Definition of escape

A successful attempt to get out of a snooker.

24 Random Essential Billiards Terms

This is a low bet in a game with action.
The upper portion of a cue which slides on a player's bridge hand and upon which the tip of the cue is mounted at its terminus. It also applies to the main, unsegmented body of a mechanical bridge.
This is a shot in snooker where the cue ball follows a struck object into the pocket.
The number of balls pocketed in an inning in pool (e.g., a run of five balls), or points scored in a row in carom billiards (e.g., a run of five points). Compare British break (sense 2), which is applied to pool as well as snooker in British English.
The object ball involved in a key shot.
This is what is brought to the table if you are playing at your best potential.
Asian Pocket Billiard Union. The APBU is a member of the WPA.
When a particular ball is given as a handicap in nine-ball, designating that ball in turn means that it must be made in rotation, when it is the lowest numerical ball remaining on the table, and cannot be made to garner a win earlier in the game by way of a combination, carom or any other shot. For example, if a player is spotted the 8 ball, he only wins by making that ball after balls 1 through 7 have been cleared from the table.
Derived from "sitting duck", usually referring to an object ball sitting close to a pocket or so positioned that is virtually impossible to miss. Same as hanger (US, colloquial), sitter (UK).
The Higher Education Snooker and Pool Council is a voluntary, not-for-profit organisation established to promote cue sports in institutions of higher education on the island of Ireland.
Any mechanical aid that serves to extend the length of the player's cue, normally added to the end of the butt either by clipping around the end or screwing into the base. Though extensions are used for pool, it is more common in snooker because of the significantly larger table size.
In a tournament where players get limited time to make their shots (common in televised matches), an extension is extra time granted before making a shot; players have a limited number of extensions in each frame.
"Pocket billiards," or a game in which balls are shot into pockets.
This is to step up to the table and successfully execute a difficult shot.
This is the state after which the person returning the break has had the opportunity to catch and even the field after the breakers advantage.
These are fouls made in one turn and then on the next by the same player each time. Some games have a rule that a player will lose the rack or match with three succesive fouls.
A player's (or doubles team's) turn at the table, usually ending with a failure to score a point or to pocket a ball, depending on the game, a foul, a safety or with a win. In some games, such as five-pins and killer, a player's inning is always limited to one shot, regardless of the intent and result of the shot. Usually synonymous with visit, except in scotch doubles format. The term is sometimes used to mean both players'/teams' visits combined, e.g. when referring to which inning in which a memorable shot occurred.
This is to miss your shot but either luckily or on purpose leave your opponent with nothing to shoot at.
When playing 9 Ball, a dead ball is an object ball the falls into a pocket when a foul has been committed (for example, the shooter scratches or does not hit the lowest ball first). If keeping score by counting balls fallen, neither player gets the point for that ball.
To allow an opponent to stop playing a set for money in exchange for something. If a player is winning a set by a wide margin, with $100 on the line, the player could say, "I'll let you out now for $75." This is usually meant to save pride.
An imaginary line running horizontally across a billiards table from the second diamond (from the foot end of the table) on one long rail to the corresponding second diamond on the other long rail. The foot string intersects the long string at the foot spot. It is rarely drawn on the table.
The pocket in snooker that is closest to the green spot.
Describes the propensity of pockets to more easily accept an imperfectly aimed ball shot at a relatively soft speed, that might not fall if shot with more velocity ("that ball normally wouldn't fall but he hit it at pocket speed"). The less sensitive to shot-speed that a pocket is, the "faster" it is said to be.
Describes the velocity of an object ball shot with just enough speed to reach the intended pocket and drop. "Shoot this with pocket speed only, so you don't send the cue ball too far up-table."
To bungle a shot in a manner that leaves the table in a fortuitous position for the opponent. Contrast sell the farm.
This is a timing device for monitoring and restricting shot times for a player.