This is an object sometimes placed underneath the cue tip.
24 Random Essential Billiards Terms
Billiard Congress of America. The official governing body for pocket billiards in the United States.
Also known as a Dead cushion. A cushion that has either lost a degree of elastic resiliency or is not firmly bolted to the frame, in both cases causing balls to rebound with less energy than is normal.
When the object ball banked of a rail goes directly in a pocket without kissing or touching any other object balls.
Also split shot. In pool, a type of shot in which two object balls are initially contacted by the cue ball simultaneously or so close to simultaneously as for the difference to be indistinguishable to the eye. In most sets of rules it is a foul if the split is one in which one of the object balls is a (or the only) legal target (ball-on) and the other is not; however, such a split is commonly considered a legal shot in informal bar pool in many areas if it is called as a split and does appear to strike the balls simultaneously).
An imaginary line dividing the table into two equal halves lengthwise. It intersects the head string, center string and foot string at the head spot, center spot and foot spot, respectively.
Any ball that may be legally struck by the cue ball.
A requirement under some pocket billiards rulesets that either an object ball be pocketed, or at least four object balls be driven to contact the cushions, on the opening break shot.
Certain rules say you must designate your shot before taking it. Generally this is just calling the ball to be sunk in which pocket, and is not dependent on touching rails or other balls, but very well can be.
This is a particular shot where the potential for a miscue is higher because of the amount of draw that is attempted on the cue ball.
19d 8h 36m 58s
26d 17h 23m 21s
13d 11h 26m
Refers to a person gambling when he has no money. As in, "That jerk can't pay up, he was shooting air barrels the whole time".
In snooker, the cushion opposite the top cushion and bounded by the yellow and green pockets (i.e. same as bottom cushion).
A thin sheet of rigid material in the size and shape of a physical ball rack (e.g. a diamond for nine-ball), with holes drilled though it, which is used to make permanent divots in the cloth of the table, one at a time for each ball in the racking pattern, by placing a ball in one of the holes in the carefully placed template and tapping it sharply from above to create the cloth indentation. The holes are spaced slightly closer than the regulation ball width of 21/2 inch (57.15 mm) apart, so that when the balls settle partially into their divots, the outer sides of these indentations create ball-on-ball pressure, pushing the balls together tightly. The purpose of the template is to do away with using a physical rack, with racking instead being performed simply by placing the balls into position, and the divots aligning them into the tightest possible formation automatically. This prevents accidental loose racks, and also thwarts the possibility of cheating by carefully manipulating the ball positions while racking. The European Pocket Billiard Federation (EPBF, Europe's WPA affiliate organization) has adopted this racking technique for its professional Euro-Tour event series.
A player who was not shooting well during a match but suddenly turns it around and starts playing better and more accurately. Also known as "Finding a stroke" or "Found their stroke".
A short and loose stroke performed in a manner similar to the way one throws a dart; usually employed for a jump shot. See also nip draw.
The effect of shooting regulation-weight object balls with an old-fashioned over-weight bar table cue ball, such that the cue ball moves forward to occupy (sometimes only temporarily), or go beyond, the original position of the object ball, even on a draw or stop shot, because the mass of the cue ball exceeds that of the object ball. Players who understand smash-through well can use it intentionally for position play, such as to nudge other object balls nearby the target ball. Smash-through also makes it dangerous in bar pool (when equipped with such a cue ball) to pocket straight-on ducks with a stop shot instead of by cheating the pocket because of the likelihood of scratching the cue ball.
A phrase used in snooker to describe the scenario whereby there are not enough available points on the table to level the scores for the frame, therefore the trailing player needs his/her opponent to foul in order to be able to make up the deficit. The name comes from the fact that this would normally have to be achieved by placing the leading player in foul-prone situations such as difficult snookers.
Nearly table-length distance between the cue ball and target object ball, or near cue and object balls and target pocket, i.e. a potentially difficult shot ("you sure left me a lot of green on that one").
The cloth covering the table.
1 - This is a shot in snooker where the cue ball follows a struck object into the pocket.
This is the male end of the joint located at the base of the shaft. This threaded piece, usually made of metal, connects the shaft with the forearm. The length, width, pitch and depth of threading of the pins vary from joint to joint, but most offer you a flat-faced wood-to-wood connection with the collar. This type of connection will deliver a softer hit. For a harder hit, some pins have a protruding tip without threads that directs the shaft concentrically with a pin that is buried in the collar at the joint. If you want to keep the pin of your shaft safe when your cue is dismantled, it is easy and important to use a joint protector that simply screws over your pin.
This is a blemish added to the table in order to help execute a shot; these marks are not allowed and result in a foul.
15d 15h 54m 21s
29d 14h 29s
15d 16h 25m 17s
Successive games won without the opponent getting to the table; a five-pack would be a package of five games.
This is a match where a player must win so many games more than the other player in order to win the match.
British: Same as cling, and kick.
To intentionally hide one's "speed"; "he's on the stall."
To intentionally play slowly so as to irritate one's opponent. This form of sharking has been eliminated from many tournaments with a shot clock, and from many leagues with time-limit rules.
Anything that causes a foul according to the rules of a game.