In snooker, the colour ball that is worth three points, being the second-least valuable colour behind the yellow. It is one of the baulk colours.
24 Random Essential Billiards Terms
A specific ball number followed by "out" refers to a handicap in nine-ball or other rotation games where the "spot" is all balls from that designated number to the money ball. To illustrate, the 6-out in a nine-ball game would allow the player getting weight to win by legally pocketing the 6, 7, 8 or 9 balls.
Short for run out, especially as a noun: "That was a nice out."
To disguise the level of one's ability to play in various ways such as using a lemonade stroke; intentionally missing shots; making an uneven game appear "close"; purposefully losing early, inconsequential games. Sandbagging is a form of hustling, and in handicapped leagues, considered a form of cheating. See also dump and on the lemonade.
An instance of contact between balls, usually used in the context of describing an object ball contacting another object ball (e.g. "the two ball kissed off the twelve ball"), or in snooker the cue ball making contact with a ball after the initial contact with the object ball. If the player's intention was to cause two object balls to kiss (e.g. to pocket a shot ball after a ricochet off a stationary one), it is often called a kiss shot.
A low hit on the cue ball (but not as low as normal draw), often used to change the cue ball's angle of deflection off the object ball.
1- Short for "pool shark", poolshark (US); sharp, "pool sharp" (British)
Verb: To perform some act or make some utterance with the intent to distract, irritate or intimidate the opponent so that they do not perform well, miss a shot, etc. Most league and tournament rules forbid blatant sharking, as a form of unsportsmanlike conduct, but it is very common in bar pool.
Noun: Another term for hustler.
Noun: A very good player. This usage is common among non-players who often intend it as a compliment and are not aware of its derogatory senses .
Also simply maximum. In snooker, the highest break attainable with the balls that are racked; usually 147 points starting by potting fifteen reds, in combination with blacks, and clearing the colours. Also called a 147 (one-four-seven). In six-red snooker, the maximum break is only 75 points, due to fewer red balls and thus fewer black-scoring opportunities.
Also known as a "power draw", means applying very powerful draw on the cue ball thereby causing the maximum amount of draw.
A term used in snooker for the potting of all the balls that are racked at the beginning of the frame in a single break (run). The minimum total clearance affords 72 points (barring multiple reds being potted on a single stroke), in the pattern of red then yellow repeatedly until all reds are potted, then all of the colour balls. The maximum break is 147 (barring a foul by the opponent immediately before the break began).
A pocket; usually used in disgust when describing a scratch (e.g., "the cue ball's gone down the sewer").
1d 18h 8m 28s
2d 1h 43m 20s
8d 16h 13m 46s
Having the cue ball stop precisely where intended.
Having the cue ball stop at or near the center of the table on a forceful break shot (the breaking ideal in many games such as nine-ball);
Successive games won without the opponent getting to the table; a five-pack would be a package of five games.
Ten Ball is a rotation is a rotation game very similar to nine-ball, using ten balls instead of nine, and with the 10 ball instead of the 9 as the "money ball".
The object of the game is pocket the 10-ball on any legal shot.
These are fouls made in one turn and then on the next by the same player each time. Some games have a rule that a player will lose the rack or match with three succesive fouls.
A tournament format in which each contestant plays each of the other contestants at least once. In typical league team play, round robin format means that each member of the home team plays each member of the visiting team once. This format is used by BCAPL, VNEA and many other leagues.
This is to miss your shot but either luckily or on purpose leave your opponent with nothing to shoot at.
A successful attempt to get out of a snooker.
This describes a player who is not particular good at completing long shots. They may have other skills that help them in the game of one pocket pool, but when faced with long shots; their execution is less than perfect.
In snooker, the second-highest value colour ball, being worth six points.
A shot where the cue ball has no top spin or back spin on it when it impacts an object ball, and "stuns" out along the tangent line. Commonly shortened to just "stun."
11d 19h 55m 32s
23d 20h 29m 3s
19d 16h 10m 20s
The placement of the balls, especially the cue ball, relative to the next planned shot. Also known as shape.
A player who was playing very well but suddenly starts playing badly. e.g. "He was making everything on every shot, then lost his stroke and couldn't hit anything, costing him the match."
Sometimes called spots and stripes, stripes and solids or, more rarely, bigs and littles or highs and lows.
All fifteen numbered balls are used in a conventional triangle rack.
Each player is assigned either the solid balls (1-7) or the striped balls (9-15). The object is to pocket all of your assigned balls and then pocket the 8-ball.
Three Cushion is a form of carom billiards.
The object of the game is to carom the cue ball off both object balls and contact the rail cushions at least 3 times before the last object ball. A point is scored for each successful carom.
A joint type in which the butt and shaft screw together in a tight lock, resulting in a better shot with more hitting power.