Billiards Vault

Definition of Full splice

This is a kind of cue made of only two pieces of wood, and joined together using an advanced adhesive along the points of the cue. This connection gives the cue a flawless look and a fluid feel when shooting.
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24 Random Essential Billiards Terms

This is the highest number of consecutive points scored during an inning of continuous pool play.

1- A tip tool with fine, sharp points used to roughen the cue tip to better hold chalk after it has become hardened and smooth from repeated impacts with the cue ball. Tappers are firmly tapped on or pressed against the tip. Scuffers serve the same purpose, but are used differently.

2- Describes a shot where one has a chance to miscue. Usually heard in reference to long draw shots. As in, "It's a tip-tapper!".

This is the red colored object ball in carom games.
In snooker, any of the 15 balls worth 1 point each that can be potted in any order. During the course of a break a player must first pot a red followed by a colour, and then a red and colour, etc., until the reds run out and then the re-spotted six colours must be cleared in their order. Potting more than one red in a single shot is not a foul - the player simply gets a point for each red potted.
In blackball, one of two groups of seven object balls that must be potted before the black. Reds are spotted before yellows, if balls from both group must be spotted at the same time. Compare stripes; contrast yellow ball.
In carom billiards, the object ball that is neither player's cue ball.
This a shot that hits the object ball at the nine ball to see if you can get lucky by sinking the nine ball in any pocket. (also see Rolling the Cheese and Cheese the Nine).
This is missing the fact that you owe a ball in a game of one pocket after a scratch.
A predetermined, fixed number of games players must win to win a match; "a race to seven" means whomever wins seven games first wins the match.
Confederation Panamerica of Billiards
A British term (especially in snooker) for the splitting of a group of balls when another ball is sent into them, typically with the intent of deliberately moving them with the cue ball to develop them.
Skilled playing in which knowledge of ball speed, angles, post-impact trajectory, and other factors are used to gain position (i.e. a good leave) after the target ball is struck. The goals of position play are generally to ensure that the next shot is easy or at least makeable, and/or to play a safety in the advent of a miss (intentional or otherwise).
In APA, once a player has received at least 10 scores in a format, they will have established their skill level. Their established skill level can go up or down depending on their performance and is calculated by the APA's Equalizer Handicap System.
This is the final object ball you need to pocket in order to win a game of one pocket.
A rule in blackball whereby after an opponent has faulted and thus yielded two shots, if the incoming shooter pots a ball on the first shot, (s)he is still allowed to miss in a later shot and take a second shot in-hand (from the "D" or from baulk, or if the opponent potted the cue ball, from anywhere)—even on the black, in most variants. Also called the "two visits" rule; i.e., the two penalty shots are considered independent visits to the table, and the limiting variants discussed at two shots below cannot logically apply.
Nickname for the nine ball, usually only used when playing the game 9-Ball.
A form of doubles play in which the two team members take turns, playing alternating shots during an inning (i.e. each team's inning consists of two players' alternating visits, each of one shot only, until that team's inning ends, and the next team begins their alternating-shot turn.) Effective scotch doubles play requires close communication between team partners, especially as to desired cue ball position for the incoming player. Like "english", "scotch" is usually not capitalized in this context. The term is also used in bowling, and may have originated there.
This is a timing device for monitoring and restricting shot times for a player.
A shot that only a novice or fool would take. Usually because it is a guaranteed scratch or other foul, or because it has a low percentage of being pocketed and is likely to leave the opponent in good position.
To contact the chosen object ball in such a way to make it bank off a rail before being pocketed.
The overall competition between two players, two pairs of players or two teams of players, usually consisting of a predetermined number of frames or games (sometimes organized into rounds).
A game that basically cannot be lost based on disparity of skill levels; "this game is a lock for him."
A requirement under some pocket billiards rulesets that either an object ball be pocketed, or at least four object balls be driven to contact the cushions, on the opening break shot.
Having the cue ball stop precisely where intended.
Having the cue ball stop at or near the center of the table on a forceful break shot (the breaking ideal in many games such as nine-ball);
In snooker, the abandonment of a frame upon agreement between the players, so that the balls can be set up again and the frame restarted with no change to the score since the last completed frame. This is the result of situations, such as trading of containing safeties, where there is no foreseeable change to the pattern of shots being played, so the frame could go on indefinitely.
In pool, placing of the object balls back in the rack, after a foul break.
To enter the loser bracket in a double elimination tournament, or otherwise slip in standing in other tournament formats (i.e., to lose a game/frame/round/match, but still remain in the competition).
This is a shot where the cue ball follows directly behind the sunk object ball into the pocket right after it falls.