Also Gentleman's call. An informal approach to the "call-everything" variation of call-shot, common in bar pool. Obvious shots, such as a straight-on or near-straight shot for which the shooter is clearly aiming and which could not be mistaken for another shot, need not be called. Bank shots, kicks, caroms and combinations are usually less obvious and generally must be called, though this may depend upon the mutual skill level and shot selection perception of the players. An opponent has the right to ask what the shooter's intention is, if this is unclear.
24 Random Essential Billiards Terms
In snooker, after particular fouls are committed, the referee can call a "free ball." This allows the next player to assign any ball as "ball on" if he or she is shooting next.
Used in snooker in reference to the position of the cue ball. It is above the object ball if it is off-straight on the baulk cushion side of the imaginary line for a straight pot (e.g. "he'll want to finish above the blue in order to go into the pink and reds"). It is also common to use the term high instead.
The number of balls pocketed in an inning in pool (e.g., a run of five balls), or points scored in a row in carom billiards (e.g., a run of five points). Compare British break (sense 2), which is applied to pool as well as snooker in British English.
This refers to the cluster of balls remaining in a similar position to where they were within the break.
This is a relatively simple machine that is used to duplicate inlay cuts within a cue so that the sizing will be accurate. When compared to the technical CNC machines, this is more like a tape measure, but when this effective tool is used to inlay a cue stick, you are getting a cue with genuine handcrafted inlays.
An imaginary line running horizontally across a billiards table from the second diamond (from the foot end of the table) on one long rail to the corresponding second diamond on the other long rail. The foot string intersects the long string at the foot spot. It is rarely drawn on the table.
Sometimes interchangeable with scratch, though the latter is often used only to refer to the foul of pocketing the cue ball. A violation of a particular game's rules for which a set penalty is imposed.
A unit of scoring, in games such as snooker and straight pool with numerical scoring.
A unit of scoring, in team matches in leagues that use numerical scoring instead of simple game/frame win vs. loss ratios.
Another term for knuckle / tittie.
The intersection of the head string and long string, which is usually not marked on a table with a spot decal, unlike the foot spot, though some pool halls mark both spots so that racking can be done at either end of the table, and wear on the cloth from racking and breaking is more evenly distributed.
2d 4h 28m 37s
23d 13h 29m 36s
11d 14h 37m 22s
This is to execute a shot where the cue ball is controlled perfectly and stops where you want it to exactly.
This is the way a ball rolls when impeded by something on the table or a blemish in the cloth, often times regular players will remember certain rolls and play to them.
This describes a shot in snooker where the cue contacts more than one object ball.
Nearly table-length distance between the cue ball and target object ball, or near cue and object balls and target pocket, i.e. a potentially difficult shot ("you sure left me a lot of green on that one").
The cloth covering the table.
Successive games won without the opponent getting to the table; a five-pack would be a package of five games.
1- Shortened phrase of "ball-in-hand".
2 - In snooker, the ability to place the cue ball anywhere inside the boundaries of the D. This occurs at the start of a frame, and after the cue ball has been potted or forced off the table.
Also a short form of "Ball In Hand".
The effect of shooting regulation-weight object balls with an old-fashioned over-weight bar table cue ball, such that the cue ball moves forward to occupy (sometimes only temporarily), or go beyond, the original position of the object ball, even on a draw or stop shot, because the mass of the cue ball exceeds that of the object ball. Players who understand smash-through well can use it intentionally for position play, such as to nudge other object balls nearby the target ball. Smash-through also makes it dangerous in bar pool (when equipped with such a cue ball) to pocket straight-on ducks with a stop shot instead of by cheating the pocket because of the likelihood of scratching the cue ball.
The ball required to guarantee victory in a match. Sometimes used figuratively to mean the last difficult ball required (chiefly British and usually used in multi-frame matches, particularly snooker).
Name for the ball that when pocketed, wins the game, or any ball that when made results in a payday such as a way in the game of Chicago.
This is missing the fact that you owe a ball in a game of one pocket after a scratch.
9d 9h 54m 51s
2d 5h 27m 32s
19d 4h 32m 44s
A cluster of balls. In snooker, the bunch of reds that are typically left below the pink spot in the early stages of a frame, not including those reds that have been released into pottable positions.
This can be a shot where the best option for you is to sink a ball in you opponents pocket in the game of one pocket. This can also refer to the act of offering an opponent a ball adjustment to even the playing field.
This is a ball that is resting on the edge of a pocket, and would be a very easy shot to pocket.
This is also used to describe the ball when it rests on the edge of the pocket, almost begging to drop.
Same as suit, predominantly in British terminology, i.e., in eight-ball either of the set of seven balls (reds or yellows) that must be cleared before potting the black. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players.
Also known as back spin, a type of spin applied to the cue ball by hitting it below its equator, causing it to spin backwards even as it slides forward on the cloth. Back spin slows the cue ball down, reduces its travel, and narrows both the carom angle after contact with an object ball, and angle of reflection off a cushion. There are several variant terms for this, including "bottom" and "bottom spin" in the US and "screw" in the UK. Draw is thought to be the first spin technique understood by billiards players prior to the introduction of leather tips, and was in use by the 1790s.