Describes tightly woven and well-used (but clean) billiard table cloth (baize), upon which the balls move quickly and roll farther, as they experience less friction than with fuzzy or dirty cloth. May be used more extendedly, as in "this is a really fast table". Fast cloth makes draw (screw) shots somewhat less effective, as there is less purchase for the cue ball's back spin. By the same token, slide and stop shots are easier on fast cloth because it is so comparatively smooth.
24 Random Essential Billiards Terms
Hitting the object ball with not enough of a cut angle; hitting the object ball too full or "fat". It is a well-known maxim that overcutting is preferable to undercutting. See also professional side of the pocket.
Powdered chalk housed in a cube. This chalk is rubbed into the tip of your cue to help with grip between the tip of the cue and the cue ball. This is more important to use if you are using a medium or hard tip, as opposed to a soft tip, which already provides some good grip. As a warning when purchasing a type of chalk, there is much debate over which chalk offers the best friction, so you best do your research!
This word is used as slang to define a player as amateur or recreational.
This is the act of disturbing you opponents good looking balls in the hope that they might move over and help you out in the game of one pocket.
This technique works to keep your shot aligned by eyeing your shot above the table, and then locking your chin into position as you lower down to take your shot.
This is what is brought to the table if you are playing at your best potential.
This is a term used more in snooker to refer to a follow shot, when the cue ball is hit above center to allow it to follow the object ball after impact.
One-pocket (often spelled one pocket) is a two-player (or -team) pocket billiards (pool) game. The object of the game is to score points by pocketing (potting) pool balls into specific pockets. A point is made when a player makes any object ball into that player's designated pocket. The winner is the first to score an agreed-upon number of points (most commonly 8). The player making the break shot (typically after winning the lag) chooses a foot corner pocket for the rest of the game; all of that shooter's balls must be shot into that pocket. All of the opponent's balls must be made in the other foot corner pocket.
A highly abrasive tip tool used to shape an unreasonably flat new cue tip, or misshapen old one, into a more usable, consistently curved profile, most commonly the curvature of a nickel or dime (or equivalently sized non-US/Canadian coin) for larger and smaller pool tips, respectively. Similar to a scuffer, but deeper and rougher.
17d 22h 41m 53s
29d 16h 40m 27s
18d 1h 21m 37s
A pool ball that was meant to go into the pocket, but got caught up by the jaw and ended up bouncing back and forth before stopping short of the pocket.
When complete focus allows you to execute quality billiards play with simplicity and seeming ease.
A British term for someone with little experience or understanding of the game, who may be skilled at potting individual balls but does not consider tactics such as position or safety; "he's a potter not a player." See also banger.
Also lady's aid or girly stick. A denigrating term for the mechanical bridge.
Accidentally causing the cue ball or any object ball to leave the table. It is normally a foul.
Same as duck. Derives from an easily shot ball "hanging" in the pocket.
To play for money and lull a victim into thinking they can win, prompting them to accept higher and higher stakes, until beating them and walking off with more money than they would have been willing to bet had they been beaten soundly in the beginning. The terms hustler, for one who hustles, and hustling, describing the act, are just as common if not more so than this verb form.
Describes the propensity of a player losing small sums of money at gambling to suddenly sharply increase the stakes; often continuing to lose until broke. Compare Chasing one's money.
(Computerized Numerical Control) This is a special appliance used by many cue manufacturers to design the inlays on a cue to precision accuracy. Often times it is looked down upon because this technology departs from the previous standard of "handcrafting" inlays, using a pantograph tool. However, the new technology allows for much more precise cuts at a quicker pace. If you are looking to save some money and appreciate the man made designs that are computer inlayed in your cue, then CNC is the technology for you.
Feel generally refers to that elusive quality that makes one cue feel special or superior to another. In essence, it is the cumulative effect of all of a cues characteristics, including weight, shaft diameter, balance, grip material, length, etc. It can vary greatly from one player to another. A cue that feels great to one player does not necessarily fell good to another.
17d 22h 41m 53s
29d 16h 40m 27s
18d 1h 21m 37s
This is a match where a player must win so many games more than the other player in order to win the match.
A shot in which the cue ball is struck above its equator with sufficient top spin to cause the cue ball to travel forward after it contacts an object ball. When a cue ball with follow on it contacts an object ball squarely (a center-to-center hit), the cue ball travels directly forward through the space previously occupied by the object ball (and can sometimes even be used to pocket a second ball). By contrast, on a cut shot, a cue ball with follow on it will first travel on the tangent line after striking the object ball, and then arc forward, widening the carom angle.
A bridge formed by the hand where no finger loops over the shaft of the cue. Typically, the cue stick is channeled by a "v"-shaped groove formed by the thumb and the base of the index finger.
1- Applying very powerful follow on the cue ball thereby causing the maximum amount of follow.
2- A powerful follow shot with a high degree of top spin on it; usually when the object ball being hit is relatively close to the cue ball and is being hit very full; also known as "prograde top spin" or "prograde follow" (when referring to the action on the shot rather than the shot per se), and as a "jenny" in Australia.
When the rules of the opening break are broken. Ex: If not enough balls contact with rails off the break.