Billiards Vault

Definition of Game

Play, from the opening break shot until one player has won (or the game has been halted for some reason by a referee). Games are the units that make up matches, races (in some senses of that term) and rounds. Essentially the same as frame, except with regards to straight pool, which is a multi-rack game.

24 Random Essential Billiards Terms

Also bigs, big balls, big ones. In eight-ball, to be shooting the striped suit (group) of balls (9 through 15); "you're big, remember", "you're big balls" or "I've got the big ones". Compare stripes, yellows, high, overs; contrast little.
In snooker and other British usages, a break of 50-99 points (100 points or more being called a century), which involves potting at least 12 consecutive balls (i.e. the last 3 reds with at least 2 blacks and a pink, followed by all the colours).
A very thin cut shot in which the cue ball just brushes the edge of an object ball. "Feather" by itself can be both noun and verb (e.g. "feathering the ball").
Also (chiefly British) shot programme. The enumerated trick shots that must be performed in the fields of artistic billiards (70 pre-determined shots) and artistic pool (56 tricks in 8 "disciplines").
Nine Pin (also known as Goriziana) is a carom billiards game. The game has nine pins in the center of a table. It is played by two teams of 1 or 2 players. Three balls are used of which two are cue balls. Each team (or each player) aims to hit their opponent's ball and from there score points by hitting onto the red ball and also by making the opponent's and/or the red ball knock over the pins.
A predetermined number of games, usually played for a specified sum of money. Contrast race (a predetermined number of wins). Informally, sets may refer to gambling more generally, as in "I've been playing sets all day", even when the format is actually races or single games.
In the UK, one of the two pockets one either side of a pool, snooker or English billiards table halfway up the long rails.
In blackball, a situation where the player cannot see any of the balls she/he wants to hit due to obstruction by other balls or the knuckle of a pocket. The player must call "total snooker" to the referee, which allows a dispensation to the player from having to hit a cushion after contacting the object ball, which is otherwise a foul.
This is a term used in slang to reference the bridge tool.
In eight-ball and related games, describes the situation in which neither player has yet claimed a suit (group) of balls. Often shortened to simply open: "Is it still an open table?" "Yes, it's open."
This is a certain type of system used to determine who plays first in the next game. These methods are not synonymous with pool skills, and are more along the lines of flipping a coin, paper-rock-scissors, or drawing straws.
Either of the balls on the lateral extremities of a racked set of balls in position for a break shot; the two balls at the outside of a 15-ball rack in the back row, or the balls to the left and right of the 9 ball in nine-ball's diamond rack-shaped opening set up position. In nine-ball It is seen as a reliable sign of a good break (which is normally taken from close to either cushion in the kitchen) if the opposite wing ball is pocketed.
Any one of numerous acts which unethical players employ to rattle or upset their opponent. Taking, making noise, and chalking your cue while your opponent is shooting are all considered sharking tactics.
An outgrowth of the training template concept, a racking template is a racking tool used in place of a traditional rigid ball rack for pool or snooker balls, consisting of a very thin, e.g. 0.14 mm (0.0055 in), sheet of material such as paper or plastic with holes into which object balls settle snugly against one another to form a tight rack (pack). The template is placed, stencil-like, in racking position, with the lead ball's hole directly over the center of the foot spot. The balls are then placed onto the template and arranged to settle into their holes, forming a tight rack. Unlike with a training template, the balls are not tapped to create divots, and instead the template is left in place until after the break shot at which time it can be removed (unless balls are still sitting on top of it). Manufacturers such as Magic Ball Rack insist that racking templates are designed "to affect the balls to a minimum", and while pro player Mike Immonen has endorsed that particular brand as a retail product, as of September 2010, no professional tours nor amateur leagues have adopted that or any other racking template. Although Magic Ball Rack implies development work since 2006, other evidence suggests invention, by Magic Ball Rack's founder, in mid 2009, with product announcement taking place in September of that year.
This is a play where the shot of the cue ball is meant to end up in a certain place to loose your turn, but makes the next attempt difficult for your opponent. The shot is turned over, but will often times lead to a foul, giving you the ball back with a different view or ball in hand. This "safety" play is important if your shot isn't ideal, and you are likely to turn the ball over anyway.
This is the white ball in carom games which is separated from the clear ball by a marking (usually a dot or spot).
This describes balls that are not able to be made in a pocket, either because they are high up on the table, in a different pocket, or in a cluster that makes the shot difficult. This condition of being out of play obviously exists on different difficulty levels.
This refers to the distance of deflection that the ball comes off of the cue stick after a hit is applied with side spin on it.
Common slang in the US for a cheap, poorly made cue. Compare wood.
The imaginary line drawn perpendicular to the impact line between the cue ball and an object ball. The cue ball will travel along this line after impact with an object ball if it has no vertical spin on it (is sliding) at the moment of impact on a non-center-to-center collision. See also stun shot.
Three Cushion is a form of carom billiards.
The object of the game is to carom the cue ball off both object balls and contact the rail cushions at least 3 times before the last object ball. A point is scored for each successful carom.
When a particular ball is given as a handicap in nine-ball, designating that ball in turn means that it must be made in rotation, when it is the lowest numerical ball remaining on the table, and cannot be made to garner a win earlier in the game by way of a combination, carom or any other shot. For example, if a player is spotted the 8 ball, he only wins by making that ball after balls 1 through 7 have been cleared from the table.
Same as stripes, in New Zealand. Compare yellows, high, big ones; contrast unders.
The forward rotation of the cue ball that results from a follow shot. Also known as top spin or top, follow is applied to the cue ball by hitting it above its equator, causing it to spin more rapidly in the direction of travel than it would simply by rolling on the cloth from a center-ball hit. Follow speeds the cue ball up, and widens both the carom angle after contact with an object ball, and angle of reflection off a cushion.