Billiards Vault

Definition of Crotch

Area on the corner of a carom table, which is defined by a line between the second diamond on the side rail and the first diamond on the end rail, where only three successive points are allowed before the object ball must be cleared out of the area.

24 Random Essential Billiards Terms

A term applied especially in snooker for a type of double off three cushions, e.g. around the baulk colours and into a centre pocket. Such a shot is very difficult to make and would not normally be played as anything more than a shot for nothing.
This is a term used more in snooker to refer to a follow shot, when the cue ball is hit above center to allow it to follow the object ball after impact.
Chiefly American: The short rail at the foot of the table. Frequently used imprecisely, to mean foot cushion. Compare top rail; contrast head rail.
Literally, a pocket, but generally used in the phrases losing hazard - potting (pocketing the cue ball off another ball - and winning hazard - using the cue ball to pot another ball - the two types of legal shots that pocket balls in games in which the term is used at all, which is very few today. The term principally survives in English billiards, in which both types of shots are point-scoring. Formerly, a large number of different games made use of the two types of hazards as point scorers or losers in various different ways (thus their suggestive names). The term ultimately derives from holes or pockets in the table to be avoided, in very early forms of billiards. While the terms are disused in pocket billiards today, their lingering effect is obvious, as the vast bulk of such games focus on making winning hazards and avoiding losing hazards (a notable exception being Russian pyramid in which both are legal shots).
In golf billiards, an area of the table (sometimes marked) that a player will be penalized for entering if their ball does not leave. Derives from the use of the term in the outdoor game of golf.
Also known as slop. To pocket a ball by luck; "he ratted in the 9 ball"; usually employed disapprovingly.
The 'Lady Jane Grey' is a rarely used term to describe a shot in the game of snooker. The cue ball is baulk side of the spotted black after potting a red ball. The black is powerfully potted into a top corner pocket and the cue ball bounces off the top cushion into the red balls, moving them into space, thus allowing the continuation of a break. Named after Lady Jane Grey, the 16th Century Queen of England, possibly because the speed the cue ball must be hit matches the speed with which she was deposed from the throne.
The imaginary line drawn perpendicular to the impact line between the cue ball and an object ball. The cue ball will travel along this line after impact with an object ball if it has no vertical spin on it (is sliding) at the moment of impact on a non-center-to-center collision. See also stun shot.
Five-pin billiards is a today usually a carom but sometimes still a pocket form of cue sport, popular especially in Italy and Argentina but also in some other parts of Latin America and Europe, with international, televised professional tournaments. The game is sometimes referred to as Italian five-pins or Italian billiards.
This is a shot in one pocket pool where you simple aim at a cluster of balls near your opponents pocket to attempt to make something good happen out of desperation because other shots are not feasible.
The 5 out (meaning the player getting the handicap can win by making the 5, 6, 7, 8 or 9 balls).
A pool room may refer to an establishment that is the same as a pool hall. A private residence may also have a pool room. That would be a room in a house or a recreation room in an apartment building, hotel or condominium complex that has a room that the main activity is dedicated to playing pool.
An upright pin, which looks like a miniature bowling pin, cone or obelisk. Skittles, as employed in billiards games, have been so-called since at least 1634. One standardized size, for the largely Italian and South American game five-pins, is 25 mm (1 in.) tall, with 7 mm (0.28 in.) round bases, though larger variants have long existed for other games such as Danish pin billiards. Depending upon the game there may be one skittle, or several, and they may be targets to hit (often via a carom) or obstacles to avoid, usually the former. They are also sometimes called pins, though that term can be ambiguous. Because of the increasing international popularity of the Italian game five-pins), they are sometimes also known even in English by their Italian name, birilli (singular birillo). Skittles are also used as obstacles in some artistic billiards shots. #Flat, thin rectangular skittles, somewhat like large dominoes, approximately 6 in. tall by 3 in. wide, and placed upright like an obelisks on the table in specific spots, are used in the obsolescent and principally Australian games devil's pool and victory billiards. Depending upon the exact game being played, there may be one pin, or several of various colors (e.g. ten white and two black in devil's pool), and they may be targets or obstacles, most commonly the latter. They are usually made of plastic, and are increasingly difficult to obtain, even from Australian billiards suppliers. A black obelisk skittle of this sort features prominently, as a particularly dire hazard, in several scenes of sci-fi/pool film Hard Knuckle (1992, Australia). Skittles as used in billiards games date to ground billiards (13th century or earlier) played with a mace, and hand-thrown games of bowls from at least the same era using the same equipment. Ball games using a recognizable form of skittle are known from as early as ca. 3300 BCE in Ancient Egypt.
This is a toned down masse shot. The cue is elevated a little and will curve a little in the direction the spin is applied. This is used to sneak around difficult shots.
This refers to the cluster of balls remaining in a similar position to where they were within the break
Also known as Free-stroking. This is slang for when a player begins to play untroubled and relaxed because they have built up a substantial lead.
The tip of your cue is the smallest but most important piece on all of the stick. Ranging between 12 mm and 14 mm depending on the taper of you shaft, the average and most common tip size is 13 mm. The tip is usually made from treated and compressed leather and is attached at the top of your cue by screw or glue to the ferrule. There are variances in cue tip resistance from soft to hard. The softer offering more chalk retention, and the harder offering more longevity and power transferred through your shot (the hardest, phenolic tips are often used on the break). Because the surface of the tip is beveled it offers you control on the spin and direction of the cue ball in your shot. To keep this control, it is important to scuff up the surface of your cue a little so as to enhance the chalk retention potential. In addition to keeping you tip chalked, you want avoid it mushrooming over the ends of the ferrule after too many impacts without refinement. To much use, and not enough care with proper tools can hinder your ability to master the control from your cue tip to your shot.
This is a term used in slang to reference the bridge tool.
This is the point on the object ball where the cue exactly impacts or the point at which two balls touch when they impact.
Also known as "Break and Dish". In pool games, when a player breaks the racked object balls, pockets at least one ball on the break, and commences to run out the remaining object balls without the opponent getting a visit at the table.
To shoot without taking enough warm-up strokes to properly aim and feel out the stroke and speed to be applied. One-stroking is a common symptom of nervousness and a source of missed shots and failed position.
Also lows, low, low ones. In eight-ball, to be shooting the solid suit (group) of balls (1 through 7); "you're low, remember", "you're low balls" or "I've got the lows." Compare solids, reds, little, spots, dots, unders; contrast high.
Same as stripes, in New Zealand. Compare yellows, high, big ones; contrast unders.
A (principally American) term in eight-ball for either of the set of seven balls (stripes or solids) that must be cleared before sinking the 8 ball. Borrowed from card games. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players. See also group for the British equivalent.
To create contact with the cue ball or an object ball.