Also known as a Dead cushion. A cushion that has either lost a degree of elastic resiliency or is not firmly bolted to the frame, in both cases causing balls to rebound with less energy than is normal.
24 Random Essential Billiards Terms
Actual wire or string with multiple beads strung (like an abacus) used for keeping score. Points "on the wire" are a type of handicap used, where a weaker player will be given a certain number of points before the start of the game.
A combination shot, where hitting the first ball rubs it against the center connecting line of two frozen object balls throwing the second out.
Making all of the required shots in a game (rack) without the opponent ever getting to the table or getting back to the table.
This is a shot involving contact between the cue ball and an object ball which allows the cue ball to contact another object in order to sink a pocket with the second object ball.
This is the act of keeping your ball location advantages the way they are, and not allowing your opponent to even things out in the game of one pocket.
In snooker, the cushion opposite the top cushion and bounded by the yellow and green pockets (i.e. same as bottom cushion).
Also bigs, big balls, big ones. In eight-ball, to be shooting the striped suit (group) of balls (9 through 15); "you're big, remember", "you're big balls" or "I've got the big ones". Compare stripes, yellows, high, overs; contrast little.
(Computerized Numerical Control) This is a special appliance used by many cue manufacturers to design the inlays on a cue to precision accuracy. Often times it is looked down upon because this technology departs from the previous standard of "handcrafting" inlays, using a pantograph tool. However, the new technology allows for much more precise cuts at a quicker pace. If you are looking to save some money and appreciate the man made designs that are computer inlayed in your cue, then CNC is the technology for you.
This is a shot that shows great control and positioning in where the cue will be when all the balls stop rolling.
7d 23h 29m 8s
26d 23h 55m 15s
20d 18h 10m 5s
Also pills, tally balls and shake balls. Small, round markers typically numbered 1 through 15 or 16, which are placed in a bottle for various random assignment purposes, such as in a tournament roster, to assign order of play in a multiplayer game, or to assign particular balls to players in games such as kelly pool.
1- Shortened phrase of "ball-in-hand".
2 - In snooker, the ability to place the cue ball anywhere inside the boundaries of the D. This occurs at the start of a frame, and after the cue ball has been potted or forced off the table.
Also a short form of "Ball In Hand".
This is a bank in which the object ball hit will cross the path of the cue ball on the way to its destination.
This is a shot where the cue ball double kisses in order to direct the object ball toward the pocket.
The situation arising in many pool games where a ball is spotted to the table's foot spot or some other specific location and the cue ball must be shot from the kitchen or the "D". There are diamond system aiming techniques for pocketing such shots without scratching the cue ball into a pocket.
When two objects balls are lined up so that you aim to pocket the nearest object ball, the second object ball will pocket. "That was an easy combination shot, the six ball was wired to the four ball". Also wired combination/combo, wired kiss.
A ball positioned near a pocket so that a particularly positioned object ball shot at that pocket will likely go in off it, even if aimed so imperfectly that if the warrior was absent, the shot would likely result in a miss. Usually arises when a ball is being banked to a pocket.
The inside walls of a pocket billiards table's pockets.
Short for top spin, i.e. same as follow.
Chiefly British: The half of the table in which the object balls are racked (in games in which racked balls are used). This usage is conceptually opposite that in North America, where this end of the table is called the foot. In snooker, this is where the reds are racked, nearest the black spot; this is the area in which most of the game is usually played.
Chiefly American: Exactly the opposite of the above - the head end of the table. No longer in common usage.
Verb: "To Clock" To carefully note the abilities or betting inclinations of other players for future reference.
9d 20h 41m 7s
14d 19h 11m 6s
23d 10h 55m 3s
Nine Pin (also known as Goriziana) is a carom billiards game. The game has nine pins in the center of a table. It is played by two teams of 1 or 2 players. Three balls are used of which two are cue balls. Each team (or each player) aims to hit their opponent's ball and from there score points by hitting onto the red ball and also by making the opponent's and/or the red ball knock over the pins.
Toward the foot of the table.
This is a low bet in a game with action.
This is a game played with the same balls and similar scoring methods of carom, but with pockets on the table, and more scoring opportunities awarded when certain balls are sunk in combination.
The desired angle that must be created between the path of the cue ball and the path of the object ball upon contact to pot the object ball. It is usually measured to the center of the pocket. See also aiming line.