Also known as a Dead cushion. A cushion that has either lost a degree of elastic resiliency or is not firmly bolted to the frame, in both cases causing balls to rebound with less energy than is normal.
24 Random Essential Billiards Terms
To move a ball (usually deliberately) from a safe position, e.g. close to the middle of a cushion or in a cluster, so that it becomes pottable.
Balls remain unmoved after a player's shot.
The normal phenomenon where the object ball is pushed in a direction very slightly off the pure contact angle between the two balls. Caused by the friction imparted by the first ball sliding past or rotating against the other ball.
This is the act of looking over the stack, pile of balls in the middle of the table, to see if there are any opportunities in the game of one pocket.
This is when you win a game of one pocket on your opponents break.
1- A tip tool with fine, sharp points used to roughen the cue tip to better hold chalk after it has become hardened and smooth from repeated impacts with the cue ball. Tappers are firmly tapped on or pressed against the tip. Scuffers serve the same purpose, but are used differently.
Describes a shot where one has a chance to miscue. Usually heard in reference to long draw shots.
As in, "It's a tip-tapper!".
In eight-ball and related games, describes the situation in which neither player has yet claimed a suit (group) of balls. Often shortened to simply open: "Is it still an open table?" "Yes, it's open."
Artistic pool is a trick shot competition, inspired by the related discipline of artistic billiards.
This is a version of double elimination tournament play that splits the field of competitors into two brackets that come together for a single elimination championship game.
30d 4h 28m 24s
10d 23h 54m 35s
13d 8h 12m 14s
This is a carom shot that utilizes english and only two rails to achieve three cushion contacts.
These are fouls made in one turn and then on the next by the same player each time. Some games have a rule that a player will lose the rack or match with three succesive fouls.
To "give someone weight" is to give them a handicap so the game is more even in skill level. If one player is significantly better than the other in a game, then you can add some weight, more or less balls for someone, to even the difficulty load between each player.
Describes the propensity of a player losing small sums of money at gambling to suddenly sharply increase the stakes; often continuing to lose until broke. Compare Chasing one's money.
This term refers to a cue stick that is bent or warped, so that the straightness, or lack thereof, of the cue offers less than ideal play. This can occur from storing the cue in the wrong atmosphere, i.e. too warm or humid, or from the quality of wood used during construction. Some cues are coated with fiberglass, carbon fiber or graphite in order to avoid warping.
To play for money and lull a victim into thinking they can win, prompting them to accept higher and higher stakes, until beating them and walking off with more money than they would have been willing to bet had they been beaten soundly in the beginning. The terms hustler, for one who hustles, and hustling, describing the act, are just as common if not more so than this verb form.
Side spin on the cue ball that causes it to unnaturally roll off a cushion (contacted at an angle) against rather than with the ball's momentum and direction of travel. If angling into a cushion that is on the right, then reverse english would be right english, and vice versa. The angle of deflection will be steeper (narrower) than if no english were applied. The opposite of running english, which has effects other than simply the opposites of those of reverse english.
Chiefly American: The half of the table in which the object balls are racked (in games in which racked balls are used). This usage is conceptually opposite that in British English, where this end of the table is called the top. Contrast head.
This is a simple method of gambling where bets are determined between each game instead of playing matches.
A pocket; usually used in disgust when describing a scratch (e.g., "the cue ball's gone down the sewer").
19d 15h 20m 56s
4d 7h 53m 18s
15d 16h 51m 45s
When a ball is given as a handicap it often must be called (generally tacit). A wild handicap means the ball can be made in any manner specifically without being called.
When the cue ball is tucked behind the corner of a pocket, therefore not allowing a direct shot at the object ball.
This is the red colored object ball in carom games.
In snooker, any of the 15 balls worth 1 point each that can be potted in any order. During the course of a break a player must first pot a red followed by a colour, and then a red and colour, etc., until the reds run out and then the re-spotted six colours must be cleared in their order. Potting more than one red in a single shot is not a foul - the player simply gets a point for each red potted.
In blackball, one of two groups of seven object balls that must be potted before the black. Reds are spotted before yellows, if balls from both group must be spotted at the same time. Compare stripes; contrast yellow ball.
In carom billiards, the object ball that is neither player's cue ball.
This is a term to describe 100 break points in a game of snooker.
Also solid, solid ones, solid balls. The non-striped ball suit (group) of a fifteen ball set that are numbered 1 through 7 and have a solid color scheme (i.e., not including the 8 ball). As in, "I'm solid", or "you've got the solids". Compare low, small, little, reds, spots, dots, unders; contrast stripes.