A denigrating slang term for the mechanical bridge.
24 Random Essential Billiards Terms
1- Applying very powerful follow on the cue ball thereby causing the maximum amount of follow.
2- A powerful follow shot with a high degree of top spin on it; usually when the object ball being hit is relatively close to the cue ball and is being hit very full; also known as "prograde top spin" or "prograde follow" (when referring to the action on the shot rather than the shot per se), and as a "jenny" in Australia.
The use of the correct amount of cue ball speed in position play to achieve proper shape for a subsequent shot.
Refers to a person gambling when he has no money. As in, "That jerk can't pay up, he was shooting air barrels the whole time".
The pocket chosen to house the selected ball in your called shot.
This is a type of shot that shows complete control over the object ball and the cue ball.
This term refers to a foul in snooker golf.
Also pills, tally balls and shake balls. Small, round markers typically numbered 1 through 15 or 16, which are placed in a bottle for various random assignment purposes, such as in a tournament roster, to assign order of play in a multiplayer game, or to assign particular balls to players in games such as kelly pool.
"Pocket billiards," or a game in which balls are shot into pockets.
Short for top spin, i.e. same as follow.
Chiefly British: The half of the table in which the object balls are racked (in games in which racked balls are used). This usage is conceptually opposite that in North America, where this end of the table is called the foot. In snooker, this is where the reds are racked, nearest the black spot; this is the area in which most of the game is usually played.
Chiefly American: Exactly the opposite of the above - the head end of the table. No longer in common usage.
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3d 4h 39m 10s
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5d 9h 23s
14d 20h 39m 4s
A shot where the cue ball has no top spin or back spin on it when it impacts an object ball, and "stuns" out along the tangent line. Commonly shortened to just "stun."
A Carom game with lines drawn to form rectangles that restrict play and reduce the potential for high runs.
A tournament format in which each contestant plays each of the other contestants at least once. In typical league team play, round robin format means that each member of the home team plays each member of the visiting team once. This format is used by BCAPL, VNEA and many other leagues.
This is what is brought to the table if you are playing at your best potential.
This is to take all the money from a player or to have lost all of your own money.
Also known as a Dead cushion. A cushion that has either lost a degree of elastic resiliency or is not firmly bolted to the frame, in both cases causing balls to rebound with less energy than is normal.
A pool cue designed for breaking. Along with sometimes having unusual weight or balance to build maximum speed for the cue ball, some break cues have stiffer shafts and special breaking cue tips to transfer energy more efficiently to the cue ball.
Verb: "To Clock" To carefully note the abilities or betting inclinations of other players for future reference.
A shot in which the cue ball is potted after caroming off another ball. In snooker and most pool games doing this would be a fault (foul), but the move will score points in many games in which hazards (as such) apply, such as English billiards, or in the final or game point in Cowboy pool. The term derives from this hazard costing the player points in early forms of billiards.
A deliberate foul that leaves the balls in a safe position, reducing the risk of giving a frame-winning chance to the opponent. The miss rule in snooker was implemented primarily to discourage the professional fouls.
17d 18h 51m 45s
21d 3h 30m 55s
22d 23h 8m 21s
A two-piece cue constructed to resemble a house cue, with a near-invisible wood-to-wood joint. The subterfuge often enables a hustler to temporarily fool unsuspecting fish into thinking that he or she is an unskilled banger with no regard for finesse or equipment quality. Many league players also use cheap but solid sneaky petes as their break cues.
The tip of your cue is the smallest but most important piece on all of the stick. Ranging between 12 mm and 14 mm depending on the taper of you shaft, the average and most common tip size is 13 mm. The tip is usually made from treated and compressed leather and is attached at the top of your cue by screw or glue to the ferrule. There are variances in cue tip resistance from soft to hard. The softer offering more chalk retention, and the harder offering more longevity and power transferred through your shot (the hardest, phenolic tips are often used on the break). Because the surface of the tip is beveled it offers you control on the spin and direction of the cue ball in your shot. To keep this control, it is important to scuff up the surface of your cue a little so as to enhance the chalk retention potential. In addition to keeping you tip chalked, you want avoid it mushrooming over the ends of the ferrule after too many impacts without refinement. To much use, and not enough care with proper tools can hinder your ability to master the control from your cue tip to your shot.
The angle at which a ball approaches a rail, as measured from the perpendicular to the rail.
Chiefly American: The short rail at the foot of the table. Frequently used imprecisely, to mean foot cushion. Compare top rail; contrast head rail.
A pejorative term for an improper rack in which the balls are not properly in contact with their neighbors, often resulting in a poor spread on the break.