9h 40m 53s
16d 8h 59m 34s
A term used in snooker for the potting of all the balls that are racked at the beginning of the frame in a single break (run). The minimum total clearance affords 72 points (barring multiple reds being potted on a single stroke), in the pattern of red then yellow repeatedly until all reds are potted, then all of the colour balls. The maximum break is 147 (barring a foul by the opponent immediately before the break began).
The placement of player(s) automatically in a tournament where some have to qualify, or automatic placement in later rounds.
To bungle a shot in a manner that leaves the table in a fortuitous position for the opponent. Contrast sell the farm.
Same as duck. Derives from an easily shot ball "hanging" in the pocket.
As a result of the opening break shot (the "snap"), usually said of winning by pocketing the money ball ("won on the snap", "got it on the snap", etc.) Employed most commonly in the game of nine-ball where pocketing the 9 ball at any time in the game on a legal stroke, including the break shot, garners a win.
A bank shot that follows a Z shaped pattern as it bounces off of two rails.
An abrasive tip tool used as a grinder to roughen the cue tip to better hold chalk after it has become hardened and smooth from repeated impacts with the cue ball. Tappers serve the same purpose, but are used differently. Similar to a shaper, but shallower and less rough.
A player who was not shooting well during a match but suddenly turns it around and starts playing better and more accurately. e.g. "He was misisng everything for the first part of the match, then found a stroke to come back and win."
The surface of the table used for play (often made with slate).
To bungle a shot in a manner that leaves the table in such a fortuitous position for the opponent that there is a strong likelihood of losing the game or match. Contrast sell out.
23d 16h 55m 41s
26d 22h 36m 51s
14d 19h 57m 12s
Any shot that intentionally accounts for the elasticity of the cushions to allow a ball to bank past an otherwise blocking ball. The moving ball will sink in to the cushion very near the blocking ball giving it sufficient space to get past it or kiss off the back side of it.
A tournament format in which a player must lose two matches in order to be eliminated.
Anything that causes a foul according to the rules of a game.
This refers to the cluster of balls remaining in a similar position to where they were within the break.