The material which covers the bed and cushions of a pool table. The cloth used to cover a pool table is very special and can come in a variety of grades. Along with the general quality of the table itself, the cloth play a very important role in how a particular table plays.
24 Random Essential Billiards Terms
As in many other sports, "legal" means not causing or likely to cause a foul (the opposite being illegal). A legal hit is one in which the requirements for a non-foul hit are met (e.g., in nine-ball, the lowest-numbered ball on the table was hit by the cue ball first, and at least one object ball was pocketed, or any ball reached a cushion, after the hit on the first object ball.). A legal shot is one in which no foul of any kind was involved (e.g. there was not a double hit by the cue, the player's bridge hand did not move a ball, etc.). A legal stroke is one in which the cue stroke obeyed the rules (e.g. the shooter did not perform an illegal jump shot by scooping under the cue ball with the cue tip). A legal ball is a ball-on, an object ball at which it is permissible for the player to shoot. And so on. The term can be used in many ways consistent with these examples ("legal pocket" in one-pocket, "legal equipment" under tournament specifications, etc.).
Feel generally refers to that elusive quality that makes one cue feel special or superior to another. In essence, it is the cumulative effect of all of a cues characteristics, including weight, shaft diameter, balance, grip material, length, etc. It can vary greatly from one player to another. A cue that feels great to one player does not necessarily fell good to another.
The game of snooker. This is a very demanding game that isn't played as often in the U.S. as it is in other countries. The table needed is slightly larger, and there are 15 red object balls needed in addition to six color balls. After the balls are set up according to the rules, play resumes in turns with points scored as one on each red ball, and as is denoted with each other colored ball sunk. This is a challenging game that demands skill and excellent execution.
To leave the opponent (accidentally or by means of a safety) so that a certain shot on a preferred object ball cannot be played directly in a straight line by normal cueing. It most commonly means that the object ball cannot be hit, because it is hidden by another ball or, more rarely, the knuckle of a pocket (see corner-hooked). It can also refer to the potting angle or another significant point of contact on the object ball, blocking an otherwise more straightforward shot, even if an edge can be seen. A common related adjective describing a player in this situation is snookered. Also known as "to hook", for which the corresponding adjective "hooked" is also common. See also free ball.
An instance of this situation (e.g. "she's put him in a difficult snooker"). A player can choose a range of shots to get out of a snooker; usually a kick shot will be implemented but semi-massés are often preferred, and in games where it is not a foul, jump shots may be employed that often yield good results for skilled players. "Snooker" is used loosely (when used at all; "hook" is favored) in the US, but has very specific definitions and subtypes (such as the total snooker) in blackball.
A cluster of balls. In snooker, the bunch of reds that are typically left below the pink spot in the early stages of a frame, not including those reds that have been released into pottable positions.
1- Shortened phrase of "ball-in-hand".
2 - In snooker, the ability to place the cue ball anywhere inside the boundaries of the D. This occurs at the start of a frame, and after the cue ball has been potted or forced off the table.
Also a short form of "Ball In Hand".
A players skill level, ball advantage or match advantage when using a handicapping system.
A tournament format in which a player must lose two matches in order to be eliminated.
A denigrating slang term for the mechanical bridge.
24d 16h 56m 2s
13d 3h 39m 41s
19d 6h 14m 19s
A small clamping tip tool used to firmly hold and apply pressure to a replacement cue tip until the glue holding the tip to the ferrule has fully dried.
A player who was not shooting well during a match but suddenly turns it around and starts playing better and more accurately. e.g. "He was misisng everything for the first part of the match, then found a stroke to come back and win."
The horizontal plane directly in the center of the cue ball, which when hit exactly by the cue tip should impart no follow or draw.
To bungle a shot in a manner that leaves the table in such a fortuitous position for the opponent that there is a strong likelihood of losing the game or match. Contrast sell out.
This is to use running english or soft speed in order to open up the angle on a particular bank shot.
A sleeve, fitted onto the lathed-down tip end of the cue, made from fiberglass, phenolic resin, brass, ivory, horn or antler, melamine, plastic, or other rigid material, upon which the cue tip is mounted and which protects the shaft wood from splitting from impact with the cue ball.
Slang for a mechanical bridge.
In snooker, a situation where the scores are tied after all the balls have been potted, and the black ball is re-spotted and the first player to pot it wins. The players toss for the first shot, which must be taken with the cue ball in the D. A safety battle typically ensues, until an error allows a player to pot the black, or a fluke or a difficult pot is made.
This describes a shot in carom games where the cue ball is driven all the way across the long rail, crossing the table, to score a point.
When two or more object balls are frozen or nearly frozen, such that cue-ball contact with one object ball, without the necessity of great accuracy, will almost certainly pocket an intended object ball in the cluster. The most common form of dead arrangements are the dead combination or dead combo (a combination shot in which contact with the first object ball will pocket another one), and the dead kiss, in which contact with the first object ball will pocket it off of another one. See also wired.
28d 21h 30m 12s
16d 1h 36m 50s
7d 13h 30m 40s
The situation arising in many pool games where a ball is spotted to the table's foot spot or some other specific location and the cue ball must be shot from the kitchen or the "D". There are diamond system aiming techniques for pocketing such shots without scratching the cue ball into a pocket.
Hitting the object ball with not enough of a cut angle; hitting the object ball too full or "fat". It is a well-known maxim that overcutting is preferable to undercutting.
To create contact with the cue ball or an object ball.
A Carom game with lines drawn to form rectangles that restrict play and reduce the potential for high runs.
This is to win a game by pocketing enough balls before you opponent.