Billiards Vault

Definition of Feel

Feel generally refers to that elusive quality that makes one cue feel special or superior to another. In essence, it is the cumulative effect of all of a cues characteristics, including weight, shaft diameter, balance, grip material, length, etc. It can vary greatly from one player to another. A cue that feels great to one player does not necessarily fell good to another.
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24 Random Essential Billiards Terms

These are fouls made in one turn and then on the next by the same player each time. Some games have a rule that a player will lose the rack or match with three succesive fouls.
This is a low bet in a game with action.
Hitting the object ball with not enough of a cut angle; hitting the object ball too full or "fat". It is a well-known maxim that overcutting is preferable to undercutting.
An organization that promotes competitive, usually team, amateur cue sports, most commonly pool, especially eight-ball and nine-ball, although there are also well-established snooker leagues. Some leagues, many of which are decades old, are entirely local and either informal or incorporated, and may use their own local rules or may have adopted more widely published rulesets, such as those of the WPA. Other leagues are organized on a multi-regional or even international level, and may be non-profit or for-profit enterprises, usually with their own fine-tuned rule books. Despite differences, the largest leagues are increasingly converging toward the WPA rules, with the exception of the APA/CPA, which retains rules much closer to US-style bar pool. At least four major pool leagues hold international championships in Las Vegas, Nevada annually (APA/CPA, BCAPL, VNEA and ACS/CCS). Some leagues also offer one-on-one tournaments, scotch doubles events, artistic pool competition, and other non-team activities.
This is placed on a ball by hitting it slightly below center. This action makes the ball travel in a motion against its originally hit direction.
This describes a shot in carom games where the cue ball is driven all the way across the long rail, crossing the table, to score a point.
The number of balls pocketed in an inning in pool (e.g., a run of five balls), or points scored in a row in carom billiards (e.g., a run of five points). Compare British break (sense 2), which is applied to pool as well as snooker in British English.
The non-red colored ball meant to be pocketed in a game of snooker, or the next ball meant to be pocketed in a particular game.
A ball that is easily made from many positions on the table but which is left untouched while the rack is played, so that in the event the player gets out of position, the shooter has an insurance shot. Typically an insurance ball will be in or near the jaws of a pocket.
Four-ball is a carom billiards game. The game is played on a pocketless table with four balls, usually one light red, one dark red, and two whites (or just two reds and two whites). Each player is assigned one of the white balls as his own cue ball. A point is scored when a shooter caroms on any two other balls. Two points are scored when the player caroms on each of the three other balls.
Exact opposite of fast, all senses.
Also highs, high balls, high ones. In eight-ball and related games, to be shooting the striped suit (group) of balls (9 through 15); "you're high balls" or "I've got the highs" ("you're high" is rare, because of the "intoxication" ambiguity). Compare stripes, yellows, big ones, overs; contrast low.
When the rules of the opening break are broken. Ex: If not enough balls contact with rails off the break.
A stroke in which the cue's tip glances or slips off the cue ball not effectively transferring the intended force. Usually the result is a bungled shot. Common causes include a lack of chalk on the cue tip, a poorly groomed cue tip and not stroking straight through the cue ball, e.g. because of steering.
Describes a player who needs only one more game win to be victorious in the match.
This is a series of angled rails present within some pool tables that directs pocketed balls to a central location on the table for retrieval after the game.
To "give someone weight" is to give them a handicap so the game is more even in skill level. If one player is significantly better than the other in a game, then you can add some weight, more or less balls for someone, to even the difficulty load between each player.
This is any game of pool played with money on the line. You can "put some action" on the game.
A type of spin imparted to the cue ball to make it rebound from a cushion at a shallower angle than it would if the spin had not been used.
This is the point on the object ball where the cue exactly impacts or the point at which two balls touch when they impact.
A tournament format in which a player is out of the tournament after a single match loss.
To play a shot using a more difficult application of stroke and speed to achieve a certain desired position for the next shot, even at the expense of or sharply increasing the likelihood of a miss.
Chiefly American: The cushion on the head rail. Compare bottom cushion; contrast foot cushion.
Using knowledge of the game and one's own abilities and limitations to choose the manner of shooting and the particular shot from an array presented, that has a degree of likelihood of success. This often requires a player to forego a shot that if made would be very advantageous but does not have a high likelihood of success, in favor of a safety or less advantageous shot that is more realistically achievable.