Describes tightly woven and well-used (but clean) billiard table cloth (baize), upon which the balls move quickly and roll farther, as they experience less friction than with fuzzy or dirty cloth. May be used more extendedly, as in "this is a really fast table". Fast cloth makes draw (screw) shots somewhat less effective, as there is less purchase for the cue ball's back spin. By the same token, slide and stop shots are easier on fast cloth because it is so comparatively smooth.
24 Random Essential Billiards Terms
Also known as a "Dirty Defense" or "Dirty Foul". To intentionally miss a shot (that results in a foul) in order to create a position for the cue ball that makes it hard for the other player to execute their shot. Not to be confused with a "Safety", since a safety is a legal hit.
Also simply maximum. In snooker, the highest break attainable with the balls that are racked; usually 147 points starting by potting fifteen reds, in combination with blacks, and clearing the colours. Also called a 147 (one-four-seven). In six-red snooker, the maximum break is only 75 points, due to fewer red balls and thus fewer black-scoring opportunities.
A player who was playing very well but suddenly starts playing badly. e.g. "He was making everything on every shot, then lost his stroke and couldn't hit anything, costing him the match."
In snooker, where the cue ball is resting in contact with another ball. If this ball is a ball that may legally be hit, then it is allowable to simply hit away from it and it counts as having hit it in the shot. If the ball moves, then a push shot must have occurred, in which case it is a foul.
Four-ball is a carom billiards game. The game is played on a pocketless table with four balls, usually one light red, one dark red, and two whites (or just two reds and two whites). Each player is assigned one of the white balls as his own cue ball. A point is scored when a shooter caroms on any two other balls. Two points are scored when the player caroms on each of the three other balls.
When the cue ball contacts three or more cushions in carom games.
More commonly known as "straight pool", it was for many years the most popular game in pool and the game on which all World Championships were based.
14.1 is a call-shot game played with all 15 numbered balls and cue ball. Every ball pocketed counts as one point and a game is played to a agreed up score, generally 50, 100, or 150 points.
Traditional straight pool matches are played to 150 points.14.1 is also called "continuous pool" because, after the opening break, play continues until a player reaches the winning score. When only one numbered ball is left on the table, the remaining 14 are racked (with the apex ball missing), and play continues.
The material which covers the bed and cushions of a pool table. The cloth used to cover a pool table is very special and can come in a variety of grades. Along with the general quality of the table itself, the cloth play a very important role in how a particular table plays.
The World Confederation of Billiard Sports (WCBS, sometimes called the World Confederation of Billiards Sports) is the international umbrella organization encompassing the major cue sports (billiards-type games), including carom billiards, pool games of several varieties, and snooker. The primary aim of WCBS is to establish billiard-type sports as medal events in as many multiple-sports competitions as possible, on both regional and world levels. The ultimate goal of WCBS is to have billiard sports included in the Olympic Games.
4d 10h 47m 52s
23d 17m 22s
13d 12h 2m 9s
This is a type of shot that shows complete control over the object ball and the cue ball.
A bank shot is when the shooter (player) bounces the cue ball or the object ball (after it is hit by the cue ball) off a rail in an attempt to make the shot. A successful bank shot will result in sinking the object ball or a defense that will make it very difficult for the opponent to attempt their shot.
A British term (especially in snooker) for the splitting of a group of balls when another ball is sent into them, typically with the intent of deliberately moving them with the cue ball to develop them.
This a shot that hits the object ball at the nine ball to see if you can get lucky by sinking the nine ball in any pocket. (also see Cheese the Nine and Rolling the Cheese).
This is the act of keeping your ball location advantages the way they are, and not allowing your opponent to even things out in the game of one pocket.
This is a certain type of system used to determine who plays first in the next game. These methods are not synonymous with pool skills, and are more along the lines of flipping a coin, paper-rock-scissors, or drawing straws.
The full fifteen ball set of pool or snooker object balls after being racked, before the break shot (i.e., same as rack, definition 2, and triangle, defn. 2). Chiefly British today, but also an American usage ca. World War I.
This is English that turns into running action after contact with the object ball. This will open up the angle on a bank.
1 - This is a shot in snooker where the cue ball follows a struck object into the pocket.
This is the male end of the joint located at the base of the shaft. This threaded piece, usually made of metal, connects the shaft with the forearm. The length, width, pitch and depth of threading of the pins vary from joint to joint, but most offer you a flat-faced wood-to-wood connection with the collar. This type of connection will deliver a softer hit. For a harder hit, some pins have a protruding tip without threads that directs the shaft concentrically with a pin that is buried in the collar at the joint. If you want to keep the pin of your shaft safe when your cue is dismantled, it is easy and important to use a joint protector that simply screws over your pin.
6d 10h 34m 10s
28d 27m 50s
19d 20h 49m 19s
This is the imaginary line that a ball would need to follow in order for it to result in an effective bank shot.
To elevate the back of the cue on a shot.
A low hit on the cue ball (but not as low as normal draw), often used to change the cue ball's angle of deflection off the object ball.
You can cheat the pocket by angling your shot to go in at the right or left of the pocket opening when sinking a shot. This permits the cue ball to strike the object ball at a different contact point than the most obvious one.